[suggestion] Add costs to using kits

Discussion in 'Suggestions' started by oxwood2, Sep 9, 2015.

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  1. oxwood2

    oxwood2 Builder
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    Kits should have some sort of drawback. Therefore I propose a ecodollar penalty to using kits. It would be based off how effective a kit is. For example buffer would cost the most, then spy, then miq, then hunter, ect. If you don't have the money in your bal the command fails. This would make not using kits equally viable to using kits in terms of cost effectiveness. You lose out on the number of kills you can get in return for not having to pay. I would like to see the costs be somewhat below the profit margin of using kits, so that using kits is still an effective way to make money, not using kits being equally effective. You should be able to make roughly 20k/hr from sg instead of whatever crazy amount it is now. People would still buy kits but eff 7 mining, melon farming, farming, all become an equal to sg kits in terms of money production. Thoughts?
    This is possible to code if not easy. I've seen it on a youtube series that used essentials.

    If implemented, I see this suggestion as a kit nerf that doesn't actually change the gameplay.
     
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    #1 oxwood2, Sep 9, 2015
    Last edited: Sep 9, 2015
  2. SuburbSomeone

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    Great idea. I'd love to see this implemented personally, as it would add some good strategy to not only using kits, but deciding whether to play SG or use another method in order to make 15-20k an hour.
     
  3. 29dude

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    -1 people that buy kits already spent either good real money, or used A LOT of ecodollars for their kit.
     
  4. Jrg5978

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    I think maybe for each kit you use, $25 less or so per kill. Don't charge people money to actually use the kits
     
  5. UnitedStates2

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  6. JamieSinn

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    I really like this idea, but I don't really know how effective it could be.
    The amount per kill, can't be changed easily. But a charge per command could be done
     
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  7. iTzXtremeGaming

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    So we're getting charged irl money to get a kit we need to pay in-game money for?

    Nty -1
     
  8. GeorgiaMC

    GeorgiaMC Former Server Admin
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    I am not too sure about this idea, as the point of kits is that yes, there is a cool down time of 30 minutes if you just buy the kits, the with kits+ the cool down is 10 minutes then kits++ its no cool down.
    Users who buy kits pay very good money for their kits already and an in game fee isn't really going to be fair to the users who have spent over $500 on their kits as when they bought them they expected them to be free to use whenever they want with no cool down time.

    So the amount you get per kill is about $150 correct? So say if you use 7 or 8 kits per game then you get no reward for getting a kill, then straight after you kill the person you are at 1 heart, then someone comes and 1 hit kills you and you are out the game and have not made anything from it because you have donated to the server for kits.

    I just don't really think it's fair to users who have paid a lot for their kits to then be charged in game too :p so -1
     
    #8 GeorgiaMC, Sep 9, 2015
    Last edited: Sep 9, 2015
  9. EccHamster

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    I dont work full time and go to school to buy kits that i dont get to use fully. sorry -1.
     
  10. EccHamster

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    Although if they did something like skywars where there are kits and if you pay for like vip you get them but have to earn in game money to get them i would be ok. But when i bought the kit there was no fee in game which is why i purchased
     
  11. oxwood2

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    This is what I'm talking about. I do realize that having a cost per kit would force kits to have to be spawned in during grace period (because of no kit games) but I'm all for that.
     
  12. 7amoodw

    7amoodw Electrical and Electronics Engineer
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    My three arguments are that people already paid either IRL money or ECD to purchase the kits, and then they need to pay more of their own money just to use them, that's just absurd. Second argument is the money value you get from SG isn't too high and comparing it with other methods of making ECD you can make a good amount as long as you are having around 7/10 games won (Depends on size of the game too). If it was just a 2 player game then you wouldn't make as much profits as you'll need to spawn in your kits. Finally, should there be a bug involving kits then someone needs to go through spawning these kits, paying unnecessary amounts of ECD just to test this bug.
     
  13. oxwood2

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    Most of the time this would not cost the kit user. Since kits are so powerful, most of the time the kit user gets multiple kills so they end up with a profit.
    Like jamie said its hard to code the kills seperately.
    Like I said above you don't get charged for the kit since there is a net profit. The profit margin would just be smaller and using no kits or less kits is increasingly viable.
    We don't have skywars or purchased ranks so I won't comment.
    Last one I won't comment on because its ludacris but ok. Tests can be done on jamie's server or the test server.

    I don't want costs that will cause a loss of profit for small player games. With two players in a kit game you get roughly $1100 for a win, kills counted. If you use less kits then you make more profit. And its not like winning a two person game without kits is difficult. (Are you implying you can't?) So that argument basically assumes your kits are a crutch for not being able to use no kits.
     
  14. 7amoodw

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    2 Players in a kit game is around half of that, and no, I'm not implying that I cannot win without my kits, I'm implying that there are some people out there who cannot as they need to practice (Most do that with the aid of kits). Furthermore, bugs with kits cannot just be tested on jamie's server as it's not always available for regular users (last time I tried you need to be whitelisted), so how would someone post a bug report with the steps without testing their steps before. Anywho, yes, if you do use less kits in a game then you can make more profits , but for someone who invested more than $500 usd (Not all usd, I did pay ECD for my kits too) it's just absurd that I need to pay to spawn them in the game. If you want to go with fair play with donation features, how about we charge people for placing water from a bucket when they have the water feature (While you could get someone to sell you water placements many new users I've seen have complained about water being a donation feature, furthermore some people do sell kit usages). Kits shouldn't be treated differently because they're in a min-game, other donation features can be deemed unfair to those who do not own the feature and are new to our server.
     
    #14 7amoodw, Sep 9, 2015
    Last edited: Sep 9, 2015
  15. zr2002

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    Even if we make money in sg, won't it all just go toward using kits again....?

    EDIT: And if this was added I'd like a refund of my kits pls
     
    #15 zr2002, Sep 9, 2015
    Last edited: Sep 9, 2015
  16. Pellagia

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  17. oxwood2

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    Let me ask you something. Are you a) wanting to keep abusing broken game mechanics (kits,) b) not able to adapt, or c) legitimately cannot make money from another source? Let me get where you're coming from.
    That's incredibly circular logic. If there was no profit margin yes, but since there is going to be profits, then no. if you make profits at all then you are going to not be spending all your money on the next kit.
     
  18. xX3PICREBELXx

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  19. oxwood2

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    Care to explain?
     
  20. xX3PICREBELXx

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    Well, my first reason being that I didn’t pay my hard earned real life money to then be forced to pay in-game money also to use something as simple as kits. The reason I bought kits in the first place wasn’t because they were overpowered or that everybody else had them, it was because it was a way I could enjoy ECC without caring how much money I had in my balance, it was a way of turning ECC from an Economy server into something completely different for me and by doing this you are taking away one of the unique features SG Kits bring to our server.


    My second reason is that constantly people are pushing for kits to be changed, most are deluded but in the past I’ve seen a few okay suggestions which do look like they would do a good job in balancing kits without removing the fact that kits are meant to give you an advantage of another player. Many of these have already been implemented(eg. Enchanting) and in my opinion we should strive to look at more examples of balancing the game instead of punishing people who have contributed into letting this server grow/survive by purchasing SG Kits. It’s not like this suggestion makes the experience more pleasurable for people without kits; it’s simply making life harder for those who have contributed to the server in the past which in my opinion is just wrong.


    Finally, we’ve already had numerous nerfs to SG and with summer now ended people still trying to claim they make anything over $15,000 are just lying(I know I’m not the best SG’er but even still those numbers just aren’t legit) and even if they are making that much they can only possibly make it for a maximum of 2 hours a day, the player count just isn’t high enough to sustain that kind of player count to support that kind of income(I logged on today to 21 players online). I can make so much more money Mining while watching something on Netflix which requires so much less effort than playing Survival Games so if people want this suggestion to go through because they think SG makes too much you probably want to look towards other ways of making money and you’ll quickly see how Mining makes a ridiculous amount of money compared to every other money method(Even though in my opinion this is justified)


    So there you have it, my reason for -1’ing this suggestion.
     
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