Minecraft Name:Thecreator767 Suggestion:90 second deathmatches. If the trio or pair are unable to defeat one another in 90 seconds, reset the deathmatch. Reasoneople like to run away in deathmatch and it takes FOREVER to try to hunt them down. Especially in large matches Any Other Information:n/a Link To This Plugin: 90 second for loop?
I've rarely seen the game prolonged that much, just don't let them escape, it's your own fault for letting them run away.
Why would it be my fault that someone runs? Taking about 30 minutes more for an SG. This happens very commonly, I +1 this suggestion.
Because he can only properly run away when there's 2 people left (because he gets TPed back when someone dies). That simply means you didn't kill him in time, which resulted in him escaping.
-1 this suggestion has a good basis for a player who wants to make money. But because straight pvping is not the point of sg I have to disagree. A lot of players have seem to have lost the meaning behind sg it's in the title "survival" games. If it was ment to be fast and efficient pvping these might as well be elaborate player fight clubs. This is not the case the point of survival games is to survive having a death match in general is already slightly defeating the purpose but other players want to play on their favorite maps too. Kuke is right if those people your fighting against run just don't let them. The survival games aren't supposed to be based on who has the better gear or who can kill the most people the fastest it's who can last the longest who can ssurvive in a hostile environment for a longer amount of time, so long that everyone dies. Yes it is faster to incorporate this suggestion but that is not the point of the game fast pvping is located next to the ather if players want to test their skills in mine craft in both pvping, surviving, and exploring then they play Sg.
I understand that, this shouldn't be allowed anyway, it keeps games going on for longer then they should. This suggestion would fix this however. Once again, if someone runs away while you're going after another person, or they have a 30 block headstart, it's not your fault if they run away.
If someone runs while you're going after another person, then he will be TPed back to the deathmatch once you kill the other. If someone manages to run away when there's 2 people, then all you have to do is outsmart the user, cut him off. It will prolong the match by maybe 2-3 minutes. Not enough to say it's bad. And furthermore, the game is called survival games, if someone has to run to survive and maybe even win, then that is what he has to do. We should not restrict users in that sort of thing. I'm saying this as someone who might run if the situation would be a certain loss.
I am pretty sure this thread was created because of me. One of the things I don't like in sg is bows at deathmatch. Just a couple of shots from across the arena can kill a man. What I do like, is that sneaking up on someone can have an extreme advantage. In this particular game, I was down to 1 heart due to his power III bow, so I decided to get out of there. Instead of coming to finish me off in melee, he kept on shooting me. Fine then. I decided to run to get my health up, look in a few chests for better equipment, and I came back 5 minutes later while he wasn't looking and killed him. -1 to 90 second deathmatch. 90 seconds is way too short to begin with, and there should always be an option to the person who just killed the 4th place, and has low health. However, if it was a 5 minute limit, that would be something else.
Then you must really suck if you managed to let him get away... You can more than easily catch the guy when you're teamed
While that may be true, I have played SG games with my brother, and once we get to the death match, there is a player that runs away. This usually happens in SG 1 against a decently experienced player, and it is nearly impossible to find them again. That being said, it doesn't happen often. However, we changed the form of death match to speed up itself. Adding 120 second limit for the next kill would help enforce this idea of a fast paced death match.
The idea behind end-game is to hasten things. Not let somebody run away and drag it out another long 5+ minutes. It's sometimes not a matter of skill catching them considering you will eat the same amount of food as them and run at the same speed -_- It's also mostly impossible to catch up to them especially if they happen to be on the other side of the spawn and run behind then ducking behind buildings and foliage.
Yes because a player who spawns on the opposite side from you in deathmatch and immediately sprints away.. Plus if they're invisible or have a speed potion that is ENTIRELY my fault. Wow. ...