[suggestion] kit tiering

Discussion in 'Suggestions' started by oxwood2, Apr 23, 2015.

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  1. oxwood2

    oxwood2 Builder
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    My suggestion to nerf kits while keeping them the same way they are is to make a cap on how many you can use at a time. This system would involve assigning kits a point value based on their effectiveness and price. A cap on the points would also be in place. For example, buffer is $30. It would be 6 points in the system. The cap would be at 12 or 15 points (I heavily suggest 12). The tiering system would make so you can only use two of the most effective kits or several of the weaker kits.

    Spy would keep its overpoweredness so I believe it should be raised to $25 and 5 points.

    Buffer: 6 points
    Miq/hunter/adventure/spy: 5 points
    Perfect fit/elemental awareness/scavenger: 4 points
    grenadier/complete control/stay and fight/elemental punch: 3 points

    So buffer and miq would be 11 points. Spy and miq would be 10 points. Hunter, cc, and perfect fit would be 12 points.

    This would effectively make broken 3 kit combos like miq/pf/buffer impossible.

    @JamieSinn is this possible to be coded?
     
  2. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    Quite possible, whether this is accepted and I'm told to go do it is another thing.
    It is a lot of work I will admit
     
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