1. New PvP world (suggested before) Adding new world, 600x600-1000x1000 where PvP is enabled everywhere and with factions in it. Price would be something like 20K to enter world, 25K to start faction (when you claim faction you can claim 50x50 land where you and your faction can build, faction size limit 10) and 40K to expand faction (100x100 land, 25 people max. size). I would like see this because we need more PvP on server, and with this we could attract more users to server. Their color could be black or Gray or Black Gray (maybe 3 new ranks and every have its color, from gray to black). 2. Town removal Recently there was post about towns on ecc. My suggestion is that if town mayor is offline for over month or didn't place single block in town his town go for sale and highest bidder get town, and starting price would depend on when user made that town (was it his 1st, 2nd, 3rd... town) and it would be cost of that town (75K for 1st, 90K for 2nd...)+price of all town features (portal, warp...). If town isn't sold in 14 days town is removed. 3. Player must play at least week for resident and month for mayor. Reason I would like to see this is because people could join, rent farm, buy town and stop playing on server, all under two weeks. Or prices should go up (resident back to 20K or even 25K and mayor to 90 or 100K). 4. Increase view and loading chunks distance, I think it is 3 or 4 now, I think 5-7 would be good, this can be just temporarily until herbalism come back to mcmoo (until it is fixed). If this is done player limit should go bit lower, to 180 or 190. 5. People with pyro should have ability to disable lava damage for 5-10 sec using command like /pyro . This command would have 5-10 min cooldown. Tell me what you think guys!
Re: PvP world, town removals, view distance, players and pyr 1) that's basically the nether with factions. so no. 2) a regular town removal if the mayor has been inactive for over a month or permabanned is ok but reselling the town is a no and is way too much work for andrewkm. 3)nope, some people gather money quicker than others. if they quit, so be it. 4)NO, do you have any idea the amount of lag that generates? you would have to decrease the limit back to 100 if you want that to work. so no. 5)no, that is unfair, because you could have a PVP arena with lava and get to a place others cannot get to (an example) or you could use it in caves to not immediately die in lava and escape. overall it gives you too great of an advantage for such a simple donator command.
Re: PvP world, town removals, view distance, players and pyr How is that different from people with flying attacking people in pvp currently? I don't think pyro needs the feature added or is even possible with current plugins. However everytime thats mentioned people say "they paid for it so they deserve it etc", hard to say its ok for one feature but not another, its ok to be unfair as long as you paid more?
Re: PvP world, town removals, view distance, players and pyr The pyro feature is a basic and simple feature and equal to the water feature. if we start to add things to it and make it more expensive less people would be interested.