Denied [SkyBlock Server Suggestion] Skyblock to City Conversion (Bank Money)

Discussion in 'Suggestions' started by idkhowtoplay, Oct 15, 2018.

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  1. idkhowtoplay

    idkhowtoplay Custom Forum Title
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    What part of EcoCityCraft is this suggestion for:
    SkyBlock Server
    Short title for your suggestion:
    Skyblock to City Conversion (Bank Money)
    What are you suggesting:
    Offering options concerning what to do with the incoming inflation in 6-12 months. TL;DR options as follows:
    (1) Create a conversion rate for all pre-existing money to City, to City
    or (2) Lower the /isr payout,
    or (3) Make pre-existing money only allowed to be used for Server applications (that require funds),
    or (4) do nothing.

    Regardless of which option is chosen, my main suggestion is that a decision concerning how bank money will be implemented in the future should be made now (or at least when City is released).

    If players operate under the assumption that nothing will be changed, then they will outcry when things change. If players are at least given option (1) or (2), then they can decide if they want to continue doing /isr at all. Also if players are given option (2), then those who have already worked for their gains will not lose them and we can mitigate the large influx of money in the future.

    I'm willing to discuss more options and can edit them into this main post. Seeing as this concerns everyone's money, I hope you will all partake.
    Why is this a good addition for EcoCityCraft?:
    It will affect every player now and into the future, concerning their informed decisions and fairness on the server.
    Other information:
    N/A
    Plugin or custom addition:

    One suggestion per form:
    I Understand.
     
    #1 idkhowtoplay, Oct 15, 2018
    Last edited: Oct 16, 2018
  2. Nicit6

    Nicit6 N6
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    My suggestions here:

    For money currently in the bank:
    Do nothing. It's not a great plan but implementing another conversion rate onto city would just be too confusing and remove the purpose of the bank (being a safe place to store money). Plus you're punishing anyone who earned money on main and hadn't spent it. This decision makes the other less time sensitive - since only this option devalues resources already used.

    For /isr:
    Nerf it. Nerf it hard. $15k an hour for 3 minutes of work is absolutely crazy. $100 a level instead of $1000, limit it to 3x a day, all of the above. Ideally I'd like a scaling system (the higher your level the worse the conversion), so that way new players who have to spend the hour actually playing skyblock get the full 15k for 15 levels whereas someone at level 10,000 generating the levels completely automatically and only has to check in should earn way less.

    also for isr income, a good fix could be banning alt/bot accounts entirely*. This way there's an opportunity cost in doing other things and limits the effective amount that could be spawned from a single loaded area. I don't really see how allowing people to utilize several accounts really enhances gameplay at all. People could still AFK overnight to keep spawners loaded and just wouldn't be able to load 5 accounts.

    *I'd be in favor of an exception to staff since they're generally not allowed to AFK and with the network setup, vanish is not effective. That said it would be a strict limit of 1 per staff member, and the bot must be offline while the staff member is online.
     
  3. strongpelt

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    Nicit said my thoughts and I like his ideas.

    Also most of my cash in forums was made by selling features. Id rather not have that nerfed... still not happy I can't use it right away but I'll live.
     
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  4. BobbyBlack

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    Wouldnt the alt ban basically be getting rid of a big part of what skyblock is? Most of the gamemode is just afk automatic things from my experience.
     
  5. Nicit6

    Nicit6 N6
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    People can still afk on their own islands, though. It's not a ban of afking. It's just a limit on how much afk generation can be done.

    //edit

    honestly not gonna lie if banning alts removes the point from skyblock then we should just remove /isr period
     
    #5 Nicit6, Oct 15, 2018
    Last edited: Oct 15, 2018
  6. BobbyBlack

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    Removing isr would be fine since you can still get prestige to benefit main server
     
  7. Nicit6

    Nicit6 N6
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    works for me
     
  8. Mcguy65

    Mcguy65 Dirt
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    My suggestion, sense city is a "reset" we would probably actually reset. And not allow money that we already have, to be put into the economy.. there's gonna be so much money flowing in it's going to be crazy.. even if we wait after 6 months or whatever..

    What's the point of the reset. Only going to be fun for 6 months then go right back to where we started from before we reset. Economy is insanely broken and people don't play..
     
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    #8 Mcguy65, Oct 15, 2018
    Last edited: Oct 15, 2018
  9. BobbyBlack

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    I do agree about it being a reset. What damage will this overflow of ecd cause when bank opens?
     
  10. idkhowtoplay

    idkhowtoplay Custom Forum Title
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    These are also some great options too, concerning removing afk-alt bots and either nerfing/removing /isr. I'll add them to the list of options with small explanations for each (whenever I get time to it).


    Concerning both your and Nicits concerns about people being punished for forum bank, I'm fairly certain it should be easy to distinguish /isr profits versus other profits. For starters, you can already check your bank history yourself and see which server it came from (e.g. skyblock, city, etc). If there really is no easy way/script solution for this, then I'd agree that creating a conversion rate for all Skyblock bank transfers is crazy and can't be an option.

    A hard reset would be cool, however it's already been said that bank money can be transfered to new main (City) within 6-12 months. Going back on this without any benefits would be a huge mistake and ostracize some of our players here. (I wouldn't care that much tbh though so I see where you're coming from.)



    Note: I should mention that I'm not married to any of these options, I'm just polling the community for their thoughts and possible additions - in order to offer up solutions rather than just complain about nothing being done. Hopefully we can crowdsource a solution and not just wait 6-12 months to see what happens down the road, inb4 people lose months of progress because of policy/rule changes.
     
    #10 idkhowtoplay, Oct 15, 2018
    Last edited: Oct 15, 2018
  11. Nicit6

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    Once it's in the bank it's in the bank, the transaction notes are just that, notes. It might be possible but I'm really uneasy with taking money people have already earned and devaluing it.
     
  12. idkhowtoplay

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    Personally I wouldn't want my money to be devalued either, no one does.

    I might be wrong on this since I've never done it, but I hear people talking about a mechanism already in place for devaluing money earned (e.g. SBD --> ECD conversion rates). I would assume that if this exists, then the idea of devaluing money earned form Skyblock further would be a logical next step.
     
  13. 314

    314 Irratioπal President, former ServerAdmin
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    There's just one minor problem with this approach - on ECC, money is intangible.

    Sure, you can check the bank history to see how many ECD have been transferred to the bank from Skyblock. Let's say my bank balance currently contains $600 000 from Skyblock and $400 000 from the Archive server. Now, what happens if I /bank withdraw 10000 on the future City server? There are three options.
    • Prefer Skyblock money.
      • Those $10 000 are arbitrarily defined as SkyBlock money and inserted into the City economy at a reduced value (say, one tenth).
      • New bank balance: $400 000 Archive ECD, $590 000 Skyblock ECD.
      • Ingame balance: $1 000.
    • Prefer Archive money.
      • Those $10 000 are arbitrarily defined as Archive money and inserted into the City economy at full value.
      • New bank balance: $390 000 Archive ECD, $600 000 Skyblock ECD.
      • Ingame balance: $10 000.
    • Calculate the ratio of Archive/Skyblock money and split it accordingly. (In this case, 60% Skyblock and 40% Archive).
      • $4 000 are arbitrarily defined as Archive money (full value) and $6 000 are defined as Skyblock money (one tenth value).
      • New bank balance: 396 000 Archive ECD, $594 000 Skyblock ECD.
      • Ingame balance: $4 600, which is obviously a nightmare from a usability POV.
    I don't like either of those options because they are almost guaranteed to confuse players, considering that you manually need to keep track of how many Skyblock ECD you have in your forum bank right now.
     
  14. idkhowtoplay

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    I see what you're saying.

    I was thinking more so along the lines of a forced conversion now, for all Skyblock money gained from /isr. The forum bank money from /isr was and is untouchable anyways because there is no main for ECD to exist on. (If it existed before Main was Archived, then set the cut off point for conversions based on date Main was taken down.) Then afterwards, /isr would be nerfed to reflect this conversion rate (e.g. 3 SBD: 1 ECD conversion ratio, and /isr now only gives $5k ECD/hour).

    Ultimately, the $15k/hour /isr payout was ridiculous to begin with. I think it's a given that it should be nerfed and possibly removed, replaced with something else.
     
    #14 idkhowtoplay, Oct 15, 2018
    Last edited: Oct 15, 2018
  15. 314

    314 Irratioπal President, former ServerAdmin
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    I don't think I understand what you're suggesting here. The way I understand it, you're suggesting to use the bank transaction logs to retroactively adjust Skyblock rewards by modifying everyone's bank balance? I'm not sure what you mean with a "cut off point".

    Retroactively adjusting rewards leads to the exact same issue - EcoDollars are intangible. Assuming it would be reduced to something along the lines of 1/3 as you proposed and assuming I earned a total of $150 000 via /isr which would be subject to a forced conversion:

    Imagine I removed $30 000 from my bank via /bank withdraw, leaving me with $120 000.
    Would we consider my current balance or my total balance when reducing my SB earnings to 1/3? If we consider current value, that leaves me with one third of $120 000, i.e. $40 000. If it's based on total income, my $150 000 would be reduced to $50 000 - however, I still removed $30 000 from my balance (which simply cannot be adjusted anymore because this would have nasty consequences for a lot of past trade deals); therefore I'd drop to $20 000.

    Imagine I removed $120 000 from my bank via /bank withdraw, leaving me with $30 000.

    Current value would leave me with one third of $30 000, i.e. $10 000. Original value, however, would mean that my $150 000 income would be reduced to $50 000 before withdrawing my $120 000, which leaves two options:
    1. Set the balance to -$70 000, essentially a debt to the server. Needless to say, people aren't going to like that at all.
    2. Set the balance to $0, essentially "gifting" this player $70 000 (because they spent $120 000 even though they only earned $50 000) and giving them an advantage over those people who didn't spend their /isr earnings.

    Up to this point, adjusting the current bank balance seems like the best approach: There's no debt or complete balance wipe, even though it's still unfair for those who saved their money. However, as I mentioned above, money on ECC is intangible:
    • If I withdraw $150 000 and immediately deposit $150 000 from the main server, would my balance count as Skyblock ECD or Archive ECD now?
    • If I withdraw $150 000 and immediately deposit $200 000 from the main server, would we assume that $50 000 came from Archive earnings and $150 000 came from the money I just withdrew? What if I already had $200 000 in my Archive balance and deposited them? Would I be punished for sending Archive money to the forum bank by losing 2/3 like with Skyblock money?


    The gist of it:
    No matter how we approach this situation, EcoDollars are - and will always remain - intangible. It is impossible to look at a (normal) balance and know where every single cent came from. If ECC had actual "coins" or money identifiers, this would be possible (albeit rather ugly) to do, but as EcoDollars are just a number this simply cannot be done. There is no point in thinking about a forced conversion for money from a specific source because you cannot identify the sources.

    A forced conversion of currently existing ECD must either apply to all EcoDollars regardless of where they came from, or to none.
     
    #15 314, Oct 15, 2018
    Last edited: Oct 15, 2018
  16. Jackson_G14

    Jackson_G14 ライアンは私の彼だよ
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    I feel like ISR is the biggest problem here, like Nicit said, it needs to be nerfed. I feel like if after 6-12 months we just allow everyone to bring in their money, that just gives 6-12 months of normal City, then we're back to square one with the problems of the last server. Everyone is going to bring in their millions and just blow everything out of proportion as soon as that day hits where forum money can be brought onto City. Here a few of the things I've been thinking over the last couple days with Alex and I lightly talking about the topic. Some of them are pretty extreme, but I'm hoping someone smarter can tie them together for the best solution:

    -Let forum money on City from the start, just in very small amounts: something like 15-25k/week. Maybe less, maybe more. This way it's not something that can be terribly inflating, while still allowing people to have forum money integrated into City. I feel like the whole 6-12 month Idea is stupid as hell. We're just going to have fun for 6 months then have money flooding into out of nowhere and completely throw everything off balance? Money made on skyblock isn't and shouldn't be brought into City for doing work that's in no way equivalent in effort. Doing ISR is nowhere the same as mining for an hour or farming, ect.

    -Let people use their forum money for things like ranks, additional towns, ect. The forum money can then be used for things that isn't directly 'inflating' the economy. One person buying Ecoleader or an extra town doesn't directly influence the entire economy, whereas someone bringing in $1m and buying out entire blocks from shops does. I guess just allowing forum money for applications here on the forums would be nice.

    -Don't let it in at all. We're doing a reset for more reasons that one. Just letting everyone's money flood in puts us in the exact same position as before. This one is tough though because people have sold donations in anticipation for this, or kept money from the last server. Plus this wouldn't allow people to have money sent to the forums for sportsbook, ect. This one's not really a solution, more just my stance on that it should be brought in, but our current plan is just no good whatsoever.
     
    #16 Jackson_G14, Oct 15, 2018
    Last edited: Oct 15, 2018
  17. DrowningInPizza

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    I like a combination of what people have said.

    I agree that pulling all this forum money in, in 6-12 is going to land us right back where we started from. However, I really like the idea of buying ranks and additional towns and whatnot from your forum balance.

    I say have the same 10:1 ratio on both city and skyblock when withdrawing from bank. Allow people to still put money in, but change it so rank and etc. money comes from the forum balance not your in game balance. I like the idea of reducing isr to 2-3 times a day as well. Say you could even do it 3 times in a row if you wanted, but to a maximum of 3 times a day. Cause as Nicit said, its stupid easy to get 15 levels in a matter of minutes.
     
  18. BobbyBlack

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    I really like this one. It wont fuck the economy like the original plan of letting ecd be spent on everything in 6-12 months. There is still plenty to spend ecd on forum wise when it comes to ranks/town features and what not. Allow us to purchase apps/townfeatures witin 6-12 months. The ECD would go straight to the server rather then entering the economy.
     
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  19. DrowningInPizza

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    Also I know it’s not exactly what we’re talking about but I’d really love to see star tools die with archive.
     
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  20. strongpelt

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    The one issue I see with everyone saying will be back to where we started... we are resetting because the update had huge corruption possibilities for the preexisting towns.

    Also theres gonna be rich people and theres gonna be poor people. No way to stop that. Also with pre ordered ecd I'm sure somebody's gonna be able to buy up tons of blocks right from the start anyways. I'm really confused what everyone means by back to where we were. If anything allowing bank might make things more even for those who cant pre order ecd.

    That being said...
    I kinda like the idea of isr getting smaller the bigger your island level gets.
     
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