[Suggestion] Add 2nd Shop Owner

Discussion in 'Suggestions' started by THCOOL, Oct 23, 2015.

  1. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    Thread Title:
    Ability (Option) to add a 2nd owner to a the spawn shops

    Minecraft Name
    :
    THCOOL

    Suggestion:
    My suggestion is that we should have the ability to add a 2nd owner to our market shop. Kind of like how we have the ability to add a co-mayer to our towns except this will only be limited to 2 total owners.

    Reason:
    I would really like the see this implimented simply because this would allow the formation of partnerships! I see plenty of people on the server that have business partners that share everything..... except a spawn shop. Shops are the pinnacle of trading and I think its essential to be able to have the option of 2 players running a single shop rather than just one. We see all the time that many shops die out simply because the owner cannot keep up with their stock or they go inactive for a small bit and cannot keep up with the demand. I believe that the ability to add a 2nd owner would fix this. Shops would be stocked more often and I believe this could actually help revive the market a little bit. This would also encourage more partnerships which is basically more player to player interaction.

    Now the only opposition I can think of this would be that people want to stay the sole owner of a shop or are worried of players messing up the shop. My only response to that is that then they don't have to add a 2nd owner, simple as that. This suggestion is so that we have the OPTION to add a 2nd owner if we wish to. If the owner of a shop knows that they will be leaving town for a while, then they should have the option to add a 2nd owner to run the shop while they're gone so that the shop doesn't take a hit and trading doesn't stop. This keeps things going and makes sure money is flowing which is key to a healthy economy.

    Finally, the only issue I see myself is that there is no way to share trade signs. What is the point of sharing a shop if you cant share trade signs and refill another users signs? Well I don't have an immediate answer to that, however I have seen a few co-run shops and they simply split the items that each user sells. For ex) 1 user sells all the ores and the other user sells all the logs and stone etc... They're many options and ways that 2 owners can figure out what to do

    Other Information:
    Im not sure if there is a way to allow players to add owners themselves. I would have to ask a mod.
    If not, then I would suggest a simple application on the forums to add a 2nd owner
    Also, to help prevent some scams, I suggest making it states the shop owner and any co-owner. That way the co-owner cannot do anything such as sell the shop without the owners consent

    Example application:
    1) IGN:
    2) Current Spawn Shop Number:
    3) Current Spawn Shop Owner:
    4) Player being added as Co-Owner:

    Link to this plugin/Is this a custom addition?:
    N/A
     
    #1 THCOOL, Oct 23, 2015
    Last edited: Oct 23, 2015
  2. block_crusher

    block_crusher Prestige 6, Ex-Ecolegend, $ EcoLeader $
    Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ VI ⭐ Premium Upgrade

    Joined:
    Mar 27, 2012
    Messages:
    2,894
    Trophy Points:
    67,660
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +977
    +100,

    I know this will not be added as I believe it was rejected in the past?
    But I would really love to be able to do this! :D
     
  3. 314

    314 Irrational GameAdmin, former ServerAdmin
    EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ VI ⭐ Premium Upgrade

    Joined:
    Apr 1, 2014
    Messages:
    7,010
    Trophy Points:
    97,160
    EcoDollars:
    $6,000,000
    Ratings:
    +4,919
    Questions.
    1. Who would be responsible for paying the shop rent? The original owner, or both owners? If the main owner, see 1.1.
    1.1. What if the main owner does not pay the rent and the shop is cleared? What rights does the second owner have in this case?
    2. What would happen to the second player's trade signs if they are inactive and thus not informed of the station sale? They would lose their signs.
    2.1. Who would receive the money from a station sale? Would the co-owner have any rights?

    Easy - just have staff add the shop owners as region owners and not as region members. In this case, though...
    3. How would the removal of one owner by the other be handled?
    3.1. Would there be a way to end the partnership, or would it be permanent?
    4. How would the mixing of trade sign owners be handled in the shop - would everybody get their own side, or would they just place them anywhere? In this case, what if one player takes over larger parts of the shop or blocks the other player's trade signs in the back by adding better deals in front or just physically blocking the way to them? How would this be handled in a complaint?
     
    • Like Like x 1
    • Creative Creative x 1
    • Potato Potato x 1
    • List
  4. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    1) I think that it could be both. Both owners should have the ability to pay for a min of 4 weeks rent at a time. It is up to the owners to decide who pays for it just as a comayor has the ability to pay for a town warp. Let them decide how to split it up.

    2) If the second player becomes inactive and the original owner decides to sell the station then that is there own fault. I will add however that in order to transfer shops, we should add it to where you have to have the consent of BOTH owners and not just one. If a secondary owner is inactive and the original owner is unable to contact them, then I think we should add a 2-3 week inactivity rule for shop owners. Just as towns have a minimum of 7 days inactivity before you can file lc's.... 2nd shop owners should have 2-3 weeks I think but this is open for discussion.

    2.1) All of this can simply be worked out between the 2 owners in-game. If they sell their station to another player than they can work out a deal themselves just as we would with a single owner.

    3) I believe that only the secondary owner can be removed and not the original owner. This would prevent people without a shop to partner up with an already established shop and then take it over. To make it official, I would suggest perhaps adding a shop eviction thread where players can file it their and make it easy.

    3.1) As I stated in a previous question, its a partnership between the 2 players and not the server. Let them handle it and negotiate it. They can make contracts themselves binding them together like how people do with star tools. This is a business lol..... let the 2 owners handle it themselves and if they cannot then they should not be partners its as simple as that.

    4) Once again, this would vary with every shop/partnership because it is all up to them. The server/admins should not regulate how shops would be split up. The 2 owners should have discussed their own contract and details before they agreed to partner up and co-own a shop. Lassez Faire economics.... let the business/shop owners decide this for themselves and run things as their own way. If you need an example though, I saw a few co-owned shops that weren't in the spawn market where the players simply split up who sold what. for example player 1 would handle all the mining goods in the shop while player 2 would handle all the building/farming goods. Let the players get creative and figure it out themselves
     
    #4 THCOOL, Oct 23, 2015
    Last edited: Oct 23, 2015
  5. 314

    314 Irrational GameAdmin, former ServerAdmin
    EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ VI ⭐ Premium Upgrade

    Joined:
    Apr 1, 2014
    Messages:
    7,010
    Trophy Points:
    97,160
    EcoDollars:
    $6,000,000
    Ratings:
    +4,919
    @THCOOL - Supplied points:
    ☑ Valid
    Invalid
    ^_^

    In the case of an agreement, I'd like to see 1.1 answered as well. :)
     
  6. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    1.1) To this I would say that if neither one of them pay for the shop and the shop gets cleared, then it is their own faults and both their belongings get cleared. I think that the rent should stay the same price as is which would only encourage partnerships because players can choose to split the rent rather than paying all themselves. I think that either one should have the option to renew the spawnshop however, only 1 person can renew it at a time. What I mean by this is that you can NOT have 2 separate renewals for a single shop at once (1 being 10k for 2 weeks and the other being the other 10k half making the 20k total minimum). There can only be one renewal from one of the owners. This way they can switch off like for example 1 owner pays for the first month and when that is over, the 2nd owner renews it and pays for the 2nd month after. They can also simply pay each other to renew it in-game lol
     
  7. AdmiralD

    AdmiralD IsleTradingCo
    EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,097
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,288
    This has been asked for before and the issues are just too many to justify it.
    If this is truly your desire, set up a town shop (very easy with warp available to everyone now) and do this on your own.
     
  8. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    Could you give a few examples of these issues that you say they're too many of?
     
  9. AdmiralD

    AdmiralD IsleTradingCo
    EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,097
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,288
    I can try later when I get back from the doctor - hopefully someone can search the last time this was asked and rejected *cough - @SuburbSomeone - cough* :p
     
  10. jwpwns

    jwpwns ECC Sponsor
    ECC Sponsor President ⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Sep 1, 2011
    Messages:
    2,568
    Trophy Points:
    67,160
    Gender:
    Male
    EcoDollars:
    $20,000,000
    Ratings:
    +1,642
    +1 I do not see any reason why this would be a issue.
     
  11. RaNdOm_CrAfTeR

    RaNdOm_CrAfTeR Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Oct 7, 2012
    Messages:
    342
    Trophy Points:
    26,540
    Ratings:
    +85
    +1 Should be added. Any reasons I can think of against this could be fixed by added a second owner who is your friend and you trust. If you can't think of anyone you trust, don't have a second owner. I think it's pretty simple.
     
  12. a18greek18

    a18greek18 Former EcoLeader
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jun 19, 2012
    Messages:
    2,412
    Trophy Points:
    49,260
    Gender:
    Male
    EcoDollars:
    $52,000
    Ratings:
    +1,400
    +1 But instead of having 2 owners of a shop, make the applicant the actual owner via staff using the command (/rg addowner station 1 a18greek18) for example. The shop owner must still pay for the shop and its extensions, but they would have the ability to add members. I'd also suggest having a rule that states "The original shop owner may add up to 2 additional members to their shop to assist with sales. However having 3+ members added to the shop is illegal because Staff manually remove players when shops expire."
     
    #12 a18greek18, Oct 23, 2015
    Last edited: Oct 23, 2015
  13. AdmiralD

    AdmiralD IsleTradingCo
    EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,097
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,288
    JaimieSinn Quote
    from this thread:
    http://www.ecocitycraft.com/forum/threads/suggestion-trade-signs.128763/#post-695145

    and another suggestion in which she states it has been suggested even before that:
    http://www.ecocitycraft.com/forum/threads/suggestion.123959/

    I am not saying that I disagree, I am just saying it has been suggested several times and there are reasons why it has not been implemented. I would also think that the hub has been much more important and that this may be better suggested after that is complete.
     
  14. Stevegoldmine

    Stevegoldmine Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Nov 29, 2014
    Messages:
    148
    Trophy Points:
    25,790
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +62
    +1 Love the idea
     
  15. Nicit6

    Nicit6 N6
    Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Gameplay Architect Premium Upgrade

    Joined:
    Jul 13, 2013
    Messages:
    9,815
    Trophy Points:
    102,160
    Ratings:
    +8,040
    If we were to add this here how I imagine doing this:

    Both players on the shop would file a trade-shop app, and both players would each have to pay their own 5k rent. There would be a mark to confirm sharing the shop.

    The 5k a week ensures neither player can lose out because the other player forgot to pay - if one forgets and is removed, it becomes the sole shop of the remaining player.

    However this does have a catch that anyone wishing to use this would need to be aware of: neither player would hold a controlling share of the shop on the server end. This means if there are issues etc neither player can forcibly remove the other. As with current shops, either owner could waive their rental and be removed - however this could only be done by the player themself.
     
  16. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    I like the idea of both players paying and if one fails then ownership is simply given to the remaining player.

    I dont think it should be 5k/week per owner as that would make 40k total per 4 weeks minimum per shop and i personally think that we already have too much money being taken out by the server. Also why would players pay the same $ to share a shop and not have total control when they could get their own for the same amount? This is designed to promote partnering and for that reason i think we should keep it at 20k total (10k each). Just my thoughts and opinions doesnt mean im right :p
     
  17. minecraftninja05

    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Aug 16, 2013
    Messages:
    2,193
    Trophy Points:
    47,590
    Gender:
    Male
    Ratings:
    +1,017
    Just start a town shop if your worried about paying the rent, but if you want that for a market shop, I thinks nicits thing is fair.
     
  18. THCOOL

    THCOOL SolarNation Founder and Ex-smod
    Builder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade

    Joined:
    Jun 7, 2013
    Messages:
    1,226
    Trophy Points:
    42,010
    Gender:
    Male
    Ratings:
    +776
    The whole point is so you don't have to start a town shop just to share a shop lol. Its allowed in town shops so why not market shops? As for nicit's pricing suggestion, I suppose if enough players are fine with paying full price even while sharing a shop, then it shouldn't be an issue :)
     
  19. oreo1227

    oreo1227 ℓαριѕ ℓαzυℓι
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Dec 15, 2012
    Messages:
    4,067
    Trophy Points:
    61,090
    Gender:
    Male
    Ratings:
    +3,168
    Want convenience of 2 owners? No such thing as a free lunch, gotta pay for it.
     
    • Agree Agree x 1
    • Potato Potato x 1
    • List
  20. AdmiralD

    AdmiralD IsleTradingCo
    EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,097
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,288
    With the issues that the server will have to deal with this suggestion, I agree that the convenience should cost both players.