Minecraft Username: Coow_coow Brief Description: Smithing cooldown is 18 hours https://ecocitycraft.com/forum/wiki/main-smithmaster/ Instructions: smithed 2 items last night and i check today and cooldown 18hours How many times did you create this?: smithed a magic pickaxe L1 owned smithed a star pickaxe owned Used /smith Netherite smithing Template one on Main and one on MainNorth came on today noticed 18hours on m and on mn Result: Expected Result: base feature wiki says 6hours cooldown Evidence:
This feels like a mis applied sign. Like the code is looking at the abs value of a number and not realizing that it is negative so reporting the value to the cooldown. I have had this problem too and the smith will work, but it is weird.
@coow_coow please let me know if this is still happening after our latest 1.20.4 update. It doesn't look to me like your SmithMaster is on cooldown at the moment. I cannot seem to reproduce this, but I'll monitor as my cooldown goes down:
Its a bug for me too on main my smithing is counting up on main. But mainnorth I am fine. I have the feature smithmasterplus. It should give a cooldown of 30min not 22 hours xx mins.
@tanger91 please see if regardless of the cooldown being so high, you are still able to use it. I believe you should still be able to, and there's just some weird math going on behind the scenes in regards to smithing cooldown being implemented into the /cooldowns feature.
You can use it once it starts counting up, but it looks like someone missed a sign when doing a check neg to positive or the reverse maybe.
Yup we're aware, it's use-able once it starts going up. Just a slight calculation issue on our end, we've added it to our development tracker.
This has now been fixed and will be live after our 1.20.6 update. If it continues to occur, please let us know.