[Suggestion] Exp for luckys?

Discussion in 'Suggestions' started by xdogx, Feb 20, 2014.

?

Should exp also be given for lucky's? (Along with nstars, read it silly)

  1. Yes!

    57.1%
  2. No!

    21.4%
  3. Just get exp.

    14.3%
  4. Keep it the same as it is now.

    7.1%
  1. xdogx

    Mythic ⚔️ I ⚔️ ECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

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    Hey Yet again I was going to post the correct way like the forums said to but, I messed up again and it may be easier this way. The thing that I am suggesting is that people get exp for lucky's and so on! Maybe a regular lucky is 10 Levels, the next thing is 15 levels, then 20 levels, then a ultra lucky is 30 levels and a lucky rampage be 2 sets of level 30 (I think 38 levels, so put 825 exp in a sign to spend 30, then break the sign and get the other 30 levels and then use the other exp!) Still get nstars when voting, and maybe switch on and off so there are 2 different types of each lucky, 1 that gives nstars and 1 that gives exp. I think this would help the exp economy a bit and also help the nstar economy. Thats it!
     
  2. Nicit6

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    While I don't like the idea in the first place I'd like to point out --

    Levels are now almost completely arbitrary, everything is a set, even amount of xp (minus anvil combos, but w/e).
     
  3. AgentHare

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    We need less ways to get exp instead of more to fix the market.
     
  4. Nicit6

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    That's a dangerous argument to make at the moment. The new enchantment system could necessitate more exp. It could also not, but it's too soon to tell either way.
     
  5. cike25

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    I believe that giving people exp from lucky would help voting, I believe also that an alternative that is similar to this is that you can buy exp with your nstars. You will still have to vote to get the exp, but now you could get as much or as little exp as you want at one time, it is not just random.
     
  6. JerichoKross

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