how unobtainables "can" take value from the server

Discussion in 'General Discussion' started by Humblesniper117, Feb 19, 2014.

  1. Humblesniper117

    Humblesniper117 Builder
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    I was having a discussion with someone earlier and I couldn't explain to them over the server how ECD value is lost. So I am doing it here.

    There are several transactions that take place:

    1. buying nstars: ECD traded for nstars, no value is lost
    2. buying unobtainable: Nstars traded for melon sword, no value lost
    3. melon sword breaks (ooopps) melon sword value is lost from ECC forever.


    However I can agree that overall no value is lost because the voting brings in the value to make up for a broken unobtainable but there is always more value in ECD being made in the server.

    -Humblesniper117
     
    #1 Humblesniper117, Feb 19, 2014
    Last edited: Feb 19, 2014
  2. TdoggTL

    TdoggTL Builder
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    What? I'm confused.
     
  3. Humblesniper117

    Humblesniper117 Builder
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    ECD money is never lost except in voting tax. Your right only moved around but the value of the whole game in EDC is higher than just the ECD dollars. Value is how us accountants measure things, Like a company isn't worth how much cash they have they are worth how much assets they have such as a building or land. but say that building is destroyed. then they have lost that value in dollars. In ECC the value in ECD is lost when the unobtainable is lost, like company lost value when the building was lost.
     
    #3 Humblesniper117, Feb 19, 2014
    Last edited: Feb 19, 2014
  4. TSWizard

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    If you break your melonsword or eff7 then its value getting rid from u. not from the server. the server doesnt need your nstars btw. so there is no point of their use for them since andrew is in creative and can spawn as many as he likes. so to sum everything up. The server isnt making/losing any ecd.
     
  5. chewychunga

    chewychunga Builder
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    The best way for this would be for items to cost ecd or has a tax or something when trading nstars



    Sent from my iPhone using Tapatalk
     
  6. Humblesniper117

    Humblesniper117 Builder
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    1. I am apart of the ECC economy so when I lose ECD value the whole game has lost that value.
    2. I agree with your second part, this discussion is superficial because your right nstars do not matter all that much and so much ECD value is made that broken unobtainables don't effect anything.
     
    #6 Humblesniper117, Feb 19, 2014
    Last edited: Feb 19, 2014
  7. Humblesniper117

    Humblesniper117 Builder
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    Thats a good idea Chewy
     
  8. chewychunga

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    I really wish this was a true hardcore economy server.. Then there would be tax on almost every transaction unless it's like under $100 to another player
    All signs would be taxes
    We could die from hunger
    $1/ block most you can get for anything sold to server
    Finite amount of resources / mining world rarely reset


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  9. JerichoKross

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    I get what you're saying, but when someone's star tool breaks its a good thing in a way. With people voting that brings in a steady stream of nStars. That tool breaking removes a hefty chunk of them from the server. In turn that helps prevent the economy from inflation. Basically tools breaking, lottery tax, and scamming are whats keeping prices down.
     
  10. Harryhaz1

    Harryhaz1 RIP Lava sponge.
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    Lotto. Lotto brings the equilibrium of ECC
     
  11. TSWizard

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    Tottally true.
     
  12. donkey5k

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    Lotto takes money out with tax but I don't really know what u are trying to say here..
     
  13. rockboy2000

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    Just thought it was interesting that according to some staff all tax from lotto goes into andrewkm's balance so he can see how much is being taken out of the server through lotto, and with the exception of crazy lotto days, it is about 500k.
     
  14. chewychunga

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    I think we should add max tools to this list cause if your under mayor your not gonna have a max tool easily


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  15. OnSceneReporter

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    I am slightly confused -- something is lost in the wording... But I think you are talking about the flow of money in the economy.

    How much available money is in the economy and how is it used up? I don't think there is a simple way to answer how much money is actually available. Some people store money in signs, some people store money as items in a vault, or as other assets like towns. Liquidity is a frame of reference, it is not absolute. How is money/value used up, as in completely inaccessible by anyone? Lotto tax, nether/aether access costs, rank costs, block/item/enchantment purchases from the server stores, players logged out for longer than the file cleanup policy allows, assets stored in signs where the player never returns. You could argue that value of even assets is not absolute as well, and may sustain permanent loss -- if I buy diamonds from someone, then diamonds fall in price, my ability to resell the items to get the investment back is now near impossible -- or if I purchase a town for 180k, I may not be able to sell it to someone for that same price later. These are varying examples of how money is 'used up'.

    I think you might have hinted on economic inflation, but I am not sure. That is a harder discussion to be had.
     
  16. LordCwispy

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    I doubt it. I'm sure that every lotto is logged to the database just like anything else and andrew can just run a simple query to get the information he needs.
     
  17. rockboy2000

    rockboy2000 Mayor
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    It was not a guess, it was what I was told by staff. You can doubt it as you wish.

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  18. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    The closest thing to a database we have is radthorne's logging. It does log tax, it has a special password protected page just for tax. But andrew himself rarely looks at it, because the tax money goes to his balance.
     
  19. LordCwispy

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    Wow, I figured that all the logging would just go to a database of some sort. That's what I get for assuming.