In Game Name: BillyNoToesWhat part of EcoCityCraft is this suggestion for: Main City ServerShort title for your suggestion: Grief ReimbursementWhat are you suggesting: Players who have been griefed, no matter how big or small should be reimbursed for the items that they have lost. After a mod+ looks at a grief report and finds the items that were destroyed and can prove who did it i don't see why the player shouldn't be reimbursed for the item(s) that was/were lost. Being griefed already sucks, having to rebuild and/or remake the item(s) sucks even more, for anyone. Sure reimbursing a player who isn't in a protected town is a bit extreme/unrealistic but if the player is in a protected town what is stopping them from being reimbursed?Why is this a good addition for EcoCityCraft?: I feel that this is a good addition to ECC because it will allow players to not have to lose money or materials by having to rebuy or rebuild the item(s) that was/were lost.Other information: If the server has /gamemode reimbursing a player would be almost effortless.Plugin or custom addition: One suggestion per form: I Understand.
andrew has pretty much always taken the stand that we are responsible to teach our newest players the rules and guidelines about grief. I know that in the past there have been some Mayors that have fines established for proven grief.
Honestly, as much as it sucks, this teaches mayors to check out players before adding them to their towns (or at least teaches them to build with less valuable items). You don’t just invite random people to stay on your house, only people who are trustworthy (or if you do have those people, you hide the China). TL;DR what @AdmiralD said
Frankly I wouldn't be opposed to reducing our standards for rollbacks however we would still need some. Right now it's ~$7500 or an hour of work (build/fix time) and I could see dropping it by half or so. There comes a point where's it isn't worth the SA's time to roll back a few dirt blocks though.
I'm not talking about a few dirt blocks, i'm talking about losing an end chest, jukebox, etc... anything that requires money or materials to be made again (i was griefed and lost an end chest and my jukebox which is why they are my examples) i'm not upset/complaining if it appears that way about having to rebuild, i'm just suggesting that players shouldn't have to lose materials that are actually worth something that they have already made.
Based on those examples, it doesn't seem like that big of a loss (little over a hundred ECC which is about 10 minutes of work. And I'm sorry you got griefed, I'm not trying to cut you down or anything . I agree with @Nicit6 that 7500+ for a rollback is kind of stiff (that's about 750 quartz blocks which is the most expensive "common" building block). Maybe 3k+ would be better. The hour+ work imo is fair and I believe it shouldn't be reduced
I'm not talking about rollbacks though, i'm just talking about item reimbursement, why should a player have to use material to make an item, then lose that item due to grief, then have to remake that same item a second time, let's take unprotected areas out of the picture, let's look at the towns that have grief protection what are you protecting from if a player still has to remake an item, or rebuild a house? (that doesn't qualify for rollback), just telling them what was lost,stolen,etc... isn't protecting them from anything, it's just re-stating the obvious.
I'm not talking about cash, i'm talking about reimbursing items that were lost due to griefing, the grief that happened to me happened in braavos which is a staff run town which supposedly has grief protection, what are you protecting against if all you're going to tell me is what was broken if i could (and did) and have a player with investigator tell me the exact same thing. The screenshot of the investigator telling me what was broken was submitted with my report
I think I get what you mean... In Reimbusement you are given the items that you have lost. In rollbacks the items are given back and placed exactly as it was as if nothing happened. Only difference is where the griefed items are. Problem with this is that both require a lot of energy for staff to do. Which is why there is a minimum damage requirement for a roll back to happen. Anything below the minimum is simply too much of a hassle for staff when you could easily recover in less than an hour of gameplay. The staff already did most of the work by kicking off the baddie, what's the point in asking them to spend even more time to give you back a few pennies if you could do it yourself without much hassle? But I also agree that the minimum should be lowered :3
Worth noting that while Braavos is run by 'staff' it isn't an officially endorsed town or anything. I set up my own personal mayor town for plots and added other staff members who were interested in giving out plots. It has no more or less protection than any other town, which is that we punish the people who did it, and people not added to the region aren't able to edit blocks. In an area without protection (the wild) anyone can edit blocks and the staff will tell you on a grief report "too bad, get a plot".
Is it decided amongst you guys that rollback should be lowered? If so please take that as my suggestion instead so we get something positive out of this
The rollback process requirement will not be lowered due to administrative reasons that will not be mentioned publicly for obvious reasons, as well, reimbursement is impossible due to dozens beyond dozens of factors, proof, calculations, investigations, etc, that simply isn't humanly possible nor feasible by staff. As I always say, take extra care who you add to your town and vet your residents carefully, as well be sure to utilize our LWC feature to protect your most valuable possessions. If you recently lost out on a major grief, take it as a learning experience for the future when it comes to the people you add.