[Suggestion] Mob Arena

Discussion in 'Suggestions' started by James4747, Dec 29, 2013.

  1. James4747

    James4747 Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 7, 2013
    Messages:
    79
    Trophy Points:
    35,790
    Gender:
    Male
    Ratings:
    +39
    Username: James4747

    Suggestion: Special fighting arenas for player vs. mob action

    Reason: Killing mobs is super-fun.

    Other Information: Non-pvp. no exp/item drops might be a good idea. Competition for arena builds?

    Thanks for reading~
     
    #1 James4747, Dec 29, 2013
    Last edited: Dec 29, 2013
  2. Nelsin

    Nelsin Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 24, 2012
    Messages:
    1,340
    Trophy Points:
    29,340
    Ratings:
    +175
  3. 0TheRedHerring0

    0TheRedHerring0 President
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐

    Joined:
    Jun 2, 2013
    Messages:
    995
    Trophy Points:
    58,510
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +360
    I like the idea. As long as it can be done without Xp or drops. +1
     
  4. Revanrose6

    Revanrose6 Sith Lord
    ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Gameplay Architect Premium Upgrade

    Joined:
    Dec 18, 2012
    Messages:
    8,367
    Trophy Points:
    93,160
    Gender:
    Female
    Ratings:
    +3,304
    So whats the point? I mean it wouldn't be very fun if you can't 'win' anything... I have an idea.

    Do that, but put a 'timer' on it and make it a 'point system'. So it comes down to who kills the most mobs in like sixty seconds. At the end of sixty seconds you get 'points'. And we could have a leader board. We could give out like $250 for those who score 25 point, $500 for 50 points and $1000 for 100 points. Just saying.
     
    • Agree Agree x 9
    • Winner Winner x 3
    • Like Like x 1
    • List
  5. Berserk_on_xbl

    Berserk_on_xbl Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Jun 1, 2013
    Messages:
    281
    Trophy Points:
    26,140
    Gender:
    Male
    Ratings:
    +97
    You could also make it a wave based system like horde from GOW or survival from CoD. payouts will need to be discussed heavily though.
     
    • Agree Agree x 2
    • Winner Winner x 1
    • List
    #5 Berserk_on_xbl, Dec 29, 2013
    Last edited: Dec 29, 2013
  6. steveshizzle

    steveshizzle Resident
    Resident ⛰️ Ex-Tycoon ⚜️⚜️⚜️

    Joined:
    Nov 18, 2012
    Messages:
    2,968
    Trophy Points:
    43,090
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +2,028
    I saw on youtube a minigame where you fight waves of mobs and try to protect villagers. That could be interesting
     
  7. Redmonkey1313

    Redmonkey1313 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Jul 17, 2013
    Messages:
    316
    Trophy Points:
    26,650
    Gender:
    Male
    Ratings:
    +28
    Love that game.
    And I like this idea of a mob arena.
     
  8. Jess_T_Jericho

    Jess_T_Jericho Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Mar 8, 2013
    Messages:
    1,164
    Trophy Points:
    30,840
    Gender:
    Male
    Ratings:
    +320
    Mob aerna remove spiders and +1 or make rewards like 10 iron for this 20 for that and so on
     
  9. James4747

    James4747 Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 7, 2013
    Messages:
    79
    Trophy Points:
    35,790
    Gender:
    Male
    Ratings:
    +39
    Revan you're right that there needs to be a reward. When i wrote this i was super-tired lol.
    Thank you all so much for your thoughts. I think there is good material here to make a fantastic mini-game!

    Shall we call this Draft #1?

    1. Mob Arenas will be large, no-build-perms battlegrounds containing chests with food, armor and weapons.

    2. Mob Arenas will be separate from all other ECC goings-on. (No bringing items in or out of the arenas)

    3. PvP will be disabled. The goal is to survive as long as possible, teaming up as-needed.

    4. Mob Arenas will host games of unlimited length, consisting of timed mob waves of increasing duration and difficulty.

    5. After each wave clock runs out, mobs will be butchered, players will re-spawn in random locations, and there will be a break period before the next wave.

    6. Each break period will decrease in duration as the game goes on.

    7. Chests will restock every so-often, and they should be located in areas that are difficult to reach and dangerous to be around during a mob wave.

    8. No player will be able to camp in an invulnerable spot to survive a mob wave.

    9. The game is over when there are no more players surviving.

    10. Rewards will be given upon survival of mob waves and will consist of in-game money, and points which will reflected on a Mob Arena scoreboard.

    11. At the end of a game, the arena will be reset and re-opened for new players to join a new game.

    12. There will be several Mob Arenas available to join, which should rotate several available maps to run.

    13. After a player joins a fresh arena for the first time, he or she will spawn in a random location and a start-game timer will begin counting down, with the first mob wave spawning at 0:00.

    14. This start-game timer will last for several minutes, allowing additional players to join, spawning in random locations.

    15. While the start-game timer is counting down, players are free to move and collect items from chests.

    16. Each Mob Arena will have its own teamspeak channel in order for players to easily communicate and meet-up/strategize.

    17. um.. day.. night.. mob-spawning... idk....

    Also, I think that there will be a fair amount of trial-and-error needed to get the right kind of map.

    That's all I can think of right now. Thank you for reading! Please reply with more of your thoughts!
     
  10. MBK2345

    MBK2345 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Mar 15, 2013
    Messages:
    818
    Trophy Points:
    28,240
    Ratings:
    +190
    Great Idea!!! I'm all for it!
     
  11. t0fl

    t0fl Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Oct 2, 2013
    Messages:
    61
    Trophy Points:
    19,275
    Gender:
    Male
    Ratings:
    +5
    Seems to heavily emphasize upon randomly respawning all the time. Players tend to group together for the best defense; this would just discourage that since it becomes a game of not killing each others, but killing mobs (saving villagers?)
     
  12. James4747

    James4747 Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 7, 2013
    Messages:
    79
    Trophy Points:
    35,790
    Gender:
    Male
    Ratings:
    +39
    I think random-location re-spawns after each wave in The Mob Arena will have the following effects:

    1. Random-location re-spawns will break up groups of players who are holding a position so well that they consider trying to let some of the group get 'offed' by the hordes.

    Note: One of the most attractive aspects that The Mob Arena will have is a feeling of absolute trust that players will have in each other. Naturally, in ECC's capitalist economy, if a player has an opportunity to take advantage of a situation, he or she most often will. However, The Mob Arena will be a game where players must absolutely rely on each other if they wish to survive and make higher individual profits. Teamwork will become more essential as the mob waves become stronger. Exponentially increasing rewards would further incentivize teamwork.

    2. The combination of (1) random-location re-spawns and (2) the urgent need to find and team-up with others, will force players to meet and communicate with those whom they otherwise would not.

    3. Random-location re-spawns make the game really exciting. In my experience, starting something fresh is always more exciting than continuing work from a familiar vantage-point. (especially when there is the threat of death :eek:)

    I realize that economic competitiveness might lead players to be disinterested in The Mob Arena due to the fact that the only way to make lots of money is combined with the reality of other players also making lots of money. However, I think that interest in our own economic advancement over others will often be outweighed by the many fantastic aspects of The Mob Arena, including its socially-rewarding nature.

    It takes me a long time to write, so I quit now. I'll think about the implementation of villagers.
    Thank you very much for your comments.
    Please keep the feedback coming!
     
  13. James4747

    James4747 Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 7, 2013
    Messages:
    79
    Trophy Points:
    35,790
    Gender:
    Male
    Ratings:
    +39
    What if there were villagers that also spawned randomly, part-way into each break periof, maybe, not in any kinds of villager installations, but just out in the wild. If players manage to keep the villager alive throughout the following mob wave and until the hostile mobs are butchered, perhaps there could be a reward in which players could trade with the villager for a short period- maybe 20 seconds. To prevent competition between players, it might be best if each villager provided an unlimited amount of trades of the same item - an enchanted sword or armor piece perhaps. Maybe the players would be able to gather a particular item needed to trade with villagers, which would randomly appear in chests. So - players who are able to get to a chest may be rewarded if they find one of trading item, have the option to keep it or give it away, and the process of trading with one individual villager would not contain any aspects of luck, aside from the particular villager and the sole item it is willing to give.

    Thoughts please on this idea and then I'd like to add some @staffmembers and get an idea of what this looks like from a programming perspective.
     
  14. Jess_T_Jericho

    Jess_T_Jericho Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Mar 8, 2013
    Messages:
    1,164
    Trophy Points:
    30,840
    Gender:
    Male
    Ratings:
    +320
    you said there needs to be rewards and taking stuff out of the area= no reward
     
  15. Jess_T_Jericho

    Jess_T_Jericho Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Mar 8, 2013
    Messages:
    1,164
    Trophy Points:
    30,840
    Gender:
    Male
    Ratings:
    +320
    wait scratch that
    I am You said you can't take stuff out and then how do we not win stuff?
     
  16. James4747

    James4747 Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 7, 2013
    Messages:
    79
    Trophy Points:
    35,790
    Gender:
    Male
    Ratings:
    +39
    Sorry, To clarify: EcoDollars will be awarded and added to players' ECC balances based on their performance in The Mob Arena. Also, points will be awarded which will boost a player's rank on an ECC Mob Arena Leaderboard.

    At this time, I don't have a clear idea on any items or advantages that players could bring with them when they enter a Mob Arena game. Also, any items or exp which players acquire while inside The Mob Arena will not be transferable from the mini-game to ECC.

    Only Ecodollars and points for a Mob Arena Leaderboard rank shall have meaning while outside of the mini-game.
     
  17. Maco20047

    Maco20047 |-《□》-The Medievalist-《□》-|
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jul 29, 2013
    Messages:
    1,299
    Trophy Points:
    40,840
    Gender:
    Male
    Ratings:
    +576
    This sounds like a good idea to me. I'm going to be careful on this next bit:

    A server I used to play on before I found ECC had a mob arena like you're suggesting. You had 3 minutes to kill as much as you could. Every mob you killed had a different monetary value (though I can't remember what), and if you died, you won nothing. At the end of the 3 minutes, all mobs were auto-butchered and you were awarded your money. I personally like this idea, and it would release some of the strain and "playing for competition rather than fun" in sg.
     
  18. oreo1227

    oreo1227 ℓαριѕ ℓαzυℓι
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Dec 15, 2012
    Messages:
    4,067
    Trophy Points:
    61,090
    Gender:
    Male
    Ratings:
    +3,168
    specifically pertaining to #4, i think at the end based on how many mobs were killed a $1 reward per mob killed in the entire arena for each player along with $10 for each kill a player gets. I.E.: player 1 gets 50 kills player 2 gets 40. They both get $10 per kill they do + $1 for every mob they both did resulting in player 1 getting $590 and player 2 getting $490. (I am only using $10 for an example though it seems fair xD and of course more than 2 players :p) with say 24 players, maybe the kill reward is like $5? group reward would still be $1. All just a thought to me :D I would do this because it seems like fun. I don't have to fear really good pvp players xD
     
    • Agree Agree x 1
    • Winner Winner x 1
    • List
  19. Starleana

    Starleana Builder
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️

    Joined:
    Jun 25, 2012
    Messages:
    1,437
    Trophy Points:
    33,490
    Gender:
    Female
    Ratings:
    +851
    Players should start off with like a wooden sword and a leather chest plate or something. However there should be a time limit so it doesn't destroy the economy. And on the flip side of things, donations could come from this, like starting kits. better beginning supplies to live longer and kill more.
     
  20. Nelsin

    Nelsin Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 24, 2012
    Messages:
    1,340
    Trophy Points:
    29,340
    Ratings:
    +175