[Suggestion] Mining World Access/Changes (Please Read!)

Discussion in 'Suggestions' started by ajp79, Feb 13, 2013.

?

What changes would make the mining world better?

  1. Revert back to the way it was before (Res+, no LWCs, PvP enabled, & no TP).

    35 vote(s)
    55.6%
  2. Leave it Builder+ but remove LWCs, TP, and enable PvP.

    6 vote(s)
    9.5%
  3. Only remove LWCs (Already coming/Confirmed) and leave everything else.

    12 vote(s)
    19.0%
  4. Do not change anything.

    10 vote(s)
    15.9%
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  1. ajp79

    ajp79 President
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    OK... So this is my real official suggestion. Here it goes.

    I have played on ECC long enough to have seen so many changes. Many were great. A few not so great...and then a few that I just feel were very bad. One that I just simply cannot ignore any longer is the recent changes to the mining world. I have thought long and hard on this, so please take the time to read through and hear me out.

    First...

    The Mining World was implemented for the sole reason to give an alternative for mining ores and gathering outside of the main world. Because of the huge increase in builders joining the server the main world was getting depleted too quickly and there just wasn't anything left for anyone. This was by far one of my most favorite additions to ECC. A world that only a certain rank+ could access that was limited to select users, and a risk due to PvP. Since the recent changes to allow builders access, allowing lwcs, and removing PvP, I will honestly say that the mining world has made ECC too easy for new builders and has weakened the economy as a whole. Everyone one on the server now has access to the vast amount of ores, unlimited supply of XP, and without any risk what so ever. I understand that we wanted to provide a world away from the main world for builders so that we could maintain and preserve it (at least that was the answer I was given), but all we have done is taken away the true benefit of what the mining world was designed for to begin with. Here we are 1 week out from a reset and there are almost no ores anywhere to be found, xp is just flowing through the entire world at outrages amounts because of lwcs, and prices associated with mining are dropping to the point they are worthless. With that said here are some suggestions I have been putting together.

    1. If possible we should have a second wild world available for builders with all the current rules and set up of the current mining world with the exception of mob spawning. This is exactly how the main world was for a long time and it was IMO the best time for our economy as a whole. The mining world should return back to what is was when it was added to ECC. Absolutely no LWCs, Pvp enabled, and please remove the TP signs at spawn. This may not quite solve the pricing of mining in general, but will make xp harder to obtain and provide a world with limited access and some risk to users who venture into it. I believe this will make everyone happy.

    2. If the previous suggestion is not feasible, then we need to at the least remove LWCs and possible mob spawning all together. If users want to farm XP then they can buy nether access like in the past. Although this suggestion doesn't help the economy as much, at least it will make xp farming more difficult and improve the market for xp, enchanted books/items, etc. I would also like to see PvP re-enabled to create a risk factor, but also feel we need to give builders a chance to make money without being attacked. Although I do believe that most are smart enough to avoid contact with another in a massive world to begin with. If not then they can choose to mine/farm in the main world.

    3. If either of my first two suggestions are not feasible, then at the absolute very least, we need to regenerate the mining world more frequently. Like maybe every other week to keep it fresh. Unfortunately that will further hurt the economy, but will at least provide a world that can be explored for those of us that enjoy it.

    Personally I feel that with these recent changes, we have hurt the economy. The mining world was originally designed for users who have "earned" the right to have a place with vast ores to mine, available mob drops and xp, and was actually a world to explore (I know there are many like me who still enjoy the exploring side of Minecraft!). I would definitely like to see some of the longtime users chime in as well. I believe that we are the ones that have the most say.

    Thank you for reading and I hope there is something we can agree on. If I generate enough responses and feedback I may at a poll.

    ajp79
     
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    #1 ajp79, Feb 13, 2013
    Last edited: Feb 13, 2013
  2. Matteymoo2

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    Yes I agree +1 the mining world is getting over mined leaving people with nothing to mine if neither of these get through then it at least should go back to res+
     
  3. Gernen

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    +1 xp prices are realy low these days
     
  4. _TANSTAAFL

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    Now the big drop in XP prices makes more sense to me. If everyone has access to mob spawners and they can't be destroyed because of locks, there's going to be a lot more xp flowing into the game.

    It can create a cycle too -- more xp means lower xp prices. Lower xp prices mean lower enchantment prices -- you can more easily gear up with Eff5s and better weapons/armor. These things make it easier to farm more money (from farms, mining, mob spawners) which leads to more XP and money coming into the economy.

    I think areas that have mob spawners should be PVP enabled and not have LWCs at all. I am indifferent to who has access to the mining world.
     
  5. a18greek18

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    I like the suggestions. For further information on #2, andrew said a while back that LWC in mining world will be removed upon next regeneration of the world.
     
  6. zardgyer

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    Ajp, great suggestion, I'm glad someone brought it up :)

    +1 Even though many months ago, I was the one that suggested we remove pvp from the mining world, keep in mind this was right after it was implemented, and so there were many users only pvping there, I don't agree with my suggestion from back then. Neither did many of the other users, in fact basically everyone the commented on that suggestion was for pvp. Now, I'm all for it. Though, if we were to and back pvp to the mining world, that could cause quite a few builders/residents to die, become unhappy with it, and quit the server. The fact that the only easy ways to get out of spawn are through those signs does not help this.

    I don't think another world would be added, just so that we could have 2 mining worlds, if we are going to remove lwcs and enable pvp again, it would be better to just have one. Like I said before, builders may quit the server because of dying in pvp, they could do the same for being griefed in the main or mining world though. Those that are seriously dedicated to the server will just move on, and maybe buy a plot in a town, become experienced senior players. There's a builder out there now that could be the next gameadmin, do you think he's going to quit because he was killed in the mining world?

    As for removing lwcs from the mining world, again +1. Before that, all you could do was put a lift sign or a disposal sign on your spawner and hope that whoever found it didn't have extcreations. Nowadays, you can lock your spawner, and even lock all the walls around it so that no one else could get in. XP price is in the toilet, but if people could go around destroying spawners again, then it may go back up. As for now, an efficiency 5 tool could be made for about 3k, as long as you get efficiency 4 on both tools, which is highly likely in my experience. Think about that, $3,000 for a tool that would make you up to $20,000 per hour (or more if you're kuke)!


    As for my personal feelings on the subject, and I'll refer back to ajp79's point here,
    Back when the main world no longer had spawning, chaos ensued. Then, people realized the nether was the perfect place for farming xp. Blazes give 10 xp, rather than the simple 5 xp. And believe you me, finding a double or triple blaze spawner is nearly impossible, compared to a spawner group now that i know of that has 6 spawners. It produces something around 300 mobs in less than 5 minutes. This is just plain ridiculous. Back when the nether was the only place to get xp, it cost a fortune. This was one of the best time for our economy, you can't afk at a blaze spawner very efficiently, and so all those users had to actually work for their money. There was a small amount of xp coming in, with a large need for it. Now, we don't need xp, nearly at all. That's the big reason why prices are so low. The same goes for diamonds. So, my opinion, if you're too lazy to read everything I just said, is to:

    Enable pvp in the mining world, take off lwcs, remove the signs at spawn, and remove mob spawning.
     
  7. Harryhaz1

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    +1 :D
     
  8. Enegek

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    I for one also agree that we need to change back to the old mining world ways. In the past 2 resets, I have been on a mission to dig a circle around the bottom of the mining world, for no real reason other than to just do it. In my travels I have rarely come across caves that haven't been explored and tunnels that haven't already been scavenged. I have also found more than enough builder houses in these areas as well. Now, I'm not saying it is all builders that go around and scavenge everything, but I believe that they are the vast majority of the users to do so.

    Now onto pvp. I understand why it was removed in the first place, but after experiencing the mining world both before and after the pvp removal, I think I speak for quite a few people when I say that there is no fear anymore. You no longer have to be careful about alerting your position to others. The old mining world was a dog eat dog world, and the fear of losing your armor and tools kept many people out.

    Now that everyone feels they can go about safely, the market is being flooded with ridiculous amounts of ores, exp, and mob drops. Like Zard said above, why would anyone want to buy an enchanted tool when they can just buy the exp for 1/5 of the price. This leads to everyone having the best tools, armor, and weapons with little to no effort. This server is known for the fact that it is a "Hardcore Economy", yet there is nothing "Hardcore" about it as of lately.

    If I remember correctly, one of the reasons for allowing builders in the mining world was so that they would not destroy the main world. I can't speak for everyone here, but I at least would rather have them running rampant on the main world, then ruining our market by being allowed easy access to large amounts of ore and exp.

    So to sum this up, I agree that the mining world should return to Residents+ only, and have pvp re-enabled. I believe Andrew already stated that in the next re-gen, he was going to remove lwc's anyway so I don't think we have to worry about that not happening.
     
  9. Almoace

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    I was only saying today how prices have dropped so much recently, we need to change the rank requirement for mining world or even make it like the nether / aether where u have to buy a rank to get in.
    Also I think lwc should be removed as well, but I like the fact that we can tp in mining world now.
    I often went mining with friends and would soon get split up due to mineshafts, so tp was handy.
    I never liked the fact mining world was PvP as I could spend all day working hard in there earning money, then someone just comes along and kills me and gets all my mining and gear. If mining world was PvP alot of people wouldn't use it anymore.
     
  10. cookiegirl11

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    YES!! I agree with all of that! +1
     
  11. btsr7414

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    As much as I hated pvp in the mining world, I agree with this. The economy has, without a doubt, been very down since the switch. With the expansion of the main world, there are so many untouched areas where towns can be built. Plus, if you are placing a town, who cares if it is torn up? It will be protected and can be fixed. So, in all, I 100% agree that we should go back to the old way. Res+ mining world, pvp enabled and no locks.
     
  12. RealNick123

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    +1 Though, we need to consider the lag aspects of a second mining world which I assume will also be regenerated just as frequently as our first one. Yet, I agree with every other thing ajp is saying. Again +1, besides the second mining world. As said perfectly by Zard...

    Perfecto
     
  13. Magicware

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    I totally agree with you, +1 :D
     
  14. scottmichaelj

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    There is now very little reason for a main world expansion other than more room for towns.
     
  15. minecraftmatty13

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  16. sinder33

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    1+ but think instead for 3 nothing that will even destroy more price.also andrewkm say he will remove lwc in next reset
    At least in game
     
  17. ajp79

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    Added a poll based on some of the feedback.
     
  18. Enegek

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    Could you rephrase that a little. I don't understand anything but the part about removing lwc next reset :(.
     
  19. MrBubblez98

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    I don't really use the Mining World, but I would like to sell my stuff at normal prices, like diamonds for $50, or something like that. Also, being able to sell my many enchanted items for low prices disappoints me. I'd like to get some money from that which I've earned for more money now. I totally agree

    +1
     
  20. RyanBlocks2

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    Unfortunately when builders don't have somewhere to mine they DESTROY the build world which doesn't reset. Something needs to be done however
     
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