Restitution

Discussion in 'Suggestions' started by 7263cameron, Feb 3, 2016.

  1. 7263cameron

    7263cameron Builder
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    IGN @7263cameron

    Request that admin develop a way for ingame restitution from players that violate the rules and cause financial setbacks to other payers.

    I understand life is not fair however in a matter of seconds one player caused enough havoc to several players of which I was one that for us all to have complete recovery may take days and thousands of eco dollars plus exp. The victims of these events take days to recover and the time to post pictures and complaints then the time of the admin to address the issues. I think showing some remorse would be in order. I would like to see something in the order of a 50% cut in all moneys received in all transactions until a certain dollar fine was repaid. The other 50% would be collected distributed to the victims as some sort of compensation.
    As a player with limited time and working my butt off enjoying the game this is a major setback for me.

    link to recent events lead to this post.
    https://www.ecocitycraft.com/forum/threads/user-complaint-mattseph.144812/
    https://www.ecocitycraft.com/forum/threads/user-complaint-mattseph.144811/#post-796819
     
  2. Nicit6

    Nicit6 N6
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    This is why you /own your items. This is literally what /own is for.
     
  3. UnitedStates2

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    How are we supposed to do this though? If you levy a fine on transactions, players will just use items instead. This is easily avoidable, and all you're just doing is discouraging players from using EcoDollars with transactions.

    Our current system already has restitution - When you appeal a ban, you're required to pay back those whom suffered loses due to your actions. While the system may not be puppies and rainbows, it works and it's really the only feasible system.

    While I understand why you're upset and where you're coming from, this suggestion would solve nothing. Though, @priMELval has an interesting suggestion to block TPs inside a PvP area. That's a good suggestion and it's definitely feasible.
     
    #3 UnitedStates2, Feb 3, 2016
    Last edited: Feb 3, 2016
  4. 7263cameron

    7263cameron Builder
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    Its just frustrating because I did /own on my tools the took screen shots of the items but did not move the screen shots from the minecraft folder. I know major brain fart. At a later date I had issues with minecraft and ended up reloading the game and lost all my screen shots. I lost 2 picks 1 shovel and 2 axes along with 4k or so exp when i died. Its all lost and i get my hands slapped and told I did bad because I did not bar the windows of my game to protect my self in every way conceivable. I would like to see ECO to do better to protect innocent players who are not able to spend all their time reading all the little nuances of how things work. We just want to play and not be attacked maliciously then have to spend a day recovering. I would agree that this could all have been prevented by not allowing a tp to a pvp location. I will suffer the loss but would like to prevent it from happening to other players in the future.
     
  5. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    What if your tp'd into a PvP arena and killed?

    Cause that is what is currently happening to a few people.

    /own doesn't help you now

    Luckily no one lost there stuff as @BaccaAMP got the other persons stuff back.
    And i know someone who managed to do /back in time before her EFF7 would have been taken and /own removed.
     
  6. 7263cameron

    7263cameron Builder
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  7. 7263cameron

    7263cameron Builder
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    The /own is an incomplete feature and a false sense of security. If you do not have screen shots of your /owned tools its no good. Also if the /owned tools are dropped into lava by another player when they die they are gone as well. I would assume that if they are run down to broken they would be gone as well. In either case the tools are unrecoverable. I had an experience with a /owned axe that I lent out and the player fell into lava and died. that was unrecoverable even though the tool had /own on it and I had a screen shot of that. There is also no record by the server to provide compensation to the owner of the tool for the work it took to acquire it. I had screen shots of my tools in this case, I then had problems with minecraft and reloaded the game on my computer and lost the screen shots of all my tools. I did not think to re shoot them or move the screen shots out of the screen shots folder until this event. In this case I was the victim of a player that was an alt of a perm banned player and I lost an estimated 41k of enchantments and tools. The admin can not and will not do anything at all to help me. I have had better experiences with other games and personally owned in-game equipment and I believe that this server could do better for its players. Have the server send me a check or adjust my exp something for compensation to victims in events like this.
     
  8. Expipiplusone

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    where? I would definitely +1 that
     
  9. Nicit6

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    The item ID's can still be tracked, provided you know them. /own tracks how you died and where. It's pretty easy to put 2 and 2 together that you were illegally killed in a PvP arena. As a GA and SA I handled multiple cases of illegal player killing, and trust me, the tools can be tracked. Even if someone else decides to /own the items as your name was wiped, the actual ID does not change, and the ownership can be reverted. So actually, yes, /own still does help you, in the very least that it can help provide key evidence into what actually happened, and at most actually getting your tools back.

    You don't need screenshots of the tools to search for them, you just need a record of the item ID #. This requirement is stated in the rules as well as when you /own an item. Own is not meant to be a guarantee that you will always get your tools back - something like that encourages carelessness. Own allows administration to track the tools to always find out what happened - not necessarily get them back. If getting them back was a certainty admins would be doing nothing but doing log dives and replacing tools, 24/7. The feature is complete and does exactly what it is meant to, but that's tracking and not recovery. Of course in a circumstance like the one you've cited, tracking is all you really need, provided you have the ID. If you don't literally nothing can be done, it's like looking for a needle in a haystack while blindfolded. However this isn't staff's fault, it's explicitly stated that you need the item ID for anything to be done.
     
  10. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    Wonders how many people actually know this,
    Wonders how many people have actually been told apart from saying if you are killed in PvP, your /own dissapears.
    *Looks on the Forum and Wiki for extra details on /own command*

    Nope, cant find anything, care to link me to that infomation? Or is that from the Server Admin knowledge?
     
  11. Nicit6

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    If you die in PvP, your /own IS wiped. However, your ownership and the ID are two completely different things. IDs are NEVER wiped from tools. This is common knowledge.
     
  12. bobman3355

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    I think blocking tps into pvp arenas would be the best way to go i got killed and was able to convince him to give me my stuff back (just a set of prot 4) but before i tped to him i had taken my msword and eff7 outa my inventory to make space but with all these alts that are getting on and scamming as well as killing people in pvp it is a problem because people who like to help builders (provide ereps tps and water placements and stuff) are at a big risk i guess the best thing to do to avoid this would be to either wear prot 4 and bring a sword when u go to help people so if they try and kill u then u can kill them or just to type /spawn since there is no cool down time on that.
     
  13. Mission001

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    I never knew this...

    *Wonders how common is this knowledge*
     
  14. oootopia

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    Yes this information definitely needs to be added somewhere it is easy to find as I reviewed all the written info available on the forum and wiki earlier and it doesn't state anything particularly like that and I wouldn't call it "common knowledge" when players coming in have absolutely no way of learning and it isn't like commonly discussed by anyone for any reason.
     
  15. Expipiplusone

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    Based on my understanding of what you said, if I am illegally killed in PvP and then the offender dies in lava with my star pick, I would not get it back. How would that be fair? This should be contrasted at its root:
    Better: tps into any pvp area (not only arenas) should be blocked. this includes nether.
    Even better: tps into pvp areas shouldn't be blocked, but the recipient of the tp request should be prompted with a "this is from a pvp area, are you sure?"
     
    #15 Expipiplusone, Feb 4, 2016
    Last edited: Feb 4, 2016
  16. Nicit6

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    This isn't the suggestion about that, though. Your point has no relation to mine.
     
  17. Whammerist5

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    Not trying to be rude, but "thousands of EcoDollars" is honestly nothing compared to some losses other players can cause. Although I'm sure your recent events with iStomp have sucked, I have also lost 135k from loaning to iStomp's main, and I know others who have lost much more. As for the suggestion, I'm not sure whether you refer to tools or money from loans. Tools should be easily recoverable by /own, and tracked from what I know. Loan money is another issue entirely, but I think the economic effects of refunding everyone's money from scams would be a wee bit hard to predict, as often some deals can reach 1 or 2 million ECD in value. I honestly have no clue though.

    But this... really makes no sense. Once a user has scammed, they are banned. They can't pay any 'fines', and arbitrary, tacked-on late fees really help no one. I don't understand what you mean here with the percentages. A 50% cut in a users balance after they've scammed? That helps no one, as again, the users who scam are banned. If they return, they will pay their debts in full. Do you mean a 50% cut in what they've earned from the transactions, like 50% of the things iStomp/mattseph stole from the users in this case? How in the world do you enforce 50% of that? What is half of a Melon Sword? How do mods 'collect' and 'distribute' money from users who are banned? They can't just introduce new money to be giving to you, as what do you do if the banned player comes back?

    All and all, it's an idea that's been down before, and it doesn't seem like you've put any thought into it. If you can answer my questions, I might get a better grasp on this suggestion. But I honestly see no way you could implement this into the server at this point, as it raises WAY too many question about the logistics of it all.

    Definite -1 from me at this point.
     
    #17 Whammerist5, Feb 4, 2016
    Last edited: Feb 4, 2016