Mobs in the Overworld

Discussion in 'Suggestions' started by CinnamonTiny, Dec 15, 2012.

?

Enable hostile and neutral mobs in the regular world?

  1. Yes

    50.0%
  2. No

    50.0%
  1. CinnamonTiny

    CinnamonTiny Builder
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    Minecraft Name: CinnamonTiny

    Suggestion: Well, I have seen countless players (including myself) complaining about there being no mobs in the overworld! We all want mobs in the regular world and, quite frankly, it gets very boring if we can't just stay in the regular world and play Minecraft as it should be.

    Reason: It gets very boring without any mobs in the regular world; myself and other hate travelling to other worlds just to get some mobs.

    Any Other Information: Considering how many donations you get daily, I am sure you can afford to allow mobs in the overworld. Quite honestly, some of the current worlds could be taken away and no one would care. Moreover, I believe players would also stop posting of how bored they are in the chat because then they could have fun with having to herd pigs from one place to another!

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    #1 CinnamonTiny, Dec 15, 2012
    Last edited: Dec 15, 2012
  2. 98brando

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    I beleive this Is a serious matter. Mobs is one of the main factors in Minecraft, Survival, Economy and more. Without them makes the server very very dull. I'm also knowing that atleast 200 players who have joined since they have been removed have quit/left ECC. Anokfero was one of them as he told me on skype. Most of them are builders but still. If we want to be the #1 economy server we need everything that makes Minecraft, Minecraft. If we have this so called. RAM to make the server Bigger In maps size then why didn't anyone think Of Mobs. Maybe not all of them but atleast farmable mobs. You could set them to have a low spawn rate but atleast they spawn. Or bring back the thing were you pay 10k to have mobs spawn in your town. I payed that 10k along time ago. We need Mobs back as a Vital ingrediant for a good server.

    -98playdoh
     
  3. CinnamonTiny

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    I quite honestly do not understand why mobs can't be added. As brando said, if we have such a large map, then why can't we have mobs? We have some worlds that aren't very useful: for example, we could remove the aether. Not many people use it and I'm sure it wouldn't be missed; most people would rather have mobs enabled in the regular world rather than having a world that only a select few people use.
     
  4. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    The thing is that the size of the map doesn't matter, it's just how many chunks are loaded, which is around 8000 with 190 players, out of 877969 chunks in total. The previous size had 219492 chunks in total.
    And we're already slowed down with those chunks loaded with 200 players.

    This is what will happen when we allow mobs in the main world:

    1. People will create mob traps all over the place, causing mild to extreme lag depending on the amount of mobs and users.
    2. The server becomes unplayable.
    3. Butchers will happen at an increased amount.
    4. People with mobfarms will complain.
    5. People with any farms will complain about the lag (something they already do, but not much)
    6. Petitions will be made to remove mobs from the main world
    7. Mobs will be removed from the mainworld.
    8. We're back where we started.

    TL;DR: this is a bad idea.

    ~kukelekuuk00
     
  5. Skylexia

    Skylexia Redstone God
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    We already have lag problems when we get 800+ mobs in the mining world (I get game admins yelling at me to stop afking at my spawner after about 10 minutes). Honestly, we'd need quite a few more updates, both server hardware wise AND minecraft wise, to help reduce the amount of lag each individual mob causes.
     
  6. CinnamonTiny

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    I do not see why mobs need to be enabled in the mining world. Why not just have them enabled in the main world and remove the aether?
     
  7. 98brando

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    ( Not to advertise ) But I have been playing another Economy server lately and To be honest It's very similar to ECC It has Pistons and mobs enabled. Has Minimal to No lag and has about 100 players Nearly anytime you go on it. They have no were near as amount of donators as ECC so If they can afford all this High tech gear to keep it running good Bu having a server with well over 5 thousand dollars donated to it. You think that It should be able to Run minecraft as Minecraft?
     
  8. person13

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    One of the reasons for having the mining world was to have a world with mobs in it. If we remove mobs from the mining world, there's not a great deal of reason to even have it since the map expansion has added emeralds/more ores to mine in a safe area; the sole reason would be to go there for pvp, which we have the nether for as well.

    Remove the Aether? Many players have built amazing structures in the Aether, just look around on the livemap. Removing the Aether wouldn't completely eliminate lag in the main world if mobs were added, either. The loss of the structures for some relief from a lot of added lag from mob grinders/farms in the 15,000X15,000 map players just doesn't seem worth it to me.
     
  9. 98brando

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    Just a quote from Cinnamontiny. I do not see why mobs need to be enabled in the miningworld. Why not just have them in the main world and remove the aether. I aggree with everything but remove aether. If anything it should be remove Miningworld. At the moment Its proving itself to be quite useless. Yes spawners but If you want spawners spend 20k go to nether and find blaze spawners. Miningwordl pvp Bah Just go to pvp or nether.
     
  10. person13

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    ^ Some reasons for adding the mining world included 1. to have a world to mine in since resources were being depleted in the main world, 2. have a place to pvp, and 3. to have a place with overworld mobs. The first reason is already void as of the map expansion. Removing the mining world wouldn't be too big a loss for pvp opportunities, since we have the Nether for pvp without fly and mainworld pvp arenas. The third reason would be taken care of if mobs were added to the main world. I think removing the mining world to allow mobs to spawn in the main world is a viable option.
     
  11. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    First of all, 200 players on ECC is twice as much as the 100 players on that server, they can run a server with way less powerful hardware and they don't have as many chunks loaded at once.

    And second, the server machine we have has some of the best specs around and is optimized for a minecraft server, but the problem doesn't lie with the server itself, it's because the minecraft server software itself is bluntly said, crap and not build for running 200 players.
    And there's nothing any server can do about that.


    The aether is THE place for building large projects (see Videowiz' Mario castle, my airship, my spaceship and this little area.)
    The mining world is THE place for pvp, mining and mobs, and it's used all the time, therefore it should stay the way it is.
    The mining is also accessible when you get resident, making resident a more rewarding rank, removing it is going to negatively affect the moral of the current users and will likely make people quit over it. (Some people, including me, basically live in the mining world)
    The mining world also has all regular hostile and passive mobs, while the nether only has nethermobs, and a lot of people, including me, hate the nether and/or it's mobs.
    And yes, if this were to go through then the main world would have those mobs too, but keep reading to see why that won't ever happen.

    Another thing I didn't mention in the previous post, the mining world has roughly 80 mobs with 4 people, that's 20 mobs pp(per player).
    Imagine 200 players, from which I say roughly a third are near each other so they reduce the amount of mobs being spawned, that's 132 players who are alone and have mobs spawning around them, that's 132*20=2640 mobs.
    That's more than 3 times more than what the mining world has when it starts lagging the server.
    This will cause the server to be an unplayable mess filled with people who complain about the lag.
    People will quit because they can't mine, farm or build.
    The server will end up losing over half of the player base because of lag.

    TL;DR: lots of lag, lots of problems and a really bad idea.

    ~kukelekuuk00
     
    #11 kukelekuuk, Dec 15, 2012
    Last edited: Dec 15, 2012
  12. mandzy101

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    No. Just no.
     
  13. CinnamonTiny

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    Once again, there are countless PvP arenas and the nether already has tons of PvP. And, if I am not mistaken, this server is suppose to be predominately town based, not PvP, correct? I believe the final decision will have to come down to what AndrewKM has to say since it is in fact his server and it is his final decision that matters the most.

    Regardless, removing the mining world would not be a big loss considering the current map size. Also, expanding a map over having an extra map causes less lag so removing the mining world and moving all mob spawning to the overworld would be even more effective and actually help the server, contrary to popular belief.
     
  14. JacksonML

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    Once again, not advertising(first for me but not first in this post) but (just deal with me. I know I'm a pain for everyone. Sorry.) there's a server that has about 2,000 slots I believe. I do not want to mention the name or ip, so yah. I don't know if they like branch out the server to lots (multiple) servers. Not sure if that's an option or not. Maybe, we could have ONLY mobs that are not hostile(sheep, cow, chicken, etc.). That would let people at least see some animals or maybe have a dog :D.
     
  15. 98brando

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    kukelekuuk00 You say their is 200 players on ECC. Im on at all sorts of different times of the day/night and I very rarely see it peak at max players. For about 3pm-12am Australian time. The server only has 30-70 players tops. The server only peaks at most players for only 1-3 hours then it dies down.
     
  16. kukelekuuk

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    They have a special thing that allows them to turn many servers into one.

    That is completely irrelevant.
    That's saying that the server can lag like hell for a couple of hours so you can have mobs in the main world.
     
  17. a18greek18

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    First Problem: Lag
    Second Problem: Hardcore ECONOMY Server, not PvP or Survival
    Third Problem: This would make server look worse because of random mobs all over the place and creepers will destroy blocks in protected towns, causing "Grief"

    Also, If you want to PvP or kill mobs, go to the mining world or nether!
     
  18. 98brando

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    1st off. NO MOBS SPAWN IN MiningWorld. They only spawn from spawners. 2ns the mobs in the nether are SHIT ghasts are rarely spawners zombiepigman are pointless and Blazes are only good from spawners.
     
  19. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    They do spawn in the mining world, just way less than with spawners.
    But that would be EXACTLY the same in the main world, only on a WAY larger scale.


    1. Lag is the sole reason mobs won't even be re-enabled in the main world.
    2. I don't even... this makes no sense.
    3. creepers can be disabled/blocked from breaking things.

    Give me some reasons WITH arguments why mobs should be enabled in the main world.
    I seriously haven't seen a single reason that isn't personal complaining, the only reasons I've seen are "I want this, because I will benefit from it" or "I want this, because I will hate it otherwise"
    You guys aren't looking at how this will affect the server, you guys are looking at how it will affect you, and how you can benefit from it.
    You want mobs? Go to the miningworld, we don't need to add mobs to the main world just because a small amount of people don't want to go to the mining world.
    Not to mention the problems mobs in the main world will cause. (As I've tried to explain in my previous posts)

    ~kukelekuuk00
     
  20. CinnamonTiny

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    I don't see why I have to quote myself but since some people can't read and simply jump to conclusions. . .