Denied [Main Server Suggestion] TNT Enable Flag

Discussion in 'Suggestions' started by PyroTechnix_, Nov 6, 2019.

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  1. PyroTechnix_

    PyroTechnix_ Professional Coffee Drinker
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    In Game Name:
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    What part of EcoCityCraft is this suggestion for:
    Main Server
    Short title for your suggestion:
    TNT Enable Flag
    What are you suggesting:
    That we allow the TNT flag to be enabled/disabled in towns. Possibly add it as an additon to the TownControl feature or possibly have an application for it which costs money.
    Why is this a good addition for EcoCityCraft?:
    Lets say you wanted to clear a hideous large structure made entirely from glass or a material which isn't mined any faster depending on the tool you use. It would make life so much easier and it would be entirely at your own risk whether you allow TNT to be used within a town. However, I see problems this may cause including lag and the ability to land clear very fast which is why I also suggest that the TNT is only place-able every so often, just like water and lava for those without the features or have it so TNT can only be placed by those with a certain feature - TNT is also quite rare since it requires gunpowder which is obtained by creepers so I believe that solves the fast land clearing problem.

    Lag would be the main issue but as said above, if it was only able to be placed every so often then it shouldn't be a problem.
    Other information:

    Plugin or custom addition:
    Current Town Flags
    One suggestion per form:
    I Understand.
     
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  2. Nicit6

    Nicit6 N6
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    It's literally free if you have terminator.
     
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  3. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    Oh please let me make trap....err clear land with tnt!
    Sorry couldn't resist. Even if the let u place it they would have to let it do damage too. I'm pretty sure you cant distinguish between player and block damage with tnt settings either. :(

    -1
     
  4. Nicit6

    Nicit6 N6
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    We already allow players to flag PvP, what's really the difference here?
     
  5. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    but.. you can?
     
  6. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    *Rood buzzer noise*
    It's an applied for and paid for flag. Not just setable
     
  7. Nicit6

    Nicit6 N6
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    So they paid 40k instead of asking someone who spent $30. Same end. Different means.

    What about when someone digs a hole that's literally free? You don't need this to make a trap.
     
  8. jwpwns

    jwpwns ECC Sponsor
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    +1 but andrew wiil probly deny this.
     
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  9. SUBYT

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  10. ajp79

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    Will never happen.. potential for lag spikes and crashes from trolls.

    I would rather have hoppers over TnT anyway.
     
  11. Fr0zenTiger

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    -1 lag and griefing
     
  12. jwpwns

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    Hoppers are actually worse then tnt.
     
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  13. ajp79

    ajp79 President
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    They are. But more valuable in my opinion for mechanics and vanilla feel. At least for me.

    Not likely to happen anytime soon anyway. Just wanted to throw it out there if there was a chance.. lol.
     
  14. PyroTechnix_

    PyroTechnix_ Professional Coffee Drinker
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    I quite literally included a solution which has seem to have vanished, judging by a few comments.
    Also, hoppers would allow easy automation and easy money, I don't see any economical benefit that TNT would imply if it was to be enabled. TNT is something that is useful but won't hurt the economy, enabling hoppers would literally turn ECC from a hardcore to easy economy server.
     
    #14 PyroTechnix_, Nov 11, 2019
    Last edited: Nov 11, 2019
  15. andrewkm

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    Won't happen for a number of technical reasons (believe it or not, lag is actually not one of them, we've actually for fun blew up the nether before a reset with thousands of tnt blocks, tnt optimization has been perfected ages ago).

    One of the reasons however is, say your town has TNT enabled, and the town beside you does as well (or heck perhaps even not - not sure where WG detection starts, on TNT block interaction or on TNT explosion location). You can set off a huge chunk of 50x50 TNT blocks, and eventually they will fly outside your region, detonating in a neighboring region, thus griefing the shit out of it.

    There is just far too much to test/go into detail with for this to ever be a thing.
     
    #15 andrewkm, Nov 11, 2019
    Last edited: Nov 11, 2019
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