So, VMR is up and running, and it's not a coincidence that player count is high tonight. However ... like any game mode, there will undoubtedly be players who dominate VMR in the same way as certain players dominate SG, etc. And the goal of a new gamemode (besides fun) is to keep players engaged ... So, how to keep players engaged in VMR if they're not the dominant players? Increase the number of small prizes, rather than only giving cash prizes to the top five. I would suggest $50,000 apiece to 6th through 10th place, and $25,000 apiece for 11th through 20th place. That's only a total of $500,000, so it's not even adding as much cash to the economy as first place does, but that gives players who can't put in the time to dominate an incentive to keep playing. Just a thought. @Nicit6
Absolutely not. After reviewing recent VMR earnings, someone literally was able to log on today in the morning, and get themselves first place if they wanted to. Also 6th place had $0. This would be simply giving ECD away. If anything I will be lowering earnings heavily.