Extinguish fire after SG Kill

Discussion in 'Suggestions' started by RyanBlocks2, Apr 9, 2015.

  1. RyanBlocks2

    RyanBlocks2 EcoLeader
    EcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Nov 29, 2012
    Messages:
    2,773
    Trophy Points:
    61,660
    Gender:
    Male
    Ratings:
    +946
    IGN: RyanBlocks2

    Suggestion: If you kill a player with a fire weapon in SG you should be extinguished.

    Reason: It feels really bad to kill someone in SG only to burn to death afterwards. Even if you win the fight against fire which is hard enough you then almost certainly die. This would encourage people to fight people with fire instead of options only being run away or kill the other player and burn to death.
     
  2. Naereniv11

    Naereniv11 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Nov 28, 2013
    Messages:
    555
    Trophy Points:
    21,540
    Gender:
    Male
    Ratings:
    +134
    -1, If you died from fire then the person that fought you did enough damage for the fire to kill you. This is a fair ingame mechanic.
     
  3. Thecreator767

    Thecreator767 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Apr 22, 2012
    Messages:
    3,164
    Trophy Points:
    40,440
    Gender:
    Male
    Ratings:
    +248
    I think he means that after you 1v1 somebody in SG. It is kind of unfair as I could just watch two people fight it out and lightly tap them once the game resets to the next deathmatch. 10 seconds is hardly enough time to eat 10 hunger worth of food and then heal any bars.
     
  4. RyanBlocks2

    RyanBlocks2 EcoLeader
    EcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Nov 29, 2012
    Messages:
    2,773
    Trophy Points:
    61,660
    Gender:
    Male
    Ratings:
    +946
    Enough Damage is almost none, All this creates is suicide fire users instead of people who use their kit properly
     
  5. Naereniv11

    Naereniv11 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Nov 28, 2013
    Messages:
    555
    Trophy Points:
    21,540
    Gender:
    Male
    Ratings:
    +134
    Ahh, I did not understand that is what you meant. It can also be hard, because people can team and do this tatic. From this viewpoint I can understand what you mean.
    However, I think +1/-1
     
    #5 Naereniv11, Apr 9, 2015
    Last edited: Apr 9, 2015
  6. a18greek18

    a18greek18 Former EcoLeader
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    Jun 19, 2012
    Messages:
    2,412
    Trophy Points:
    53,260
    Gender:
    Male
    EcoDollars:
    $52,000
    Ratings:
    +1,400
    Usually fire swords put you at a disadvantage (damage wise) so just because of that I wouldn't like to see a change because most of the kills I get with these swords are due to the after life kills from the fire.
     
  7. Nicit6

    Nicit6 N6
    Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Gameplay Architect Premium Upgrade

    Joined:
    Jul 13, 2013
    Messages:
    9,816
    Trophy Points:
    106,160
    Ratings:
    +8,040
    I don't think changing vanilla game mech is really needed or a good idea for SG.
     
  8. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
    Builder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade

    Joined:
    May 25, 2011
    Messages:
    10,007
    Trophy Points:
    84,160
    Ratings:
    +6,910
    No.

    Doing it this way limits tactics.
    I'll give an example:

    Say I have a fire sword and I see 2 people battling it out. I run up to them, set them on fire and back off. I then wait for one of them to die or run away and finish them off. This is the appeal of a fire weapon. Note that burning stops someone from running due to the damage received. So it would be easy to catch up to them.