OnSceneReporter's TownMayor Application

Discussion in 'Historically Archived Applications (Resident+)' started by OnSceneReporter, Oct 4, 2013.

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  1. OnSceneReporter

    OnSceneReporter №§ℛ
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

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    IGN:
    OnSceneReporter

    Are you a Resident:
    yes

    Do you have the applicable cost in your balance:
    Yes

    How did you make the funds for this application. (Lying will result in a ban):
    I have slowly been farming pumpkins. But mainly I have donated for some pretty awesome perks and ECC $.

    What will be the name of your new town?:
    Amestris

    What is the size of your town (Between 100x100 - 200x200):
    200x200

    Are your town posts set and what are the [x] [y] [z] co-ordinates of all posts:
    Post A:
    X= -2987.57472
    Y= 63.000
    Z= 3706.57927
    Post B:
    X= -2987.49471
    Y= 63.000
    Z= 3905.37811
    Post C:
    X= -3186.39838
    Y= 63.000
    Z= 3905.50800
    Post D:
    X= -3186.44213
    Y= 63.000
    Z= 3706.52337

    Have you checked our Zoning Laws and are we waiting for a neighbouring mayor response?:
    Read zoning laws. I am partnering efforts with Izz9, mayor of Bowerstone. I currently have a plot in his town.
    Our towns will be side by side. You should expect a response from Izz9

    Additional information about your town:
    Amestris is the name of the country in the anime Full Metal Alchemist. I hope to try some town building tactics here before making a truly epic city!
     
    #1 OnSceneReporter, Oct 4, 2013
    Last edited: Oct 4, 2013
  2. Izz9

    Izz9 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

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    Town Placement next to mine (Bowerstone) Approved by Izz9, Its Original Mayor.
     
  3. OnSceneReporter

    OnSceneReporter №§ℛ
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

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    sorry, i initially caluclated 199x199 from the coordinates, but i just realized that if you have 5 fingers, and subtract 2 you're left with 3... all two fingers are gone, but here, the coordinates are the interior bounds, so I have to remember that we're keeping the last block of an axis... fixed initial post to 200x200
     
    #3 OnSceneReporter, Oct 4, 2013
    Last edited: Oct 4, 2013
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