In Game Name: PrimzeyWhat part of EcoCityCraft is this suggestion for: Main City ServerShort title for your suggestion: EXP enabled in the Nether.What are you suggesting: I am suggesting that we allow EXP to also be dropped in the nether.Why is this a good addition for EcoCityCraft?: The nether already costs ECD to actually enter it, why not implement EXP drops for quartz and mobs. I'm primarily focused on the EXP from the Quartz, it would be one less thing we have to transfer over to the mining world to actually get EXP from the ores. Additionally, PvP is enabled in the Nether, so it would add to the risk over reward situation. I believe plenty of users would be interested in this and it would possibly even bring more users into the nether.Other information: N/APlugin or custom addition: N/AOne suggestion per form: I Understand.
Nether can be OP like right now when everyone is buying quartz and driving the market up, but otherwise it’s fairly quiet. Maybe adding exp back to the nether will give more incentive and help even the quartz market out and give more incentive to mine there? Not sure but I’d love the time saver to not have to silk quartz and drag it to mining to fortune.
That quartz ores will give xp in the nether, but that you can’t fortune them, like you have to use silk touch on them first and then mine them again in the mining world too keep quartz a bit OP Ok maybe ur right silk touching them first and then fortune them again is a lot of work.
That is what people do atm. silking ores never give xp anywhere... only breaking them... So suggestion is to make them give xp if broken in the nether.
+1 The Nether should be like the mining world, except with more risk. Considering PvP is enabled, adding XP would be a fitting bonus to attract players to it.