This would be a lot easier to pay people so you both people don't have to be online at the same time. Especially when people live in other countries like Australia that play ECC.
I think this is a VERY good idea. This is an idea fair to ppl from different countries around the world, because it is kind of excluding ppl from countries far away. If someone pays someone that is offline, when they log on, it should say <amount of money> has been added to your account. I am positive about this idea because this server would spread across the world, therefore making this server more and more popular.
Well, kukelekuuk00 you could code it to send /mail send from the server so it would say when you do /mail read "Server message: Player X paid you Y"
Against this for the simple fact that it cannot be tracked, and would make scamming a bigger mess than it already is. Even though Revan's idea holds some possibility, something like that could probably be faked. As well, many people get well over 2-3 chat windows of mail and it would be hard to find exactly what you are looking for (especially since, as far as I know, you cannot delete individual mails). Unless there was an entire unique system for it (not sure if that is possible / exists, and would need to be made from hire), I would rather not see it happen.
+1. This is an amazing idea. However, it could use a bit of tweaking. Building on revan's suggestion, I think it would be better if we added a new alert for offline payments. For example: [Catch-Up] While you were offline, user X send you $Y. Or something along those lines. It think it would be awesome if this was implemented.
Wouldn't it just work like normal? Except that the message saying that "so and so payed you such and such" wouldn't appear until you logged on.
I suppose you make a point, although it's still in the logs and I wouldn't see how it would cause problems with ban appeals or scams if the person paying took a screenshot/someone checked the logs.
Lol, imagine if you did /pay awesome 5000 and you sent it to the 100+ people with "awesome" in their name who have been inactive for 5-6 months!
Well of course...the payment would probably get deleted after weeks in transition... Not sure how that would work though... But no one would do /pay i ever again, sending it to like 4,000 people
I see this has raised quite the conversation. Sending money offline would have to be some command such as: "/send Jackson_G14 1000". Then as soon as i logged on, it would say "$1000 has been added to your account" and you would also receive a mail saying: "Player ravenrose6 has sent you $1000". It would also not work like teleporting, you would not do /send jackson 1000, and it would just send it to the first person with the username jackson. You would have to put in the username exactly, and if it was not spelled correctly, it would come up saying "player X not found".
I'm just thinking now though, wouldn't this cause a lot of lag, as it has to search through a database of every single player that has ever joined to find the matching name?
Ever had someone in your town that was offline for a long time and you tried to do /seen and nothing came up? That means the player.dat file was deleted. Doesn't happen all the time, but it would lower down the amount of names to search. And I wouldn't think it would cause too much lag.
Yep, someone could quite easily fill a textfile with offline payments and it would have to check each time a user logs in, this is not a problem with a small amount of payments, but, this server is huge and I'm really certain people are going to spam offline payments and fill up the file pretty quickly, so this will be quite laggy indeed.
Spam payments are against the rules though... So if I log on and see a ton of payments, their in trouble.
I suppose it's too much to ask for staff to look through text and code files whenever it gets laggy? You have a good point, without some estranged far-out way of working this out that would be near impossible to code, I have to give in once again to the downsides of programming over practibility (yes, I just made that up).