Minecraft Username: FwgKing. Brief Description: Upon using an mcmmo ability, it is stopped and nulled from the rolling of a /cf game. Instructions: Place a bet in /cf. Activate any Mcmmo skill. Try to use skill after /cf roll gui. Mcmmo ability nullified. How many times did you recreate this?: 7 times and mainly with SuperBreaker. Result: Mcmmo abilities are nullified upon /cf roll completion. Expected Result: Mcmmo abilities should not be affected at all and still work after a /cf roll.
I've tested this, it does appear to still give the effect, but, it does seem like the speed does drop, had a scan over it and can't see why, so not sure if it's confirmation bias or something deeper, will have to have a deeper look
I've added this to our development todo list. No ETA on this one as it's low priority and we have a butt load of other stuff outstanding.
Unfortunately it doesn't look like this will be fixed with /flip's We're not going to be rewriting the plugin as it would be far too much work.