Right now the EXP market is pretty much dead due to too much supply and not enough demand. Nerfing sources of EXP isn't a good idea given that rich players have tons of EXP stored and they're ready to flood the market with it when the price goes up temporarily - All this while hurting the players who do not have lots of EXP or do not store EXP at all. That will especially hit the newer players really hard, as they save lots of their EXP to enchant tools. So, as a supply side solution won't work, we need to work for a demand side solution. Therefore, I'm suggesting to add more ways to spend EXP. Being able to buy wool via EXP would be a step in the right direction.
Pretty sure this was suggested before.... or maybe there was talk of something similar in the suggestion. I'll try to find it. Regardless, something needs to be done with EXP.
Yeah, it's been suggested before, but no one has made a suggestion for it, so I pretty much thought to myself - "Why not?".
https://www.ecocitycraft.com/forum/threads/suggestion-remove-exp-from-ores.136969/ This suggestion itself isn't very relevant but there are plenty of comments on it that would be helpful here. I wasn't saying this suggestion shouldn't have been made. Something badly needs to be done about the whole exp thing.
I agree that something needs to be done about exp. It would be rather difficult I am sure, but what just popped into my head was the ability to reduce cd's on mcmmo actives (one use, resets to original cd afterwards) in exchange for an exp amount
Also known as an investment. If anything having a few people sell their hordes of exp will just lower the raised prices, making it better for everyone else, who doesn't have tons of it, not hurt them. I have absolutely no problem selling exp in my shop, and it seems to be surprisingly balanced as far as how much I buy and sell. But I wouldn't mind if there were more uses for it.
But it actually doesn't make it better for everyone else - You're nerfing their ability to generate EXP - the price will stay the same in the long run, except players get less EXP than before.
There is too much supply and too little demand. Clearly decreasing supply doesn't work. So we need to increase demand. +1
+1 I remember seeing this on that thread a while back, and really liked the idea. Possibly add it for the whole colour shop?
A suggestion suggesting that we should suggest something to be done with exp... I agree something needs to be done, but to create a suggestion that doesn't really have a suggestion on how to change it is kinda pointless... I do think nerfing how you get exp will work in conjuntion with a new way of spending exp, because people will horde it whatever, so demand will go up either way and they will cash out whatever happens unless it stays the same. So nerfing it will help somewhat in a sense that yes, a few people will benefit short term, but over time, it will be balanced and people will have to work for exp to trade it in for the rewards that we havent thought of yet. Mob Eggs As for a new way to spend your xp. Even though its something small, I would like to buy some of the Mob Eggs that you can buy currently for Netherstars but for EXP instead. I doubt many people will buy a Pig Egg from the store for 5 Nstars i think it is? Being the logic is you can go to someone who has them stockpiled and buy one from them. Instead that could simply earn one themselves working on the game. You say it will take people from voting for the site? Like i said earlier, i doubt someone will vote for 2 days to get themselves a Pig Egg, theyd rather vote for 2 days, sell there 8+ Nstars for 4k and then buy 4 Pig Eggs, or spend a Day Mining and Trade there EXP in for a Pig Egg and have 4k cash. Music Discs I would also suggest the same thing for Music Disc's, The Music Disc's cost a lot of Netherstars to purchase and yet the price of them is dirt cheap at the minute, yes because of the LWC unlock thing, but atm, people dont want to waste there NStars on something like this. I wonder when the last purchase of a Musc Disc fromt he store actually was? The prices of them should be changed and lowered down and also given the option to purchase them with EXP. You could make them cost like 15,000-20,000 EXP each? Thats around 10k atm and is roughly the same price as a Max Tool. You can also tier them as i think cat 11? is the most expensive one. You could make that one 60,000 EXP, around 30k atm to preserve the value of a set. And if you have the full set, the value of it will be around (9x20,000)+(1x60,000)+2 Default ones = 250,000 Still keeps the value of the set as i know you can probably buy a set currently for that much. So I think that would work tbh. Heads Also another thought is to be able to use the /skull command but use xp Wether and new command has to be implemented or wether they can bring back the bounty system and use /skull for a quick way to get heads or you can use a slightly cheaper method and spend EXP to use the 5 minute bounty method. You could cost it out at 5,000 ECD like the old system or slightly more being the skull system uses 10,000 ECD. Either way it would cost (With the current prices roughly): 5,000 ECD = 10,000 EXP 10,000 ECD = 20,000 EXP Either isnt really that steep, yes, 20,000 EXP is pretty expensive but I would totally use it if it was there to use. ---- Most of my suggestions are simply giving people the choice of spending ECD or EXP which isn't a bad thing. The only thing is it will to a point fix the price of EXP which is why I think you need to price out the conversion out ECD to EXP about what it is now. And then nerf the ways you get EXP so that it drives the value of EXP up because there isnt as much of it around. This would mean the current value of say FORT5 form the store, with is 5,000 EXP? Is currently 2.5k, would actually rise because the supply is harder and the demand will still be high with the new ways to spend it. ---- tl:dr: Give people choice to buy Mob Eggs, Music Discs, Heads with EXP at decent rates and the nerf ways of getting EXP to drive the value of it up because demand is there.