[Suggestion-Exp]

Discussion in 'Suggestions' started by WhiteSoxFan123, Feb 20, 2014.

  1. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    Suggestion:
    Re-Enable exp for mining/fishing

    Reason:
    With the new exp system where we have to get enchants at a sign,Tools are costing exponentially more exp for each enchant. This is due to the scarcity of exp and the high amounts of exp needed for each individual enchant

    Any Other Information:
    I've seen people trying to sell max items for quadruple their old value and I think it has gotten slightly out of hand.

    Link To This Plugin:
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    #1 WhiteSoxFan123, Feb 20, 2014
    Last edited: Feb 20, 2014
  2. AgentHare

    AgentHare Builder
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    Wait a few days, due to hype and it being a new feature people will be trying to get more money. Just wait it out!
     
  3. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    isn't this a duplicate for another thread?
     
  4. Nicit6

    Nicit6 N6
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    Not a recent one, to my knowledge. This is relevant to current events.
     
  5. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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  6. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    as a resident trying to get mayor you need a money making technique, many turn to farming/mining but what resident is gonna want to, let alone be able to, pay these outrageous amounts to speed up the process of getting mayor-ship
     
  7. StanleyMines

    StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    yes to fishing, yes to smelting, yes to mobs, yes to most ores, and no to Nether Quarts Ore, Coal Ore, & Redstone Ore
     
  8. AscendedSSC

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    XP is so hard to get and enchanted tools are very expensive. http://pste.me/xJiIS/ link to enchanting prices. The only way to get XP is to buy a spawner and you only get a little for the long time u are down there. I agree with this post and I hope you take this into consideration. - TaterPanda
     
  9. Nicit6

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  10. AgentHare

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    it does not work like this. I don't think you individually set what blocks drop exp.
    if this was possible- yes to nether quartz ore.
     
  11. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    It's technically possible, but it would affect performance to a certain degree. It depends on how many blocks we intend on blocking/allowing exp from. Right now by blocking all we achieve the best performance.
    If I were to choose. Then I would pick emerald ore, diamond ore and lapis ore. As well as fishing exp. The rest would remain disabled. (I don't actually choose though, I only implement on request)
     
    #11 kukelekuuk, Feb 20, 2014
    Last edited: Feb 20, 2014
  12. SnDxCH4RG3R

    SnDxCH4RG3R |Technical Tycoon|
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    No matter what happens, a change needs to happen. I change needed to make more XP possible to get.
    I mentioned on the other suggesiton 1/2 mining and 1/2 mobs, I think that would work well.
     
  13. Vxrvh

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    +1 EXP is just way to hard to get with it disabled from ores and fishing. Either that or lower the prices of EXP needed for each enchant.
     
  14. subxplorer

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    Something that I am wondering about, the 1.8 snapshot said when it comes to exp that "LEVELING UP NOW TAKES LONGER" . So even though mojang is making it so enchantments only remove 1-3 levels it seems like they are planning on balancing it by making it more difficult to level up. If this change occurs on ECC then exp will be even harder to get.
     
    #14 subxplorer, Feb 21, 2014
    Last edited: Feb 21, 2014
  15. LaBelleDame

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    Afaics, the effect of recent change has simply been a big redistribution of assets to the top tier from the bottom tier (rich get richer, poor stay poor for longer).

    That seems to me to be a question of doctrine rather than "right or wrong". I prefer a bit more "equality" myself, tbh.

    I cant help but feel it is just a knee jerk reaction to something done by Mojang.
     
  16. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    level 30 will be 1291 exp instead of 825. The difference is not much. And it has absolutely no effect on the difficulty of obtaining exp.

    It's a simple tiered system.
    The more you work, the easier it becomes.

    This is an economy server, the main goal is to make money, as you progress and become richer, the things you buy become increasingly more expensive. You start with nothing, you mine, get some basic tools and maybe basic enchants, perhaps finding a spawner for better tools. (finding spawners and using them for exp gain will obviously lessen the cost of getting better tools)

    By the time you have resident you should have some very basic tools.
    Then you have 2 options.
    work for better tools, and then work for mayor.
    Or work for mayor and then get better tools.

    Mining is easy, cheap to start with and makes enough cash to get resident in a week or two. (That's how long it took me to make 20k 3 years ago, and I was a slow farmer)


    This is a hardcore economy server. It's not supposed to be easy, there's a "leveling curve". This is what you commonly see in every single MMO. It's nothing new. Except we overhauled the system after people already got used to a different one.

    As for the "richer get richer, poor stay poor for longer".
    I think you're looking at this in the wrong way. On ECC money is generated infinitely. Because farming and mining resources are being sold to the server, and not other users. So the money can be infinitely generated for indefinite times.
    The progression on ECC works like this. As a starter, you have to work longer to achieve the same goal. It's not more difficult, it's just more time consuming. As you progress, the time it takes to achieve the same goal shortens, BUT, the goals become increasingly more expensive. As a builder to get the next rank, you only need 15k. As a mayor, you need 85, president 180k, etc. The goals people want to achieve get higher as you progress.
    This sense of progression is vital to keep users entertained, to keep users playing. If you can achieve everything in a matter of weeks, would you keep playing afterwards? Most people wouldn't. Because you have no goals, why would you continue playing a game with no goal? People can make goals for themselves, but the goals and progression we create are the basis.
    ECC is, in this sense, a game of it's own, using minecraft as a base.

    tl;dr: no, go read it.
     
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    #16 kukelekuuk, Feb 21, 2014
    Last edited: Feb 21, 2014
  17. Dccciz

    Dccciz Nicememer55
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    I think we should put exp back in for fishing. Not mining though, that would be a disaster.
     
  18. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    I agree, fishing doesn't produce much exp, it would give a little incentive to try fishing for some. and it would be more rewarding for fishermen/women
     
  19. LaBelleDame

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    Well, that neatly avoided the point about it solely being a reaction to something Mojang did, lol.

    Buried in a load of stuff that apparently didnt apply for the last three months but has to apply now for some unknown reason....humph.
     
  20. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    You made no point, you made an assumption. We just took this opportunity to do something we should've done when mojang changed enchanting from 4650 exp to 825 exp. Completely wrecking the exp market. (The addition of mining exp didn't help). While preventing the damage 1.8's enchanting would cause.

    It did apply for the last three months, hell, it applies to the last 2 years. We're way too late with this change. Right now is just a very good opportunity.
     
    #20 kukelekuuk, Feb 21, 2014
    Last edited: Feb 21, 2014