[Suggestion] Disable item drops in Legacy/Rising/Mining worlds

Discussion in 'Suggestions' started by Videowiz92, Mar 10, 2014.

  1. Videowiz92

    Mythic ⚔️ I ⚔️ ECC Benefactor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ X ⭐⭐ Gameplay Architect Premium Upgrade

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    Minecraft Name: Videowiz92

    Suggestion: to disable the dropping of items in the main Legacy/Rising worlds as well as Mining world

    Reason: while simply dropping the item on the ground to give it to another player seems like the easiest thing to do, it is also the most insecure way to trade for services and is completely untraceable by the staff team

    Any Other Information: I'm sure we've all heard of melon sword scamming or the occasional "<insert item here> randomly disappeared when I dropped it and the other person didn't get it" dilemma. Many times players simply drop these items for the services they are paying for because it is the easiest thing to do. But at the same time, they are unaware of any players that may be vanished/disguised and could sneak up and take the dropped item, or the rare instance that the item is actually deleted in an entity clearing before the other person could pick it up.

    Gotta call him out on this one, this statement is false.

    The server doesn't log when a player drops an item or when an entity is picked up by another player at a specific set of coordinates on the server (unless I can be disproved.) Without these specific instances at the staffs' disposal there are situations that end in the item just being lost forever with no way of knowing who/what actually happened.

    With KHobbits' post on the new survival games kit update, I know that it is possible to disable item dropping entirely, so I'd like to propose that this be applied to any world that involves player trade. There are other secure ways of trade including trade signs or locked chests. With this method of removing dropped items, it forces players new and old to issue their services or trade with a method that is backed up by the staff team. New players won't end up losing items they trade at spawn to that sneaky person that quickly grabs the item (this is legal.) Old players can rest assured knowing that the person that they trust to repair their expensive item is logged with a locked chest/trade sign albeit they still need the required evidence of course for the complaint.

    TL,DR - Remove item dropping and force new/old players to trade items with a more secure method that is backed up in the server logs.
     
    #1 Videowiz92, Mar 10, 2014
    Last edited: Mar 10, 2014
  2. kukelekuuk

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    What if I just want to drop an item to dump it? Or throw it in lava, or whatever?
     
  3. Videowiz92

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    Maybe have a command to toggle item dropping but have it disabled on default.
     
  4. kukelekuuk

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    What of the builders that don't know this and notice they can't drop anything? Can you understand that this would be very frustrating for a lot of users?
     
  5. deathtoll1

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    So I basically have to make a chest and store the stuff I don't want and break it so that the stuff is thrown out of my inventory? How am I going to pick up the chest then? Command toggling the dropping of items. What if the player toggles the command on and drops and item to trade? Doesn't that defeat the whole purpose of this?
     
  6. LaBelleDame

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    One idea maybe could be to have an enchant called "NoDrop" (say) for tools.

    The only way to get such an item out of inventory/hand would be to use a chest.

    Then the user decides to do this or not (seems like eff7/melon sword users might want to do this although I think most of them probably use a chest anyway if they cannot repair themselves).
     
  7. The_Tailor

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    What about making it where you can't drop tools, would this be possible?
     
  8. Primzey

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  9. kukelekuuk

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    Not everyone can make those, and forcing people to use those instead of dropping items will be quite aggravating to old and new users alike.
     
    #9 kukelekuuk, Mar 10, 2014
    Last edited: Mar 10, 2014
  10. dork1877

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    Great idea. +187
    This would force users to use a chest.

    And kuke if you really are worried about new users being confused this would be far down on the list
     
  11. JerichoKross

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    If this happens just think... People might actually make money off disposal signs.

    Sent from my NX008HD8G using Tapatalk
     
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  12. Skylexia

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    While I understand the purpose of this suggestion, I have to disagree with it, first because it'd be frustrating and takes out another minecraft mechanic, and second because honestly, chests are logged but they're not server log logged. They're logged with a separate plugin that's prone to glitches and wipes whenever Andrew does major updates and wipes itself every 7 days (or is supposed to, I find when it wipes to be quite random.) While it's better to trade through a chest because it is logged for some certain amount of time, I don't think it's a sure enough thing to warrant the removal of an entire mechanic to force people to use it. It doesn't reduce the risk of long-term payment scams. Only thing this really does for absolute 100% sure is prevent accidental butcher or other people picking up a dropped item when it comes to trading.

    Another thing I'll mention, going back to builder confusion and trades; builders do not have access to trade signs, and thus would be stuck trading in chests. I think that this is a horrible way to limit them getting started, and would probably drive away more users than it'd retain because they're no longer able to accidentally drop their stuff (which is, really, a rare to occasional occurrence, people are just loud and angry about it when it happens).

    I like the idea of it being toggled. Toggle it on when you're in a populated area, working around lava, mining, wherever you wouldn't want to accidentally drop something, toggle it off otherwise or when you're doing your inventory stuff like I do or when you're trading (you could even leave it toggled on until you're absolutely sure that everything is safe and you're not gonna screw the transaction by dropping something in your inventory.) I don't feel like there's enough pros to the original suggestion to warrant the complete removal of the dropping mechanic, but there is something to be said for the ability to lock in your inventory on your own terms to make sure you're not typing the word "Question" without pressing T first.
     
  13. greg45865734

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    Personally I think that this would do more harm than good. Image you are new and is starting with a friend in the mining world. You build him a pick and can not give it to him. There are many other occasions where this would happen. In a simpler way to put it I think it would do more harm than good.
     
  14. StellarisIgnis

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    You know how your /lb tb tool cannot be dropped I feel that videowiz's suggestion would only best be suited for specific items like the Melon Sword or other Eff 7+ tools. That way the "new" user would not even have to have any issues, and those who have these things are most certainly going to be more experienced users for chest etc.
     
  15. jwpwns

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    For certain items yes but for all items -1 it would be soo annoying.
     
  16. Cullmann

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    Say, I f i changed my "Drop" Key to be out of the way, Would this be a sloution? If you are worried about "Accidently" droping an item this would solve that.

    Although, dropping items period, is a risk that one takes when trading. But i can see what you are saying.
     
  17. Emau

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    -1

    I don't own any SG kits, so I don't know how it works. How does this work with full inventories and putting something in the crafting area? Can you not close out your inventory until it is removed? What happens if you crafted too many things; are you stuck?

    Otherwise couldn't people just use that to drop things? Which would render the OP's suggestion moot.

    I just can't see this being viable or realistic.
     
  18. OnSceneReporter

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    As interesting an idea as this is, as it may provide transaction security, I don't like it.

    The server rules state that is it the users responsibility to be careful about making deals for goods and services with people. Users need to evaluate the trustworthiness of their compatriots, form a proper contract, and gather proper evidence. The server does not promise that by doing these things that you will get repaid what you may lose. My point: It is not the server's responsibility to ensure transaction security.

    I think the core of the problem is habitual. People see other people drop items for trades, and think that is a decent thing to do. I think education is important.

    Contracts only work not only because the server entertains contracts and evidence, but because the community members themselves implore one another to do it. The mere act of having town communities, builders, residents, mayors, all in proximity, all interacting, encourages community development from veterans to youthful spirits.

    The server can not create defenses for all the possibilities that could ever happen. I mean, lets suppose item dropping was disabled. People will resort to using chests to do transactions... If people don't go the extra step of locking the chest to the transaction participants, then a 3rd invisible party can still snipe the item, and again, all this only matters if the participants had proper contracts and evidence to begin with... Then why not just auto lock all chests to whoever places them and... it's too much...

    The server can not be responsible for people's practices, in general. If people are reliant on the server automatically accounting for what they can and can not do, then you support a system of dictated rights, and total dependence, if not limiting free thinking by law, then reducing ingenuity in practice... Ok, I admit, that assumption is a stretch.

    Videowiz92 your point is very important though. Education of dangers and defenses against those dangers is paramount.

    I am currently rewriting wiki articles on transactions. I will think about how to incorporate this concern into the series of articles, at the very least to enlighten readers to dangers not commonly thought of.
     
    #18 OnSceneReporter, Mar 15, 2014
    Last edited: Mar 15, 2014
  19. lexi731rocs_

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    -1 I sell and buy almost all my items by dropping and receiving items. It would be hard not to sell and buy items without it.
     
  20. JerichoKross

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    -edit-
     
    #20 JerichoKross, Mar 16, 2014
    Last edited: Mar 16, 2014