IGN: minecraftninja05 Suggestion: When in deathmatch, I've noticed that everyone runs, and i'm sure i'm not alone. To limit running when it's down to 3, I suggest that if you get a kill in the final 3 in dm, it replenishes your health to full, or at least some what. You stand no chance in a no kit game fighting some1 of equal strength in dm when you just killed the 3rd to last person and got 1 heart, while they got full because they ran. Reason: Them runners Any Other Information: n/a Link To This Plugin: n/a
Sounds like an interesting idea, but people aren't running just to get you mad - running is a strategy.
I understand, but for example, no lot games. 3 people left everyone has fairly even armor/weapons. 1 person runs, other 2 fight, winner of fight faces full health user with say 4 hearts left. Maybe everyone runs, because as you said, it is a strategy. Eventually 2 people will find each other, and whoever loses that fight will most likely lose vs the person with full health.
So let's say this is the hunger games like the movie. Let's say player 1 killed player 2 but lost his arm. Now its final 3. You want us to give player 1 a new arm before fighting the other players? NO LET HIM DIE. Hunger games aren't supposed to be fair and anything can happen So the moral of this story is don't lose your arm before final 3 @Dccciz
Yes, comparing minecraft hunger games to real hunger games is exactly what I wanted, ty for that. They are both the exact same thing and should be treated equally
Restated, if someone in SG gets badly damaged and he wants to be re-healed, he should have to buy kits.
What if on deathmatch, players have a regen potion effect added to them for 5 seconds? This will also prevent fire damage deaths
+1, I'm all for that, but that means I would miss my deaths by "potato" or "diamond pickaxe" because that's what someone had in their inventory after killed in sg and I die from fire damage