Getting around the damage-animals: DENY Flag

Discussion in 'Help & Support / Errors & Bugs' started by Alarah, Apr 8, 2024.

  1. Alarah

    Alarah ECC's Newest Sponsor!
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    Minecraft Username: Alarah

    Brief Description: So, allegedly, while innocently placing random fires around /warp sky with my alleged flint and steel, a lonely sheep allegedly walked into one of the flames and promptly became medium rare mutton. (It was a wild, unnamed sheep) The damage-animals flag was set to deny.

    Instructions: light the ground below an innocent animal to watch it burn.

    How many times did you recreate this?: Allegedly, just once cuz i didn't wanna allegedly kill them all :(

    Result: 1 alleged Light Grey wool and Cooked Mutton.

    Expected Result: Would hope that the damage-animals: DENY flag would override the alleged fire damage

    Evidence: Allegedly, I Can re-create in a controlled setting that I own if needed.
     
    #1 Alarah, Apr 8, 2024
    Last edited: Apr 10, 2024
  2. 314

    314 Irrational Moderator, former ServerAdmin
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    I would assume this is intentional; the flag doesn't appear to protect mobs from anything except player damage.
    (A while ago I lost about 30 bees to entity cramming because I assumed damage-animals:deny would protect against that too.)
     
  3. ClarinetPhoenix

    ClarinetPhoenix She does what she wants.
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    Not a bug, this is how the flag functions.

    The damage-animals deny flag only prevents animals from being hurt by players. Fire/Lava, fall damage, cramming and drowning is considered "environmental" and cannot be prevented.
    Fire/Lava requires build perms to place.
    Fall Damage/Drowning requires either access to the mob to shove them or the ability to place water to drown them.

    Keep your mobs secure and your owner/members to only trusted users to keep mobs safe.
    Interact deny flags will also prevent the use of leads/saddles as well.
     
  4. andrewkm

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    Thanks Clare! :)