Minecraft Name: Kaslan Suggestion: Divide every Island level Milestone challenge by 2.5 to compensate for the increased difficulty in leveling up on ECC. Reason: The Challenges were originally designed for AEM where you'd level up every 100 points instead of the 250 on ECC. Any Other Information: It just feels like it's almost impossible to reach levels like 20k as seen in the end game challenge set. Also to reach 20k levels you will need 5,000,000 Island Points on your island. That is equivalent to: 211x211x56 Cube made of stone bricks. 221x221x11 Cube made of Iron Blocks. 221x221x112 Cube made of cobble. 33,333 Blocks of gold/Emerald to be placed. 16,667 Blocks of Diamond to be placed. You get the point, this is borderline impossible. Link To This Plugin/Is this a custom addition?: N/A
Seems ecc-enough for me. Look at the vmr booklet medal for example - that requires even more, when you have even less.
20k is the second to last Set. I'm pretty sure it'll go up to 40k on the last set of challenges. But I was also about to point this out. As the challenges were tailored to AEM's Skyblock, adjustments should be made for ECC as well.
So, as nicit said, The final goal is 10k Why... is there challenges to get higher than the "final goal"? Also, that is the second to last set of challenges, if the last one goes even higher... How do you expect us to reach 40k? 50k? edit: wow It would require 2.5 million stone bricks... That is approx 1200 full inventories. Is the vmr booklet require 1.2k Inventories, or 43.2k stacks of a block?
Sorry Jamie but the vmr booklet is a terrible example to use - it has been show that some of those items could take as much as 192 years to achieve, not to mention that I believe many items can only be purchase with dollars at the shop and will require $100's to actually get. Those on skyblock that even stand a chance have already spent $100's of dollars on ranks probably. Last point is that andrew has been evaluating and making reasonable changes on vmr when presented with real numbers for the most part. The suggestion here seems to be quite valid with the given numbers.
Changes are as such: Money/EXP rewards increased from 100/100 for every unlock. They are now as such: Competent 100/100 Expert 200/200 Advanced 300/300 Elite 400/400 Legendary 500/500 Epic 1000/1000 Godly 2500/2500 Island level milestone changes are as such: Builder Remains at 10 Craftsman Lowered from 75 to 50 Mason Lowered from 150 to 100 SkyLord Lowered from 1,000 to 500 SkyMaster Lowered from 10,000 to 5,000 SkyLegend Lowered from 20,000 to 10,000 SkyKing Lowered from 40,000 to 20,000 SkyGod Lowered from 100,000 to 50,000 Prestige requirement increased: SkyBlock Medal Increased from 10,000 to 15,000 Summary: - Give users more ECD/EXP when reaching certain challenge levels. - Cut down mile stone challenge requirements to compensate for increased points per level on our server. - Make a final decision (as I said I would when launching after a month) on what the SkyBlock medal (prestige) requirement will be after examining how fast people are leveling and (somewhat/estimate) matching it with the time frame on Main's and VMR's (prestige) requirement. PS: I know you expect to divide by 2.5 - but the max I'm willing to go is 2.0 We welcome AEM suggestions, but keep in mind we are ECC after all, and do not want to make things too easy.