In Game Name: Ajp79What part of EcoCityCraft is this suggestion for: Main City ServerShort title for your suggestion: Trading in Spawners for Keys on mainWhat are you suggesting: Similar to Skyblock. Allow players to trade 2 unwanted spawners for 1 spawner key?Why is this a good addition for EcoCityCraft?: It would give more players an incentive to buy keys and not have to settle for spawners they don’t want or will be hard to trade away with players. Not sure if that was planned already.Other information: Brought to you by ajp79Plugin or custom addition: Probably?One suggestion per form: I Understand.
-100 Spawners on main are imo a bad idea so this would make it 10 times worse. On main if you get a bad spawner then you should have to deal with it otherwise it's going to be too easy to get money from them.
lol @ people saying "omg spawners are evil" at like what? 48 hours after release? 72? Lmao I think this is a good mechanic but imo there's not a point for it during the trial run (work to implement and why use the resources on what may very well only last the month).
Neither agree or disagree tbh.. but I’m not going to invest the money for a very high chance at a spawner that is really useless and I’m guessing few will..
/spawnertrade command has now been added to the main server. Functions just as SkyBlock, trade 2 unwanted spawners for one fresh spawner key.