Sell Spawners

Discussion in 'Suggestions' started by Cryptceepa, Jan 28, 2012.

  1. Cryptceepa

    Cryptceepa Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Nov 4, 2011
    Messages:
    11
    Trophy Points:
    25,115
    Ratings:
    +0
    Since experience and enchanting has developed into a huge part of minecraft, i have the suggestion of adding spawners as placeable, or selling them in the server store for X amount of dollars. The Price i am not sure about, maybe ranging from 10k-100k, but i believe the sale of spawners can help the economy greatly. If the selling of spawners is to much, at least let us be able to silk touch mine them, and be able to place them and have mobs spawn also.

    That is my suggestion:)
    Please comment on your thoughts
     
  2. antcubing

    antcubing Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 19, 2011
    Messages:
    999
    Trophy Points:
    29,090
    Ratings:
    +58
    This is a great suggestion... Id love to see it happen. Perhaps for 100k.

    Either that or allowing us to mine them...
     
  3. lullibiesGC

    lullibiesGC Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Dec 20, 2011
    Messages:
    55
    Trophy Points:
    25,270
    Ratings:
    +0
  4. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,061
    Trophy Points:
    80,160
    Ratings:
    +6,925
    We have had a while where you could gather up spawners (even though it was because of a bug)
    there was a way to duplicate the spawners and placement was disabled and anyone online with a spawner had to throw it in lava.
     
  5. antcubing

    antcubing Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 19, 2011
    Messages:
    999
    Trophy Points:
    29,090
    Ratings:
    +58
    Well obviously they would be unduplicatable. I think the better idea would be to sell them in the
    server store anyways.
     
  6. jm777

    jm777 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Oct 12, 2011
    Messages:
    64
    Trophy Points:
    25,520
    Ratings:
    +0
    This is a great idea. 100k for one spawner wouldn't do much to the economy exp wise. Also, this would provide a job for people who like to kill mobs. They can get a spawner after a while, then sell exp to other users who don't go out and get exp themselves.
     
  7. Jetscat

    Jetscat Builder
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Oct 8, 2011
    Messages:
    4,073
    Trophy Points:
    44,490
    Gender:
    Male
    Ratings:
    +995
    Na, I like the adventure of finding em'!
     
  8. antcubing

    antcubing Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 19, 2011
    Messages:
    999
    Trophy Points:
    29,090
    Ratings:
    +58
    You aren't forced to buy now are you? ;)

    I suggest having them 50-100k each, and maybe 1 for each type (Zombie, spider, skeleton)
     
  9. Jetscat

    Jetscat Builder
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Oct 8, 2011
    Messages:
    4,073
    Trophy Points:
    44,490
    Gender:
    Male
    Ratings:
    +995
    Not the point, but it makes it funner for everyone to go out hunting for them, not just the rich (Me) buying them all, and placing 10 in 1 pit, Using /md wolf and getting 50 lvls of exp in 10-20 mins.
     
  10. Cryptceepa

    Cryptceepa Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Nov 4, 2011
    Messages:
    11
    Trophy Points:
    25,115
    Ratings:
    +0
    Maybe there could be a limit for 1 per person?
     
  11. Jetscat

    Jetscat Builder
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Oct 8, 2011
    Messages:
    4,073
    Trophy Points:
    44,490
    Gender:
    Male
    Ratings:
    +995
    That's possible, but still, MD would make it op imo.
     
  12. MsMoofin

    MsMoofin (Don't) Paddle (the) Cow
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Apr 16, 2011
    Messages:
    3,963
    Trophy Points:
    48,090
    EcoDollars:
    $0
    Ratings:
    +829
    Mob spawners, user placed and not, do not give you MCMMO experience.

    There doesn't need to be an easy way to get normal experience. Besides, they would have to be extremely expensive. It wouldn't be worth it in the long run. Not hard to find spawners in the real world, or Nether (once it is regenerated.)
     
  13. Jetscat

    Jetscat Builder
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Oct 8, 2011
    Messages:
    4,073
    Trophy Points:
    44,490
    Gender:
    Male
    Ratings:
    +995
    That's what I was trying to say, but i'm very tired. xD
     
  14. antcubing

    antcubing Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 19, 2011
    Messages:
    999
    Trophy Points:
    29,090
    Ratings:
    +58
    Exactly, extremely expensive. 100k is fine. It makes them POSSIBLE to be obtained
    and placed wherever you want. Because otherwise, even if you find them, you won't be able to move them :/

    Perhaps implementing the ability to move them? I have seen this feature on a past server with a plugin
    where you can pick up spawners and move them.
     
  15. BenjaminWaugh

    BenjaminWaugh Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Dec 15, 2011
    Messages:
    84
    Trophy Points:
    25,270
    Ratings:
    +1
    With the addition to turn mob spawning on in your town, perhaps it could be a president/mayor application type thing? You set the location and Andrew places it in the town for you. Cost would rise for each additional spawner, same as with towns. Having an un-griefable mob spawner in your town would be great, not just for exp farming, but for inside pvp zones as well.
     
  16. Rezonl

    Rezonl Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Apr 12, 2011
    Messages:
    1,436
    Trophy Points:
    28,970
    Ratings:
    +27
    This is idiotic and stupid...

    Its basically handing you the idea of automatic farms on a silverplate. This is going to kill the value of experience, fortune picks, thus reducing price of diamonds.

    No thank you.
     
  17. lullibiesGC

    lullibiesGC Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Dec 20, 2011
    Messages:
    55
    Trophy Points:
    25,270
    Ratings:
    +0
    Lol...
    Automatic farms = ILLEGAL.
    And, about making them 100k, the price some people CAN'T afford.
    The whole reason Crypt even made the suggestion was for people who accidentally break spawners...
    -_-
     
  18. BenjaminWaugh

    BenjaminWaugh Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Dec 15, 2011
    Messages:
    84
    Trophy Points:
    25,270
    Ratings:
    +1
    Automatic farms are against the rules, and if you tried to make one, Andrew knows exactly what you're trying to do.
    With my idea, Andrew has to go to the place where you want the spawner to be, and if he see's you building an automatic mob killer, what do you think he will do lol.

    I know where tons of spawner's are in the wild, and even know of 3 zombie ones within 15 cells of each other. Being able to buy spawners and place where you want just makes it tidier.

    EDIT: An added benefit of my idea, is that Andrew knows exactly who is buying the spawner's, can make a note, and then visit the town every week or so. Or have a mod do it for him.
     
  19. antcubing

    antcubing Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jun 19, 2011
    Messages:
    999
    Trophy Points:
    29,090
    Ratings:
    +58
    It would be impossible to make one, because andy could check them. Also, who would pay 100k
    to make an auto farm and get banned? lols.

    Edit: I can propose 3 things:

    1. At a certain rank, be able to destroy and place mob spawners (there is a plugin for this i believe)
    2. Have a fee to move monster spawners and have it done for you
    3. Have all ranks able to move them
     
  20. Rezonl

    Rezonl Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Apr 12, 2011
    Messages:
    1,436
    Trophy Points:
    28,970
    Ratings:
    +27
    fixed.