[Suggestion] Happy farming time (modified)

Discussion in 'Suggestions' started by leingen, Aug 11, 2013.

  1. leingen

    leingen Builder
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    Minecraft Name: Leingen

    Suggestion: Raise all farming drops for a limited time every some time

    Reason: Farming is the most common way to get money but it gets very boring and
    repetitive, adding a happy time would help a lot to farmers.

    Any Other Information: It could be done every week, every 2 weeks or every month and
    during half a day, 1 day, 2 days... I don't know what could be the perfect times and drops, it should be discussed by the staff in case of applying this suggestion.
     
    #1 leingen, Aug 11, 2013
    Last edited: Aug 12, 2013
  2. iSneaky

    iSneaky This is a local server for local people
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    But people will just collect all of there farming items and then sell them during the happy farming time
     
  3. leingen

    leingen Builder
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    I didn't think on that, if there is no way to avoid what are you saying then i think that my suggestion is useless :S
     
  4. iSneaky

    iSneaky This is a local server for local people
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    Nope, there is no way to avoid it
     
  5. knears2000

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    Well, I can make 15k an hour so if the prices are raised for one hour. I could make a lot more.
     
  6. leingen

    leingen Builder
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    Ok, i think I find the solution to doing able this suggestion. Instead of raising the prices time to time, they could raise the Drops. I don't know if that can be done but in this way the problem of storing the items and selling them during the happy time would be solved.
     
  7. Revanrose6

    Revanrose6 Sith Lord
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    Good day,

    So happy farming. I must say the idea would break up the monotony, but, I don't think it should be one sided. We don't need good without bad.

    As I suggested on a similar thread, maybe have times where wheat drops more and others less. Or times when potatoes drop more poison potatoes then normal. (In that case, I'd suggest dropping the worth of poison potatoes.)

    Further, I would suggest NOT telling players when these 'happy/sad times hit' they would have to figure it out on their own.

    Anyways, I think this type of thing would have two effects. 1) it would make the economy more realistic. 2) players would get used to the fact things change and would be less likely to freak out when changes occur.

    Revanrose6