Hello Turtwiginator95 again Ive been wandering the nether and was wondering "why is it so desolate?" So here is my proposition. The nether is really fun to explore and mine through, however it seems under developed for a world only accessible though a tag. So here are some ideas to improve the nether experience. - ender-chests safe zones throughout the nether distributed evenly so players have easy access to weapons or supplies for mining or pvp. - a nether store at the spawn portal (players have paid for this perk so they should have special access to cheaper nether items) nothing extreme maybe a 5% or 10% discount in select items - a starting point suspended above the ground where players can have safe haven and not worry about spawn stalkers (players who wait at spawn to kill u) - a heal sign at nether spawn for players who survive an attack from other players - and lastly (I know ill get knocked for this) but a fly disable Thank you for your time.
it is very rare that some one finds you in the nether now that it is so big also if you are about to die and you need to tp out do /home so you die in your home also fly wont be disabled because people paid money to fly in nether and in mining world
they dont have to diable fly that was my personal opinion its annoying when your stalking a player and they fly off lol ps. The /home would be nice if u spawn in the same place u left after your leave but instead u have to walk back, again the nether has much more potential. The reason players are rare in the nether is because no one has a desire to buy the tag. Im trying to bring business to the nether and give it a chance to become a drivibg factor in this economy.
it really isnt hard to get away from people that camp the spawn all u gotta do is log out in come back 5 minutes later and you will be fine
Maybe but the fact of the matter is no one really wants to get the nether tag and im wondering why. Anyother suggestions are welcome that help this nobal cause lol
I'm just going to break this down point by point. I think most of these are bad ideas. Well... this isn't truly needed as homes work in the nether, and "Safe" zones would be difficult to set up because of how the nether generates. This would bring even less people into the nether. Most people who go into the nether do so for quartz or exp, and if quartz can easily and cheaply be bought, you're cutting the nether crowd by half. The spawn is already protected and PVP-free. Players could just as easily wait outside below a floating platform as the current setup. Is it that hard to leave and heal? Granted, it'd be easy, but it'd have to either be attached to the portal or a fixed spawn setup created because of the different nether spawns. People pay $60 to be able to fly in the nether. Not happening.
I still see no viable reasons not to attempt some changes X) lets face it nether discussion is 25% full of players trying to convice people its worth it. Obviously if that many people need to be advertising a tag there is something missing to put players off from getting it. Here are the main problems. - few players (obvious thats what im trying to change) -same spawn point for everyone which leads to fights or a wait game till this other player leaves -the map is too destroyed at the edges of spawn no one wants to travel 1000 blocks + to maybe find quarts So after stating my opinions and having no real opposition I guess maybe there should be multiple nether warps? Like the warps for building worlds