Economy of the Server

Discussion in 'Economy & Market' started by Tim6690, May 9, 2016.

  1. Tim6690

    Tim6690 Builder
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    Hi all,
    So I'm still new to this server a little over a week now, and it seems there was some large changes due to becoming EULA complaint. In my short time in the server it appeared that there are two main "end-game" markets for wealthy players being features and star tools.

    Star tools mainly are rented or go from player to player for a large amount of eco dollars. This type of transaction keeps all of the tools/money in the economy, just swapping hands. So player1 sells an eff7 pick to player2 for 900k results in there being 900k still in circulation and an eff7 pick still in use, great.

    Features on the other hand were being bought by USD and sold for eco dollars which also kept money in circulation. Player1 buys player2 water for 70k, 70k remains in game and water is introduced.

    What interested me is now things have changed. If player1 buys 1m ecodollars in feats, that 1m is removed from the server. In turn this should greatly reduce the amount of money in circulation. Boosters may reduce this impact but it is still interesting. What do you think will happen as a result of this cash sink and having less money in game?
     
  2. BuildsByGideon

    BuildsByGideon Architecture
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    Well, it wouldn't be that bad, we have been suffering from inflation thankfully nothing really bad has happened where things go into crazy prices, also money is being generated into the server every day by sports book, buying features would get the money lower and lower yes but everything will adjust, sports book is generating millions every month so I don't think it's a problem yet, if was then Andrew and Jamie would've done something about it or they are working on it now. I hope what I said made sence, if not pm me in game and I'll explain it all
     
  3. SCgenesis

    SCgenesis Builder
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    Don't worry about inflation. Sports book akon has removed over $400,000,000 from the economy
     
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  4. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
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    That's not the same thing. 688mil handle to 218mil paid out. That could just mean a ton of successful 0.33/1 odds.
     
  5. _Mendiboi

    _Mendiboi President
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    People who have a lot of money in reserve, and a lot of donations already, will get richer due to the increasing value of the ECD.
     
  6. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    It hasn't. That's not how it works. If that's how it worked the economy would be super deflated. like ridiculously deflated. People simply bet 688m in total, and 216m was paid out. But the payout doesn't count the money you bet. So if you bet 20k and got 25k then the payout was only 5k.
     
    #6 kukelekuuk, May 10, 2016
    Last edited: May 10, 2016
  7. Tim6690

    Tim6690 Builder
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    I think the same thing. I worry that that will drive the rich to a super-rich state and cause the socioeconomic gap to become very large. That will likely intimidate/discourage new players. If a builder comes in and plays for a day and makes 5-7k mining hard with standard tools, but hears a guy talking about his 2m+ bal it might make the builder go to a different server. Perhaps we need to find ways to be more appealing to the builders/new residents?
     
  8. _Mendiboi

    _Mendiboi President
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    I couldn't agree more.
     
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  9. AdmiralD

    AdmiralD IsleTradingCo
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    When I started here as a builder 2 1/2 years ago I had nothing and was earning 3-5k per hour mining hard. There were many players that had millions of dollars, several towns, and massive assets. Players such as KMaxwell, usernameofdeath outerlocal, Joliver, and many others. They were my inspiration to succeed and be a positive influence in our community.
    I agree that as a community, there is always more that we can do to be more appealing to our newest of players. There are so many things offered here to help them currently, our focus should be on communicating with them and showing them all the resources we offer already.
    If players are not willing to put effort, patience, and time into succeeding here, they will not stay no matter how much we give them monetarily. They have to desire to play here.
     
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  10. knears2000

    knears2000 Builder
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    We're also a hardcore economy and shouldn't be giving free handouts to people.
     
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  11. a18greek18

    a18greek18 Former EcoLeader
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    Money being drained from the server isn't necessarily a bad thing. The economy is slightly inflated and some money being taken away from it won't hurt. I trust Andrew and support his decisions (for the most part).
     
  12. Tim6690

    Tim6690 Builder
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    In no way am I saying it should be easy for people to quickly rise up to the high class in this server, that struggle is one of the things that drives me to log on and make money currently. I never said, nor would I want people to get free handouts, that takes away all accomplishment and really ruins the game for the starters. I would agree more with what AdmiralD said about communicating and teaching new players to what is available to them.

    But again, what I was mainly curious about with this discussion is do you think that the EULA changes will have a significant impact on the economy or player base?

    PS: appreciate the feedback/discussion! :)
     
  13. HelixInsight

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    I personally think that a money sink is good for the server as inflation would decrease as a result, allowing for the value of the EcoDollar to be more. Thus, I think features purchased with ecodollars would be beneficial to our server as the value of the ecodollar is more in terms of ingame purchases.
     
  14. Tim6690

    Tim6690 Builder
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    Your right. With most games I have played with a focus on economy, effective money sinks are vital for keeping currency valuable. I think it's a good thing. I also really like sportsbook and stock trading that's something I've never seen before on a forum
     
  15. OctavianCloud

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    Weather you think it or not almost every price is set by the server. We have shops for most items ran by the server and the server buys most items as well which puts a min and max value on items and blocks. As it is now most player run stores buy for slightly higher than the server would (with the exception of a few things such as n stars) then they sell for just slightly higher than that to be in competition.

    The economy wont change much do to how this is set up. Even with massive amounts of ecd leaving prices will remain virtually the same. Most the blocks are worth what they were 5 years ago when i started or very close to it. I personally always hated this system as i think the prices of items should be set by the players. But there is no good way to do that either as some players simply wouldnt be able to find those harder to get blocks without the server store as not all stores stock them and not all blocks currently even spawn.
     
  16. abolishme

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    I've been concerned about the role /sell hand plays in preventing new users from transacting with power/wealthy users. My experiment at /warp hyperborea is to build a town specifically designed to incubate new serious players on the path to mayorship
     
  17. Jonathug_

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