Minecraft Username: Unknownrider Brief Description: The +25% damage increase in the McMMO swords skill ability "Serrated Strikes" does not work. Instructions: Simply grab a sword, (doesn't matter which) and attack a person with serrated strikes activated. It is supposed to apply a +25% damage bonus on the target you attack, but it does not. How many times did you recreate this bug?: Multiple times, and with many forms of of using the ability. (With strength potions, regular swords, and enchanted swords to see if this percentage would change.) Result: The damage I had dealt was just regular damage rates. The damage was not increased by 25% percent as it was supposed to. Expected Result: The damage I dealt should have been increased by 25% of it's base damage. Evidence: No physical evidence available, but jakeyray18 was the testing this with me at the time, so he can confirm this bug. For an example I can at least list here, I used a diamond sword that deals 3.5 hearts of damage a hit, but when serrated strikes was activated, it still only did 3.5 hearts of damage. As well as I used a diamond sword with a strength 2 potions, which add 3 hearts of damage per hit, to see if potions might have had an effect on the multiplier, but even then, there wasn't any change in the damage output. It just dealt the added 6.5 damage a hit, with out the 25% extra damage.
As unknown stated there was no difference in the amount damage that was dealt to me when he was using serrated spikes and when he was not.
Maybe they have remove it? And they just forget to chanche the descrpition? Well i am low at lvl and i havent relized that bug
I can confirm this as well. It has been an issue for a while and it was suggested that it may have been disabled. It seems to work fine on mobs. I use it all the time to kill them quickly and it does. Unknownrider have you tested it on mobs as well or just jakey?
I have only tested it out on Jakeyray18 considering that fact that killing a player is the only 100% accurate way of being able to test the bug. Knowing that the person you are swinging at can tell you exactly how many hearts are done to them instead of having to estimate to decide if anything has changed or not when hitting a mob. Now if it does work on mobs, great, but right now the only given evidence I have is on players, and it doesn't work on players.