[Mining World Creepers]

Discussion in 'General Discussion' started by WeirdBuilder, Apr 11, 2012.

  1. WeirdBuilder

    WeirdBuilder Former StrangeAdmin
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    I think this mining world is great, but could it change some prices here and there? For starters, gunpower/tnt will loose cost. More tnt might be used in the nether and maybe our first nether bans. Now i know this isnt a huge change and im still happy with it, but tnt will go down to maybe $5 and gunpowder will go to $0.50. Just a thought. :D
    (Not an arguement, just a statement) I know this isnt a huge deal, but there could ALWAYS be problems with the smallest thing.
     
  2. z1967

    z1967 Builder
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    Have you even found a creeper yet? I can't seem to find them
     
  3. welikeike22

    welikeike22 Dean Martin
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    Is there a suggestion here or no....
     
  4. z1967

    z1967 Builder
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    Um has anyone actually seen these creepers or can talk to Andrew about their lack of spawning.
     
  5. WallyBean

    WallyBean Builder
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    Pretty sure its like the mobs in the nether, they are spawned when the map is spawned and....... once they are gone, they are gone. Hence why you won't see any after the first few days because people have ran into them and killed them.
     
  6. welikeike22

    welikeike22 Dean Martin
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    Nope. I myself have built a "creeper spawner", a large dark room, and it works fine at spawning creepers. It just takes some time.
     
  7. WallyBean

    WallyBean Builder
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    Good to know that will work there, I accidentally built one on my single player game when I generated the world, its called everywhere outside my front door not lit up like high noon.
     
  8. z1967

    z1967 Builder
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    LOL