Denied [Suggestion] Change to /kit mobs

Discussion in 'Suggestions' started by physyy, Jul 14, 2016.

Thread Status:
Not open for further replies.
  1. physyy

    physyy Retired ECC Owner
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Jan 7, 2013
    Messages:
    5,540
    Trophy Points:
    61,590
    Gender:
    Female
    Ratings:
    +2,033
    Minecraft Name:
    physyy
    Suggestion:
    Add rabbit's foot to /kit mobs
    Reason:
    Its a very rare item and you don't see many of them(Ive never seen one myself on ecc) and I feel that adding them will help add something of value to the market.
    Other Information:
    nope
    Link to this plugin/Is this a custom addition?:
    none.
     
    • Like Like x 2
    • Agree Agree x 1
    • Potato Potato x 1
    • List
  2. Expipiplusone

    Expipiplusone Builder
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Sep 13, 2014
    Messages:
    1,592
    Trophy Points:
    37,590
    Gender:
    Male
    Ratings:
    +778
    +1 it's just a mob drop, so why not? If we want to keep it rare, there could be only one item per /kit
     
  3. RaginDevonian

    RaginDevonian Pro Pokemon Player
    Mayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Sep 22, 2013
    Messages:
    1,482
    Trophy Points:
    48,960
    Gender:
    Male
    EcoDollars:
    $47,000
    Ratings:
    +1,023
    If it is such a rare item, why are we adding 1/person every 24 hours? Go kill some rabbits if you want one.
     
  4. Expipiplusone

    Expipiplusone Builder
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Sep 13, 2014
    Messages:
    1,592
    Trophy Points:
    37,590
    Gender:
    Male
    Ratings:
    +778
    The same could be said for leather, wool, steak, slimeballs... by the same logic, why is there a /kit mobs command in the first place?
    Answer: because unlike vanilla you can't breed mobs on ECC (due to lag) and mob spawn is decreased (for the same reason) and therefore /kit mobs was added as a way to:
    1. partially compensate the scarceness of mob drops;
    2. add some value to the ExtCreations feature.
     
  5. Emau

    Emau Anti-PVP Miner
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Nov 9, 2012
    Messages:
    1,551
    Trophy Points:
    46,410
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +695
    -1
    I would be open to including rabbit meat and/or sheep meat (or steak for that matter), But not the rabbit foot. I have feet if you want me to sell you some. But just like wool isn't included in /kit mobs, I don't think every mob item should be included. I might even agree to rabbit hide being included since leather already is. But the rare rabbit foot is too rare to be included in my opinion. Then again, the only thing it can be used for is a potion, so if it is added, I wouldn't object. :)
     
  6. rNin

    rNin Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 17, 2016
    Messages:
    265
    Trophy Points:
    16,710
    Ratings:
    +84
    It is already a rare drop plus mobs here spawns rarely even more, what mobs is going to be spawned? Assume that there are several types of passive mobs.

    At least there would be a jump potion for us to use.

    + 1
     
  7. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,132
    -1
    If it was added to kits, it wouldn't be rare now would it?
    But because of its limited uses I wouldn't be heartbroken over it being added, even though I don't support this.
     
  8. Expipiplusone

    Expipiplusone Builder
    Builder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Sep 13, 2014
    Messages:
    1,592
    Trophy Points:
    37,590
    Gender:
    Male
    Ratings:
    +778
    It's a rare item with normal mob spawns: you don't have a high chance of getting it when killing a rabbit, however you are supposed to find a reasonable amount of rabbits and therefore you have a low but reasonable chance to get some, in enough time.
    But here mob spawns are nerfed, therefore the chance to get some rabbit foot is almost zero: being other mob drops available via /kit, the ratio between rabbit foot and other mob drops going around in the economy is currently wrong.
    If one rabbit foot every 24 hours seems still too high, it could be added as another /kit with a 48h (or longer) cooldown, but I still think it should be added via /kit somehow. It should be rare, but not this rare.
     
  9. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,132
    There is no need for another kit just for rabbit foot. If anything just increase rabbit spawn rate, but rabbit foot really doesn't need to be anything less than rare.
     
  10. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,061
    Trophy Points:
    80,160
    Ratings:
    +6,925
    Why? It has literally one purpose: Potions of leaping; which aren't that great. Why should they be rare? They drop at a 10% rate from rabbits, and rabbits are literally everywhere. Rabbit foots are common as hell in vanilla minecraft.

    There is no reason to make/keep them rare.
     
    #10 kukelekuuk, Jul 25, 2016
    Last edited: Jul 25, 2016
  11. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    Builder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,853
    Trophy Points:
    81,160
    Gender:
    Male
    Ratings:
    +2,132
    I didn't mean they should be rare, I meant they are fine as it is. I also said in a previous post I'd be fine regardless of the outcome of this suggestion, however I stand by my opinion that they should remain as they are. If potions of leaping aren't that great, why even bother making rabbit foot more common then?
     
    #11 12345shane, Jul 25, 2016
    Last edited: Jul 25, 2016
  12. andrewkm

    Founder Premium Upgrade

    Joined:
    Apr 5, 2011
    Messages:
    20,495
    Trophy Points:
    102,160
    Ratings:
    +15,098
    We have decided not to do this.
     
Thread Status:
Not open for further replies.