Would it be possible to obtain transaction data from the server in order to build graphs detailing the economic activity on the server? I am envisioning being able to compile and update, say weekly, volume and price trends for sales on ECC for the most common items (blocks, ore, nstars, maybe tools, etc.). I think it would be valuable and fun resource to have at the players' disposal as well as add some depth to the server economy. Players could look and see how volatile a particular item is, price trending, average price, volume sold. I would be willing to attempt to build this, but I don't know if andrewkm is willing to provide the data (if the data exists). What do y'all think? Would this be useful? Is it even possible? Or do I just need to crawl back into my mineshaft and go away?
lolelf123, I know..that's why I said I'd be willing to build it...I would just need raw transaction data from the server
_John_Galt just spam /worth with all the items sell-bale on ECC, and update it once a month or something.
lolelf123, that would only tell me the server-sell price. I want to incorporate and provide the data for what is being sold player to player in the market as well...not everything is sold to the server.
I don't think you understand what I am wanting to create, and how much information we are talking about sorting through...it can only really work if I have the raw data to compile, due to the sheer volume of transactions that take place daily on the server. No amount of threads, price checks, etc would be able to capture it...plus not everyone is going to respond in those threads.
When I do /pay and someone throws me the items, them throwing me the items is not logged. The logs do not tell you anything other than chat messages, issued commands and plugin info.
He would still be able to find some useful and interesting information like the most popular crop to farm and how much money comes into the economy every day, etc. I think this would be cool to see but I think that player to player transactions should not be shown to the public.
The player to player data wouldn't have names attached, nor would names even be useful...the only transaction data needed is how much of what item for what price....it would then all get rolled into the combined output.
True, individual item transactions could not be captured, but there is a huge amount of business that goes through signs (spawn shops, small markets, etc). That alone would provide a nice chunk of data.
_John_Galt why not just how much money comes from /sell hand for crops and ores etc? that would be interesting to see haha
Any data like that would be a start...right now, there is no info as to the size and workings of the economy...kind of meh for a hardcore economy server But I really want to see what the actual player driven economy does as far as establishing prices in relation to the server-sell ones
I think for this to ever be implemented it would have to be a plugin that pulls the transaction data from the server log, does the calculations, and outputs it to a webpage. Similar to how the lottery and hungergamss leaderboards are done.