Minecraft Name: Expipiplusone Suggestion: Make a new forum medal called "Idiotic Namechanger" or something like that, working as such: you store a ridiculously big amount of... whatever, in a trade sign, like: you place this sign in a region you own; you change your name, making your storage sign totally worthless; you apply for a trade sign removal; after successful removal (and thus destruction of the stored items), you apply for the medal. See the attached image for my suggestion of a possible icon for such a medal. Of course you don't get to decide the amount and item, those will be chosen by administration after a careful examination of this suggestion and will be fixed. Reason: This suggestion is semi-serious. I mean, we probably don't need this, but it seems silly yet innocuous enough to make it a fun addition to the catalog of worthless medals. It might even prove useful: for instance, my 1mil gravel example would make it worth something without allowing you to exchange it for ecds via /sell, creating an economy for an otherwise useless material without introducing a deliberate and maybe arbitrary server value of it. Any Other Information: I got this brilliant/imbecile idea reading this thread: https://www.ecocitycraft.com/forum/threads/please-read-name-change-warnings.163887/ Link To This Plugin/Is this a custom addition?: n/a Attachment: suggested image (appropriately scaled down) for the icon of this imbecile forum medal
Three things: 1. Why is a name change needed at all? You could do it without one by using the same procedure as the EXP collector medal; there is no real point in changing the username. 2. I don't think ECC needs medals that are this simple to obtain. Assuming gravel's value would be around the /worth of dirt, a medal for 10^6 gravel blocks costs about 50000 EcoDollars - which would probably make it one of the easiest medals to obtain (even cheaper than the 15$ supporter medal). Using most other materials would still make the medal pretty cheap, unless you choose a more expensive one (which would then come pretty close to the worth of the treasure collector medals). ECC already has four collector medals that are pretty expensive; we don't really need more of those. 3. I don't like the idea of treasure collector medals for 'trash' items. Medals are supposed to be a real achievement that takes a lot of effort or money to obtain. "Silly" medals aren't really that much of an achievement, either.
A different amount could be chosen by administration. I said 1M because it was a round number, and assuming the same worth of dirt it'd be 50k worth. Yes, the diamond collector requires you 86k worth, which is more, but keep in mind that a name change is still an operation that takes some time and effort to do (you need to make sure you don't forget other trade signs, check whether something went wrong, etc). And the point of this medal was not to be a resource collector medal (see the last, most important reply). As I said, the amount of effort is not so different than that of a diamond collector medal, and in any case the amount could be easily changed. If you don't like junk, any other item might do the work in an appropriately chosen amount (idk, horse armor?). But if we want to reward collecting horse armor (which are truly rare), an actual collector medal would be appropriate, as this medal is not intended as a collector medal (see the last etc). And here comes the point of this suggestion, which I maybe failed to express clearly. The point is not to collect something valuable and trade that for a medal: the point is to lose something (a lot) because you stupidly "forgot" to retrieve it from the sign before changing your name, and now that you have changed your name it's too late and the only thing you could do is to get rid of that useless sign you can't remove from your town. Of course if you apply for this medal you didn't actually forget and did it on purpose, but it actually happen to truly forget and lose valuable stuff stored in trade signs. I chose junk because: it takes an enormous amount of time to collect it and store it, and the time you spend on doing this is probably worth much more than the actual player-market value of it; it would also create demand and then raise the player-market value of it (without adding an artificial price), thus killing two birds with one stone; because low value items are much more likely than valuables to be stored in signs instead of chests, and therefore the "loss" would be more realistic. Think of it not as a celebration medal, but rather as a self-mocking one. And if you think that it wouldn't require enough effort, well... let's just raise the amount? Addendum. I'm not even sure that raising the amount would be actually necessary: 1M items is almost 300 dchests, and I don't think there's a huge reserve of gravel around (dirt is much easier to gather, and much, much more available in reserve). IMO 1 mil is already high enough to make gravel's player-market value skyrocket after a very few players decide to reach this dumb goal. (but I don't have access to the statistics of materials in reserve, I'm just assuming). When I say "reserve" I mean the amount of that item stored in trade signs and chests which is available to some active player (summed over all active players), and therefore it's the total amount of that material that takes part to the economy. Not sure if this is a good definition according to Economics, it's not my topic, but that's roughly what I meant with my use of the word. Economists are very welcome to point the correct word to me, as I failed to google successfully.
Blocks, not items. The diamond treasure collector medal's /worth is 777 600$. Prepare the trade sign, change your name, apply, wait one month, revert to your old username, continue accessing your previous signs. Not that much effort for a medal. Wait one month, change your name, break the sign. Every single step in the process of obtaining this suggested medal is reversible (within certain limitations) - this medal doesn't have anything to do with acting "stupidly", it is simply a calculation of effort versus reward. As a part-time risk taker and full-time bug tester with a special obsession with trade signs, I am inclined to disagree. On a more serious note: See above - not a real loss, just a reversible action that is deliberately not reversed. I understood that, but I have two problems with that idea. Medals are supposed to be rare. You have achieved something special, something you can show everyone. "Self-mocking" medals completely go against the idea behind forum medals. As I have mentioned in this post:The medal isn't actually very "self-mocking". You need to decide whether to put a lot of effort or money into it to obtain a reward or not. ...well... If I approximated it correctly, we are talking about a uniformly generated cube of stone/ground with an edge length of about 314 blocks ¹, containing an estimated total of over 30 million blocks. Right now I don't have enough time to calculate the block breaking speed of an efficiency VII pickaxe, so I am going to assume the completely absurd estimate of 64 blocks per second. Mining the 314^3 cube of stone to gather the 100^3 cube of gravel hidden within would take almost 132 hours of nonstop mining. Assuming that the average player can earn about 15 000$ per hour, the time invested for this medal would be worth more than 1 970 000$; more than the diamond and emerald collector medals combined and almost as much as the Netherstar Treasure Collector Medal. Keep in mind, this is based on an absurdly high mining speed estimate and probably means that the total value of the time invested is above the Netherstar Treasure Collector Medal. The market price for dirt may be far above its /worth, but one single player attempting to buy the resources for this medal would probably be able to drain all life gravel from the market, raising its prices to a similar level. I am not sure about whether that is actually good, especially considering the new use for gravel in the future. The way I see it, medals with the instruction "Collect x of y and sacrifice it to the server" tend to cause problems. A large x keeps worth(y) low, but at some point the time you need to buy or mine/farm the item becomes ridiculous, that kind of devalues actual prize medals like our current Treasure Collector Medals. A low x implies a high worth(y), which basically means that ECC would add yet another Treasure Collector Medal for materials that are already relatively expensive. Assigning a lower price to the medal prevents those problems, but that makes medals as a whole less valuable. I don't think we should be estimating the amount/value of items necessary for such a medal, but we should actually stop for a minute and think about whether we actually need another medal that pretty much does the same as the four existing medals we already have. ...This post's size may have escalated. A little. ¹ I know that my estimate may be off by a single digit percentage, but the resulting number justified the approximation. 314 is a much more satisfying result within the 10% margin (most likely even less).
lool this is so embarrassing, I can't believe I overlooked that 9 factor... About the rest, well... I see your point, and it's a good point. And don't apologize for the length, as it needed to be that long to be expressed clearly. I need to think about it, because right now I can't find a way to change the mechanics of the suggestion and address your point in order to save the core idea. For sure, gravel (and sand as well) are out of question due to the concrete thing.