I am suggesting the ability to apply for a spawner to be placed anywhere in your toown you want. The item id is 52 to spawn in.then use /spawner (type) to cjange it to desired. Obviously not until hostile mobs are *fixed* i suggest these pricing, but its up to andrew: 50k base cost + Blazze 25k Skele 20k zombie 15k Spider 17.5k creeper.... lol good luck 20k non hpstile mob 10k
this has been suggested before http://www.ecocitycraft.com/forum/viewtopic.php?f=14&t=14419 plus these prices need to go way up since the price of exp is really high at like $5 per orb. Being allowed to place passive mob spawners might work because a lot of people complain about the /kill command when their livestock is killed but with the passive spawners the livestock would come back
Prices could raise, if you want the market to stay as it is, but supply/demand states that with these new sources prices will drop thus justifying semi-low prices.
Likes: 1. It would be nice to transfer things such as your blaze spawners to a safe location in the nether, or even in the main world. 2. It would probably work just fine due to the fact i think silk touch can pick them up from the ground. Dislikes: 1. Well, obviously if someone found your "hideout" in the nether they could just rob your spawner and move it somewhere else causing a huge fight :/ 2. I think we were able to pick up spawners at one time, but they were removed. (I do not know this reason, we were never able to place them) Overall: I can't really tell if this would work out, its something I think would be nice & also be a donation feature. (IMO) I think in the long run this would be something super nice to have. +1
Mod gives a plus 1.... one rung higher on the long climb to andrew's opinion Thanks for support/comments and concerns, really all negative or positive is welcome, its a suggestion, and if it is too happen faults need to be addressed. Currently the only fault i can see is that in combo with e repairs enchanted item prices will drop... but... is this really a fault? Where inter-player trade is concerned, no money is ever truly lost or gained. The only way that happens is deals with the server.
There is only one thing I am worried/concerned about.. I have no idea why it was removed from just being able to pick it up with a silk touch. If that reason was bad enough, I don't believe this will be added.
Minecraft removed it before the real version of the game even came out - was only able to be done in pre-releases. The reason a few people have spawners on the server was due to a bug that occurred one day. This bug also had a way to duplicate them to my knowledge and placing/collecting them has since been removed. As always, whenever I have the chance to get an unobtainable item that doesn't need to be gotten rid of, I put it in my special chest, so I have a few spawners, however they are not able to be placed. I believe a similar suggestion has been made before and didn't get anywhere, so good luck. I myself am against this as a permanent spawner seems just a little over powered, especially since you would have the ability to just buy as many as you want and have like 50 spawners lined up together for maximum EXP gain.
make it like town costs then. first is 50k, second 75, third 100, 4th 150, 5th 200, 6 300 and limited at that.
If spawners were ever going to be a feature/application to get placed, they would end up being 500k -> 1mil -> 2mil -> 4mil -> 8mil. I.E., insane prices. They will not happen... Especially if any spawner placement was less than 200k. We have enough issues with mobs as it is; chance you will ever get them to be placed is basically zero. :/