[Suggestion] Increase chances of No-Kit SG Games based on amount of Builders

Discussion in 'Suggestions' started by 12345shane, Aug 5, 2014.

  1. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,134
    Note: I am not an sg player by any standards, so this is coming from a neutral and non-influenced point of view.

    It's a simple suggestion, but this solves the issue of builders leaving the server because of people with kits, while at the same time being fair to kit users because they can still play with kits in games with more experienced players and fellow kit users.

    Pros:
    -Builders have a better chance to stay on the server because they increase the chance of a no-kit sg due to their rank
    -Solves the issue of builders continually leaving the server
    -Solves the issue of "not enough no-kit sg games"

    Cons:
    -In groups the chances of a no-kit sg will skyrocket due to the amount of builders
    -Kit users will have a higher chance of not being able to use their kits
    -More than likely requires special coding

    I don't know what the chances of a no-kit sg could be raised by due to the amounts of builders would be, but I would think that it could be raised by a little amount because many builders are in sg games at once.

    Currently the odds of a no-kit sg are 1 in 8, which is a 12.5% chance of a no kit sg.
    It's not up to me to decide what the chances of a no-kit sg could go up by, but I think it would be reasonable that, if we are able to code such a thing, every builder raises the chance of a no-kit sg by 2%. So even if the game was all builders, 24 of them, the odds of a no-kit sg would be at a 60.5% chance of a no-kit sg.

    24 x 2 = 48%
    48% + 12.5% = 60.5% chance of a no-kit sg.
    This is if an arena is full and all players are builders.

    I believe this could solve the problem of kit users vs. no kit users, but ultimately it's not up to me to decide. I also believe that 2% is a bit high, and a lower percentage could be a better alternative.

    P.S. An extension to this suggestion would be increasing the odds of a no-kit sg with all ranks considered (So for example builder could increase odds by 2%, resident by 1.5%, mayor by 1%, etc or something of the sort)
    Or even a further extension, increasing the chances of a no-kit sg further based on the amount of people without kits?
     
    • Winner Winner x 3
    • Agree Agree x 2
    • Like Like x 1
    • List
    #1 12345shane, Aug 5, 2014
    Last edited: Aug 6, 2014
  2. Dccciz

    Dccciz Nicememer55
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Mar 8, 2013
    Messages:
    2,830
    Trophy Points:
    50,090
    EcoDollars:
    $0
    Ratings:
    +2,061
    Increase no-kit sg!

    +1 :p
     
  3. goblizz

    goblizz The One and Only
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Dec 25, 2013
    Messages:
    1,789
    Trophy Points:
    45,160
    Gender:
    Male
    Ratings:
    +1,576
    Dang, this is actually a pretty unique idea, and I love it! This is very well thought through and would help a bit in having builders stick around.

    +1

    Question though: So does that mean if I am in a 3 player game, with 2 builders, then the chance is 50% on top of the 12.5%? Or 62.5% total? Or am I competely wrong (which I likely am :p)?
     
    #3 goblizz, Aug 5, 2014
    Last edited: Aug 5, 2014
  4. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,134
    As for your question, I should probably clarify right now.

    If it is you and two builders, the chances normally are 12.5% for a no-kit sg right? Well, according to my suggestion, two builders is an extra 4% chance of a no kit sg. So the chances of a no kit sg would be 16.5%.

    My suggestion was trying to say that each builder counts as an extra 2% chance of a no kit sg added to the 12.5% already there.
    So 1 builder in an sg game makes the chances 14.5%, 2 builders 16.5%, 3 builders 18.5%... and so on.

    I haven't completely done the math on the percentage added on to the 12.5% originally, so for now 2% is just a reference percentage. I feel that something lower than 2% could work fine, as 2% is actually quite a bit added on to the total.

    To answer your second question, yes. Yes you are completely wrong. :p
     
    #4 12345shane, Aug 6, 2014
    Last edited: Aug 6, 2014
  5. minecraftninja05

    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Aug 16, 2013
    Messages:
    2,201
    Trophy Points:
    47,590
    Gender:
    Male
    Ratings:
    +1,018
    -1 I do want more no kit sg, but should not matter how many builders are in the arena...
     
  6. Nelsin

    Nelsin Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 24, 2012
    Messages:
    1,343
    Trophy Points:
    29,340
    Ratings:
    +175
    much wow so unique. I like it +1 as a person who has kits.
     
  7. minecraftninja05

    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Aug 16, 2013
    Messages:
    2,201
    Trophy Points:
    47,590
    Gender:
    Male
    Ratings:
    +1,018
    Btw, I have seen dozens of builders themselves with kits, it shouldn't be builders, either lower to 1/4th no kits or people who don't own a kit increase the chance the game will be no kit by 1% maybe at most
     
  8. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    -1 for sure! are you kidding me? I kit on builders all my life and then you tell me they get more no kits? NO. i dont give a sh1t about those builders out there. They can quit all they like, I dont care!
     
  9. Vintage_Gamer

    Vintage_Gamer Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 18, 2013
    Messages:
    3,802
    Trophy Points:
    53,710
    Gender:
    Male
    Ratings:
    +1,219
    Wat. Based in builders? Naa... Maybe just rising the chances.
     
  10. DeMacca

    DeMacca Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Jan 22, 2014
    Messages:
    967
    Trophy Points:
    24,140
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +326
    -1 I'll be honest. I don't like 1/8. I *Hate* 1/6 or whatever.
     
  11. Dewsy92

    Dewsy92 Ex-Staff Team Troll
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Sep 17, 2013
    Messages:
    5,323
    Trophy Points:
    71,090
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +2,643
    You really need to get over your irrational hatred of Builders one day. Without new builders you wouldn't have a server to play on.
     
    • Agree Agree x 1
    • Winner Winner x 1
    • List
  12. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    No, all i care about is my money and i get it by killing nubs and builders! My bal is what matters
     
  13. Dewsy92

    Dewsy92 Ex-Staff Team Troll
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Sep 17, 2013
    Messages:
    5,323
    Trophy Points:
    71,090
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +2,643
    Lol so you want your income source to quit? Sounds sustainable.


    Anyway, on topic. I think this suggestion is very interesting because its thinking outside the box. A 50%+of being no-kit may be a high however, but the general idea may be something to think about.
     
    #13 Dewsy92, Aug 6, 2014
    Last edited: Aug 6, 2014
  14. DeMacca

    DeMacca Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Jan 22, 2014
    Messages:
    967
    Trophy Points:
    24,140
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +326
    @stoler202 Need Ice for dat BURRNNN!!?
     
  15. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    My income is one use it dies its thrown away(quit). New people come, die and they are thrown away(quit)
     
    #15 stoler202, Aug 6, 2014
    Last edited: Aug 6, 2014
  16. themightpk

    themightpk $|EcoMafia|$
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 8, 2012
    Messages:
    292
    Trophy Points:
    36,240
    Gender:
    Male
    Ratings:
    +62
    LOLOLOLOLOLOLOLOLOLOLOLOLOL
     
  17. themightpk

    themightpk $|EcoMafia|$
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 8, 2012
    Messages:
    292
    Trophy Points:
    36,240
    Gender:
    Male
    Ratings:
    +62
    He said it for me
     
  18. Dewsy92

    Dewsy92 Ex-Staff Team Troll
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Sep 17, 2013
    Messages:
    5,323
    Trophy Points:
    71,090
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +2,643
    Please don't spam/post troll comments. Fair enough disagree with me, but don't break our forum rules in doing so. Forum warning issued.
     
  19. Turtwiginator95

    Turtwiginator95 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Sep 20, 2013
    Messages:
    700
    Trophy Points:
    27,390
    Gender:
    Male
    Ratings:
    +138
    Hmmm no I don't think this would work very well. There has been a recent trend of builders wanting to buy kitts and people who don't want to level up. I don't want the builder who don't want to be residents to be discriminated against their own kits because of there rank.

    However a system that might block kits based on a debatable ratio between kitters and non kitters o_O maybe Or aallowing 2 kits per person? Or increase the chance of non kit games a little?

    ps. For the owner of the thread. Not being an SGer DOES NOT make u an unbiased player. You need to learn about ever aspect of the game political, psychical, and mechanical before u can make a logical opinion. Actually in my opinion there is no unbiased opinion. There is only opinions that are biased to laws, morals, ethics, and public opinion or people who are ignorant to the subject (which is still biased because they are going off their Morals and what another person has told them)

    Just food for thought. .. think about it
     
    #19 Turtwiginator95, Aug 6, 2014
    Last edited: Aug 6, 2014
  20. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,134
    It was more a reference point than anything :p