I have teleport plus, but when I do "/wild land" twice in a row, the timer is on? I thought i was able to bypass cool downs for TP's?
/wild is not affected by that. It doesn't count as real TP because unlike with normal TP's, it creates much work for the server. Kuke published the logical procedure of it somewhere on the forum.
Hmm I see. I think it should be in the description of the feature that it does not include the "/wild" command.
I understand that it was custom coded. But some users may not know that, thus I think it should be displayed somewhere.
Quote from kuke: The way wild works right now is. (/wild land in this case) get random coordinate, get top block at said coordinate is top block land? If not, try again with a new coordinate. if so, is coordinate in a protected area? If so, try again with a new coordinate. If not, teleport.
It isn't a teleport... teleports take you to preset locations (warps, homes, other users, coordinates, etc). /wild just kind of throws you like a dart.
I suppose it's really an argument of semantics. It's a different cooldown time but I guess we'll have to see what Phys says.
I see, its just that I think it should be displayed that Teleport plus doesn't go for /wild. Or, have it work for /wild.
I've seen multiple players confused by this (including myself) and I don't see any harm in adding "Note: This does not apply to /wild commands" at the bottom. I personally think of /wild as a teleport command and I believe that others do as well.