removing kit buffer

Discussion in 'Suggestions' started by kukelekuuk, Oct 9, 2013.

  1. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Kit buffer is even more OP than miq is.

    The strength 2 potion increases melee damage by 260%, that means no matter what armor you have, if that person has a sword from miq or an iron sword, it's a 1 hit kill. This is incredibly unfair, no matter what kit you have or what armor you have, or even what skill you have. If that person just as much as touches you with their sword you're dead.

    I'm a bit unhappy about kit miq, but kit buffer is simply ridiculous. I've never noticed it before, but I fought against someone with buffer today and I didn't even stand a chance, I could only get 1 hit in before I was dead.
     
  2. Harryhaz1

    Harryhaz1 RIP Lava sponge.
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    *sees thread, looks at prices for kit buffer, buys prepaid card, buys kit buffer, is op, kit gets nerfed, kit gets removes, I get a $20 credit*
     
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    #2 Harryhaz1, Oct 9, 2013
    Last edited: Oct 9, 2013
  3. DeRedBaron

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    You have to realise that it's just a temporary effect. Sure, it may change the course of the game if you're left in a 1v1 toward the end, but other than that, its not as useful as you might think.

    The point of the potion is to be OP! but only for a while. SG can take ages to complete, and one could easily hide in some random corner of the world until the potion's effects are dissipated.
    If you're thinking that once the last three survivors are teleported to the center, then its over, its not. In the one or two seconds that it takes to drink the actual potion, you could easily get in two to four hits, usually more than enough to end her/his life.

    I've battled with quiet a few /kit bfr players and found that they are SUPER easy to ambush, due to the fact that they rely mainly on their potions, the first sight of you they'll try to consume one ASAP, leaving you more than enough time to finish them off before they can retaliate. /kit bfr people need to be VERY good with timing their potions, I'm just guessing you're unlucky that time :p

    also on the plus side, free potions for your own use once you kill them ^ ~^
     
  4. Harryhaz1

    Harryhaz1 RIP Lava sponge.
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    4 people left, buffer user sees a guy, dons the potion and instant win
     
  5. Lee1104

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    I just got it...
     
  6. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    The problem with kit buffer is the deathmatch, they can use their potion and one hit kill every single one of them.
     
  7. D0rc

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    You see, this is what I don't like about effects like this.

    Even if the potion wasn't over powered in deathmatch, throwing all that aside...it's still not a fair item. For anybody.

    I see these things a lot in games - it's a feature that nobody likes. The person who has it doesn't feel like it's a very significant feature, that it doesn't "help them much." The reason is because it doesn't necessarily get them easy wins. (Unless they use it right - again, deathmatch aside.) On the other hand...it gives other parties easy losses.


    It's like damage over time in nearly every game I've played. The person using it doesn't feel like it's helping, because they often don't get the credit for killing the person. (Or in the case of these strength potions, it doesn't necessarily satisfy the person, since the effect wears off before they can use it to completely dominate the game.) The person generally lives through it long enough to heal up with a health pack/spell/whatever, depending on the game.

    On the other hand...the person burning just lost like all of their health, maybe wasted some other resources to even live, and they're fairly annoyed because it all came from one thing that does damage over time. Not only does the damage over time do more than most standard hits to balance it a bit in most games, (since you can't instantly kill someone with it, it's meant for hit and run, so this is to balance it.) but it only took you being in the battlefield for a few seconds to be incapable of fighting anymore anytime soon without getting killed. It detracts from their gameplay, because it hinders their ability to perform directly, and the person who dealt this damage felt like it had no significant effect, because they can't see how much it succeeded, or don't care for that kind of success unless it's competitive play...


    This is an example of a power where neither party involved really feels like they gained from it, and in fact one party even gets negatively effected. Strength potions are similar - the party with the potion doesn't feel like it's significantly helping them to win the game overall, and the poor person they just killed in one hit could do nothing to fight back. In fact, this is worse than damage over time in most games, because nobody benefits from it, not even third parties. At least damage over time benefits third parties in other games, who can steal the kill...but more often than not, the person with the potion ends up winning...but they still don't feel as if the potion helped.

    Honestly, the only argument that's going to get anywhere in threads like these is arguments that look at both sides of it in depth and how it effects them. Yes, the people with the potions don't get to do much with them. Yes, the people being killed by the potions find it unfair...These are both reasons why it should be removed. It shouldn't stay because the users of it don't think it's overpowered, even if it isn't. Honestly, that only adds to the reasons it should be removed, since so many people hate it, and nobody actually cares too greatly for it.


    So many games make this mistake these days: Games are meant to be fun, and fun comes over balancing, no matter how serious or competitive the game is...(To an extent, anyway. It's a careful balance, really, because they kind of go hand in hand.) If a feature isn't fun for either party, it shouldn't stay.
    (In the case of these potions, it's as people said, a significant advantage that the users will notice and enjoy is using it before deathmatch, but if that wasn't possible, I doubt most people would care too greatly for it...and even if they did, I could still go on about donation features that negatively effect non-donors if you wish, because this one is a big offender of that.)