[Game-Changing Suggestion] Removal of Server-Block Store

Discussion in 'Suggestions' started by welikeike22, Mar 15, 2012.

?

Do you Support this Suggestion?

  1. Yes, I support this Suggestion! Remove the Store!

    32 vote(s)
    57.1%
  2. No, i do not support this Suggestion! Keep the store!

    24 vote(s)
    42.9%
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  1. welikeike22

    welikeike22 Dean Martin
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    [​IMG]

    I hereby propose the Following; The Removal of the Server Block Store(Or atleast those items within it that can be naturally attained)

    Now, before you rush off and yell “NO”, listen to my argument behind it. I’ve thought this out for a good amount of time.

    For the span of the history of this server, we’ve been trying our hardest to attain that level of a Hardcore Economy Server, but something has put itself in the way of such. For almost the entire history of this server, we’ve had the “Server Store” which sells various items. In the beginning, it sold every item in the game, later on it was reduced to merely blocks, and recently we’ve added a few stores here and there to accompany the growing amount of blocks and items that Minecraft has added.

    For a short amount of time on the server, we did not have a server store. This time period existed around the time we switched from the original server map to the second server map. This time period was accompanied by a complete map reset, a rank reset, a balance reset, and a profile reset. The whole history of that map had been wiped and for a good amount of time, we did not rely on a server store for our materials. Everything was earned, by hand, by the players, and a true user economy existed.

    Now, I understand that times have changed and circumstances are different, but I implore that, at-least for a trial period, we attempt to go back to that period in time. I propose that, for a small amount of time, We remove the server block store, leaving the Wool, Food, and Weapons stores in-tact. During this time period, we would watch and see how the economy reacts. I can guarantee you that under the circumstance that this occurs, the following would happen;

    • Niche Stores will pop up, selling Materials like Stone, Wood, and Etcetera.
    • Builders will be able to make more money by selling these things
    • Wealthy members will start hiring people to get these resources for them (Money dump, Per se?)

    I understand that people will be a little shocked at first, and that it will take time to acclimate to such a different lifestyle when it comes to those stores, but in my opinion it would separate us from many other servers who have server stores like we do. We would be one step closer to that ‘Hardcore Economy’ Status which we’ve always wanted, and what we’ve always strived for.

    The reason which I state that we should try with the block store first is for the reason that it is one of the easiest things which we can acclimate to. Whilst wools and food are harder to find, many of the blocks which are found in the server store are plentiful on the map. Can you not imagine huge walls of Furnaces, Blazing away as they cook hundreds of thousands of pieces of cobblestone into Smooth-Stone?

    Can you not imagine Towns sprouting up, where Tree-Chopping and Lumberjacking is actually worth-while? Wouldn’t you be excited when you can actually make some form of money off of something besides Farming or Mining for those ever-so hard to find Minerals like Diamond? How grand it would be for us to be able to offer this to the citizens of this server, another way for them to make money; something we’ve all wanted for so-very long!



    The following are Arguments i've already thought would be used against this, And my responses.


    This is Stupid. No.

    Thank you for that very insightful opinion. I shall graciously accept it and ponder it thoroughly throughout my days on this server.




    You’re Rich! You can afford to pay those Exorbitant Prices, we (Everyone Else) Can’t!

    First off, I’m not rich, I’m living a comfortable lifestyle where my seven towns(Which I’ve worked my butt off for) are able to sustain both themselves and myself. In addition, the wealthy will now be forced to plan how they do things! No longer will they be able to simply waste their money by throwing it out the window!

    They will have to actually find someone who sells these materials! Maybe that would be a builder, even! A builder who sells wooden logs and wooden planks to Presidents, and can actually earn a living off of it! Imagine, the possibilities of making a living as a Lumber-jack instead of only a Pumpkin/Melon farmer or a Miner. The possibilities are endless!




    But that’s not realistic! Stores like Wal-Mart do the same in real life!

    No, that’s not true at all, actually. In real-life, Wal-Mart has people it buys its items from, whilst the server-store generates these items, out of no where, free of worry. It unnaturally inflates (Or, in this case, Deflates) the price of these items, and makes people more willing to throw items away than earn a living by selling them! Wal-Mart does not generate those Cheese-Crackers in the shapes of Whales that we all love; it’s a long process from the Moo-Cow to the Production plant to make them.

    Imagine this; all of that cobblestone you once sold to the server after you finished mining for a few hours? You can now earn real money by smelting it in furnaces and selling it to someone who needs it to construct their buildings in one of their towns! Niche stores could pop up everywhere selling things like Wood, Stone, Sand, and Glass!




    But what about the items that we cannot get? Like Circle Stone, And stronghold bricks?

    This is where I understand and am willing to compromise. Things that we cannot get naturally in the world any longer, Such as Stone Bricks from the Strong-holds, Circle-Stone, Mushroom blocks(Wait, you can get those from silk-touch! Lets forget those), and a few others I’ve failed to mention could be left in the store, or even a smaller store could be constructed where the current store stands, catering to these items which are so hard to get. They would be priced at very-high amounts, lending towards the argument.

    The following blocks could be kept:
    Glowstone
    Circle Brick
    Mossy Stone Brick
    Cracked Stone Brick
    Ice
    Lilly-Pads

    The reason i clearly did not include saplings is the fact that having those would also allow people to falsely inflate the wood market. Having an abnormal amount of saplings would effect that possible price.




    Why not just raise the server-store prices?

    I thought about that, but I figured that the main argument against that is the following; the purpose of the prices of the server store is to be ‘so high that people will want to actually buy from people instead of the store’, but this is not true. With the gradual inflation of the economy, people are more capable of buying at these prices.

    Even if we raise the price, people will still be more than willing to buy from these stores instead of buying from real people! In addition, all it will do is keep people from being able to compete eachother out of business because of the fact that, once you hit that price-mark where you’re the same as the server store, or close to it, there’s no reason to go and buy from you when you can buy from the all-mighty Wooden building with a pickaxe ontop.




    It’d be unfair to new members!

    Quite the contrary, my friend! Imagine, you’re a builder and you’ve just joined the server. You look around, read the rules, and learn some great information; that you can actually make some form of money off of selling things you collect, that aren’t minerals! Massive cobblestone quarries could be erected throughout the map, where people actually want to keep that cobblestone and turn it into smooth stone and sell it to a president!

    Now, these builders have connections and can make friends, so they’re less apt to go grief a protected town which their newfound friend runs! In addition, builders would be more capable of reaching resident and then they could go and buy a store in someone’s town, and then start selling items such as Stone and Wood!




    What happens when items run out?

    I’ve seen this argument many a time on different things such as the ‘Mining world’ and I don’t personally think it’s possible. We have a 12,000x12,000 map and, for all we know, this could expand even larger in the future! The amount of things such as Stone, Wood, Dirt, Sand, and Etcetera is literally unfathomable. The thought that stone would run out is absurd!

    Now, even if we were to think we were getting close to that, I’ll give you an example. Say there is a lack of sand on the market; More people will be apt to sink to the depths of those oceans which no one goes to and collect the sand at the bottom of the ocean! Now, you’ve got your problem settled, people have their sand and glass, and the person who went to those extents just to collect it to meet the demand will now have some money to spend elsewhere; Maybe they can even get resident if they’re a builder!




    Why not just have Andrew open and close the stores?

    Here, we have the issue of people being able to teleport in and out of the stores, setting homes in the stores, and etcetera when they are closed. In addition, it would put too much strain on Andrew, who already has alot on his plate as server admin. Why burden him even more? In addition, having staff do it would make it so that stores could be opened whenever a staff member wishes it to be! It'd put burden on the staff members too, and they have just as much work to do as Andrew; Mainly consisting of moderating the members of this server.



    I'd like you're thoughts on this. All thoughts are welcome, and with enough support i hope to bring this to Andrewkm himself.
     
  2. Rezonl

    Rezonl Builder
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    +1, as we are a pure economy server, I would love this.

    Edit: My idea: have a limited amount of blocks for sale, make store reset on random times on sunday. This will allow us hoarders to buy it in bulk, and resell for more (Like we did before) (1000 per block, reset each week)
     
  3. zwunder

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  4. Delitad

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    I highly agree with this, I think it would be great for us to rely more on other users for building materials. Gives us much more to do for our money than, like you mentioned, farming and mining.
     
  5. antcubing

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    I like this idea. The only problem is that it would be extremely hard to get certain materials in mass -
    but other than that it sounds good ^_^
     
  6. Rezonl

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    Suggestion @ ike: add a poll
     
  7. Glooble

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    I completely support this suggestion. I have been wanting the stores removed ever since they were no longer opened only once per day. They unnecessarily deflate the worth of items and cause a price-cap for users trying to sell their items. Without the stores selling things like stone, dirt and wood, we could actually have a user based economy, where prices aren't dependent on the prices offered by the server store.
     
  8. anthraxhd

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    Supporter Here +1
     
  9. WallyBean

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    I suggested smaller measures of this before to stimulate economy and give more variety of things to do like selling wood etc. I do not like the idea of it being open at a certain time on a certain day so that someone could super horde and then price gouge like crazy as rezonl suggested. I want to be able to purchase non natural occuring blocks as mentioned like mossy bricks etc. You do need mining portals if you do this though, people who want to build projects that require alot of say, lapis, will not be able to get enough from our current map and players. I know it from experience of trying to make a large building on another server where players did not have a store and had to trade with each other for all resources. Otherwise large sections of the map turn into hideous wastelands that were strip mined for literally everything, gotta love wandering thru fields of left lava and bedrock in that glorious bedrock fog. Such a large part of the current map is ocean, ya people can dump sand or gravel so then mine out below the water but it will be to much of a hassle for most and how will new players acquire whats needed to make it down there to begin with? I like a challenge and things being done legit but mining portals keep the map you plan on keeping much nicer looking, especially for the economies sake.
     
  10. jwpwns

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    Good idea but no because it would be very hard to get stuff in large ammounts i alwase buy from the server shop when i build big
     
  11. welikeike22

    welikeike22 Dean Martin
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    I literally explained in the post how that could be Worked around... Its the law of Supply and Demand, and this server store places itself in between that law. When there is a demand, someone will supply.
     
  12. SirSonic

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    I support this suggestion because the more hardcore this server is the more realistic it will feel and I love it the more realistic it is also another thing for builders is that you can work for people to do the SIMPLEST of jobs like mining stone or collecting dirt or even tree farming and I would make lots of money off working for people:) Win win for everyone.

    I Agree
     
  13. Rezonl

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  14. WolvieD2GMark

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    I Disagree.
    In doing this he'd need to remove the ./sell hand feature entirely, Think about it - If players can sell stuff to server 'store' but the server 'store' no longer exists, where is the fairness in that? If he removes the server store -selling things to the server needs to go with it. Means Farming / EXP Grinding / Mining will all lose value so very quickly. Making a pure server that relies on player - player transactions is both unreliable and would kill the server. I'm sure people wont be farming things like glow-stone 24/7 and A-LOT of people use it. (But the value of it will go up) I hear u say. But if the value goes up than building things wouldn't be worth the effort its costing you to build them, everyone will build houses from dirt because its cheaper and more common. The name of the game will become "Who can hoard more money" and not - Lets make an Awesome server with awesome stuff on it.

    I have my own question for this - How often do you buy stuff from the server store? (Most people the answer is never or not very often) because they don't like the price of everything. (As the server grows so too must the server store, the reason he hasn't bumped it at the moment I'd assume to be because the off-peak isn't anywhere near as populated as the on-peak group. We as off-peak players can't afford the things because the mass player base hasn't come to us entirely.
    Sure there's trade signs but have you checked the trade signs recently? 9/10 of them are overpriced AS IT IS and we HAVE a server store... those prices will only become more inflated if we remove the server store because there wont be a limit to how stupid people can make the prices.

    While I agree "Everything" shouldn't be sold in the server store I believe the core and exotic blocks should be.

    Andrewkm occasionally holds events where you build stuff or perhaps you do stuff - maybe he even hires you to build something at spawn. How would we get a hold of these materials If the server store was gone? Would you force Andrewkm to spawn EVERYTHING for you that you can do the job he's asked of you? What If you just got a new plot and you wanted to make it in a day, make a nice project while your in the mood - No server store? Oh my Lord we'd have no supplies, or the players might have some of the supplies u need but I doubt they'd have everything you envisioned.

    Now for my biggest point. We have 20-40 people on during offpeak. Does that mean we all suffer because we don't have the strongarm force the on-peak does? with 20-40 people we don't have diamonds and dirt coming out the Wazhuu, we just don't have the community to start up into a fully fledged 'hardcore' server. I know That I love making really cool projects and showing them off to people. If I'm part of the off-peak community and I can't get certain materials my gaming experience on this server is nothing short of dead. Your plan encircles everything except the fact the server isn't on a constant and that's the reason I'm against doing this.
     
  15. jwpwns

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    Wolf said every thing i was gonna say
     
  16. Rezonl

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    Server store is so affordable I buy from it everyday, i'm pretty sure 50%+ people do as well. Especially with /warp shopbuild
    :)
     
  17. welikeike22

    welikeike22 Dean Martin
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    You're biggest point seems to focus around this belief thats been recirculating over and over again about the "Off-Peak" people being different than the "On-Peak" People. Whilst i find it an admirable cause to defend such, i don't really think that they're as different as you think. The off-peak is gifted with a far smaller percentile of Spawn-Spammers and griefers than "On-Peak", along with less lag. You're merely 'Burdened' by less people.

    I find that the "Off-peak People" argument is getting a bit old, and in fairness i don't find it really logical in this specific suggestion. You're implying that the people on off-Peak are less wealthy than the people on during Off peak, correct? Because if that is the case, its actually the exact opposite. People such as Nelsonlim, Yourself, Hokingyeung, and Tommy_T are regulars during the off-peak, and they are all more than capable of handing their finances. In-fact, the people during Off-peak are probably in a better situation because of the fact that the lack of players online means less lag, so better conditions for making money when it comes to farming, mining, ectetera. I absolutely refuse to believe the off-peak people have less money than on peak people, because it makes no logical sense.

    On the subject of you're argument on glowstone, I specifically stated in one of the arguments on the fact that there are several objects which would need to remain in "some form" of the server store, and glowstone and a few others of that nature were included. I specifically stated that i admit some items would have to remain in the store for pure logistical sense, but having 'Dirt' doesn't really make sense to me. I understand that it may be an under-taking to do such but in the past it was required on this server. The purpose of the server-store is so that its there for people who are too lazy to go out and find someone who sells it for cheaper, but it seems that all those people are disheartened by the unnaturally deflated prices in the server store.

    As i said before in one of my Early-Action rebuttals, the idea of changing the price in the server store will only prolong the problem at hand, not solve it. The server store's prices will only need to be continuously raised time and time again as the economy finds itself with more and more money to spend. At this present moment in time, there are few 'Money Dumps', which are mainly encompassed by Ranking Up, Buying Towns, and Buying marketplace stores. The idea of adding a whole new sphere to the Economy so that builders can earn ranks would deflate the economy(Mainly because people are putting money into them, then they put it back into the server by ranking up) at the same rate, if not faster, than the server store.

    Trade-Signs were added for two main reasons back in the day; The fact that people wanted a safe, efficient way to trade when the server was full-PVP, and the fact that people wanted to have a way to sell items whilst they weren't online. What you're implying is that there is a severe lack of trade-signs during the Off-peak hours, which doesn't really make sense. Going through the Spawn Marketplace, there are over a dozen shops which sell items, ranging from 'Diamonds to Dirt' as you put it. In addition, I found that up until a few days ago, White-raptor had 13,000 dirt in a sign for sale, and that supply lasted for some time even though Wallstreet is one of the most visited towns on the server. I've looked around, and these 'Overpriced' signs I've yet to see. You're opinion of over-priced has always been different, such as the time you had the price of Mossy-Cobblestone changed merely so that you didn't have to pay as much for it whilst you worked on your projects.

    On the subject of "Andrew spawning things for jobs he gives out", i find that its exactly the thing he does, and its what he has always done in the past. When the statues, stores, buildings, and walls were built, re-built, and re-designed, he was the man who supplied those supplies for the projects because its a "State-Funded project" of sorts. He supplies what those lucky few need to build things for him. This piece doesn't really fit into this argument/suggestion at all, mainly because, as i go along with one of your statements, 'Its not based on a Constant' when this piece specifically is a constant.
     
  18. WolvieD2GMark

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    . . . Tommy_T Donated ALOT OF money to andrewkm and because we're all OFFPEAK players Guess where the moneys circulating? That's Why we have so much money.

    As for "off-peak getting old". You said it yourself Its an argument, you cant overlook it just because its been used before. (and probably by me I add)

    Now spammers etc I don't care about that was something entirely different. The issue is you have 250 people all mining farming etc we have 40. the money that the 250 outputs doesn't equate to the amount the 40 put out so your trade signs for iron and gold will be at nearly 20-30 $ / ingot ours will be somewhere around the lines of 10-15. If we're not making as much money as the on-peak the server will have a huge line through it splitting the economy. There's a reason every country in the world has its own currency.
     
  19. WallyBean

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    He is not suggesting no stores whatsoever like you are implying. Also if we could not sell things in our hand etc, how exactly would we make money for purchasing ranks? None of that makes any sense. Yes it would kill the economy because we would have no money coming into it.

    As for the offpeak player argument, I make alot more money farming during offpeak hours then peak. More mobs, more pumpkins spawning etc. I am sure at the dead point when we have 40 players on it would be hard to speak to a player selling large amounts of say stone compared to peak hours however most people play a variety of hours and those signs with items for sale seem to be online around the clock. True offpeak only last for like 3-5 hours weekdays and sometimes not at all on weekends. My sleep cycles so I get to see all hours over the course of a month, just because it might be 30-40 when you log on doesn't mean it stays that way for 7 hours.
     
  20. D0rc

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    I never thought I'd say this about this kind of suggestion, but I agree.
     
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