Minecraft Name: milesdarkedge Suggestion: We apply a server value, such as $.05 to leather armor, iron armor, gold armor, diamond armor, and horse armor. Something that makes these items have value added to their use on the server. Reason: Fishing, for one, would then have something more than an inventory inconvenience. People who find dungeon treasure have the ability to do more with it than let it sit around hoping for a buyer. Further, non-enchanted tools have a value of .05, so not sure why it would be too difficult to do the same treatment for armors. Other Information: another possible solution to this, is adding recipe, that would allow you to convert a fully intact leather shirt, for instance, into a single square of leather. Users then have alternate use for fishing junk that would then, in turn affect markets and what is considered of value. Link to this plugin/Is this a custom addition?: n/a. Adjustments recommended to pricing on server, what is considered of /sell value, or potentially adding a recipe that will add a fresh angle to game play without undo effort. Thank you for your time.
i think an easy way around that is by just enchanting the armor you wear? but i do see what you're gettin at
Enchanted iron tools do sell to the server, they just have a different base id, that’s why they don’t sell if you do /sell hand on an unenchanted
Correction: They have the _exact_ same base- (and, depending on the durability, meta-) ID, but they don't all sell with the same command because they have different NBT data.
Iron gold armor can be smelted enchanted or not. Leather would be nice to break down... but I just stock pile it for now. The iron/gold enchanted or not also sells for a nickel already.