Something i dont understand

Discussion in 'General Discussion' started by 98brando, Aug 2, 2012.

  1. 98brando

    98brando Builder
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    may you please explain thouroghly why mob traps are illegal because the excuse i hear that its unfair for other users or somewhat is wrong in my eyes and most others i beleive too. If you are a good enough builder to make some good at a mob trap WITHOUT pistons then good on you your a great builder but honestly why is it a temp ban offence? it still takes ages to gain exp anyways without any mob trap it takes about 1-1.5 hours to get 50 levels but with one its just as long.

    you gotta wait for them to spawn, fall down, then kill 100's then go back up and wait again

    So can a mod, mod+ please explain why are they so ilegal ?
     
  2. rosypolly

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    I just want to add can we clarify what is a mob trap here. The current policy is very confusing to me. And some mods seem to say some things are ok, while others ban for the same thing. :? :?
     
  3. 98brando

    98brando Builder
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    Mob trap in ECC eye's = Water pushing a mob atleast 1 single measly block AND/OR loosing 0.5 hearts from a fall in damage can get you 1 day temp ban + loss of 25k or just 3 days banned which is what im on atm.

    mine wasnt intentional on mob traps it was getting it away from the spawner as if the mobs are away from the spawner the spawner will never stop spawning them

    but apparently i still get banned i had water underneath to prevent fall damage and the float in that then i take my loft down 10 blocks and kill them with my smite V fire II sword wich kills them in 1 hit anyways so why would i need a trap if i can already insta kill them
     
  4. D0rc

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    I'm not mod+, but I know why.

    To start, it's lag. They cause more lag than you probably think they do, especially if they were allowed in large numbers. (Not so much the small ones that just push them, but still. If they were allowed there would be tons.)

    Secondly, it breaks the economy. Just like I said before with tekkit in another thread, it is possible to gain more and more money by simply expanding it. You could literally sit there and gain hundreds of thousands of ecodollars. We want users to work for the money, meaning they must be there, doing something. More importantly, we cannot let contraptions/machines do all the work as since they can be expanded and more and more can be made, you could make infinitely more amounts more money than someone who actually sits there and farms, with less work than him...

    Thirdly, those without the knowledge of how to make an efficient one, like myself, would have no way to do it. Other people who bother to take the time to figure these things out deserve it, but not with the before things mentioned combined. I would be stuck with my more work less efficient mining methods. There has to be more than just one method on the server that's really good for making money. They must be about equal so someone can decide what they want to do and not have to worry about how much more money others are making doing they things they know how to do.
     
  5. RyanJF1

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    To add on to everything, you can have an auto clicker (its illegal) and auto click while you are AFK. You earn money while you arent even at your computer.
     
  6. D0rc

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    I also have something to say on this subject:

    What a mod says is allowed and what is not allowed can sometimes be opinion. If it's not stated in the rules, then it's likely his opinion on the matter, as mods do have the right to kick/ban for any reason they see fit. Because of this, you cannot ask one mod what is and what isn't allowed and assume everything is just fine if you do it. Another mod may see it differently and ban you for it.

    This is why I highly suggest people stop asking one mod what they think and then doing something you know might have been against the rules in the first place. If it doesn't seem right, don't do it, not even mods are always right about it.

    I recently saw a ban appeal made by a user who claimed Kuke told him it was okay to make a misleading sign next to a trade sign that scammed people. He got banned because another mod saw it as something he should not be doing. The mod has the right to do this because no real rule is in place other than "mods can kick/ban for any reason they see fit.". If Andrew is not happy with him for it, then it will be dealt with in the background. However, because these things happen from time to time, one can not assume that it was okay just because a mod said it was. If you feel there is any chance you shouldn't be doing it, don't do it. The fact this guy had Kuke confirm if it was okay tells me he thought it might not have been, which means others, maybe even mods, might also think it's wrong.

    Back on topic:

    Mob traps, period, any sort of contraption or anything that effects the mobs or how easy it is to kill them etc... It should all not be allowed. A dark room with the mob spawner in it, with you standing in the room, killing the onslaught of mobs heading towards you... That's just fine if they can hit you and you cannot just AFK and wait for them. Anything else is likely seen as something bad in at least one mods eyes.
     
  7. Cisrox2

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    Hold on, If you get banned for letting the mobs fall into water so they dont take fall damage? Thats just wrong why you got banned. Plus, you are actually killing them and the mobs aren't taking drowning damage either.. I think a mod owes you an apology...
     
  8. 98brando

    98brando Builder
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    cisrox exactly my point im not naging that i want to be unbanned my time is almost up and if i complain they might make it longer wich i dont want but exactly how u said it mate thankyou for supporting me
     
  9. z1967

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    Unless it is a skeleton spawner, and assuming I get what your spawner looks like then I think I know why, a melee mob like a zombie won't be able to harm you making it an unfair victory for you. Skeletons have a chance though because arrows pass through water. I am probably wrong about the spawner design but still. I don't think the mod needs to apologize unless it they want to.
     
  10. nutz_22

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    the idea of leveling the playing field is completely bogus. those are smart enough or willing to work hard enough to make something that makes them a lot of money deserve to make a lot of money and it isn't like it is terribly difficult to make money on the server. on the other hand i do understand not wanting people to be able to go afk and come back with an inventory full of valuable stuff. as long as the trap doesn't kill a mob and the person kills them all as they come i think that traps should be ok. particularly when natural spawns are so rare making spawners the only way to get xp now without buying it.
     
  11. Thecreator767

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    Wait so tell me the design please? as in they take NO fall damage?
    (Thats not illegal)

    But moving them or making tem spawn in ANY space smaller than 9x9x9 is completely illegal
     
  12. HeavensFallen

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    This

    This rule does not specify if the fall has to hurt your mob or not, it just simply says "falling" and as your mob trap was built, I believe the mobs were falling
    I do not believe there should be any mod apologizing because he did break the rules, but he is being let back on the server.
     
  13. Thecreator767

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    THE SOLUTION....

    Just file a ban appeal saying you`re sorry :/ you might get unbanned :/
     
  14. Thecreator767

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    nvm I just saw your ban appeal
     
  15. rabidworm

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    Hello everybody, let the mods have a break. I'm the one you should be hating on, if anyone. After all, most mods had kind of forgotten/didnt really think to ban or really look for mob traps, and I am the one that pointed the rule out and started the crackdown :p

    These traps cause a lot more lag then you think. I have no idea what Im talking about but I am going to make an educated guess, then round down to assume each mob causes about half the lag an average player does on the server. When you afk, for one your gaining money money while not online, and for two for every pair of those hundreds of mobs a single spawner creates you are essentially adding a new player to ecc. So, when it is not a trap mobs are destroyed almost immiediatly and dont harm much. But with traps of all kinds, this doesnt happen. The average trap I see has around 10-20 mobs, least ive seen is 5 and most is literally around 300 from one spawner, so for now lets assume 20 is average. Currently, its not too bad as only a few users do it. But even 2-3 people mob trapping adds 60 mobs, which lags as though 30 more people were playing. if you have 20-50 people mob trapping, it would be asking ecc to run with essentially 400 to 700 players online.

    Kthxbai, comment as you wish, and if you have exact lag data do tell :D
     
  16. Sputnick587

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    Let me rephrase this,

    I want all the mobs to come to me so its easier to kill them and I don't have to work as hard.
     
  17. kukelekuuk

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    This exactly, money is not supposed to be easy to make, work for your money.
     
  18. Cisrox2

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    Still, his mobs weren't taking any fall damage, so he was working for his money.
     
  19. Raining_TNT

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    This is exactly what i mean, every word of it. This guy states all of the points why mob traps are/should stay
    ILLEGAL!
     
  20. illinifan

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    I think you should be able to let them flow away from the spawner so it spawns more but not just let them fall. But i mean he was still killing them so i am going to have to take Brando's side on this one. I mean, he did have to build the waterfall and everything so isnt that work?