Create a custom kit that allowed for emergency supplies. Have a set of items that are permitted to be added to the custom kit (eg: things already in existing kits) Have a set of items that are not permitted to be added in the custom kit (eg: rare or valuable items) Each user with the feature would have 1 custom kit, more could be added with Custom Kit+. Some balancing ideas: Have a cooldown of 1 day, and every item has a weight value where you can not exceed a certain weight in the kit. -OR- Have a cooldown that is calculated by a system where every permitted item has a wait value in seconds that, when added together, equals the cooldown time. And if a user has any other kit features, they should be able to add them to the custom kit, but with those items costing extra weight/wait points. But if they don't have, for example, /kit water, then they can't add sponge to their custom kit. Examples: Emergency rations kit: 10 cooked porkchops Emergency defense kit: 1 sword, 1 sheild In a Pit kit: 128 gravel
This is stupid. Everytime someone wants a "custom kit" it would need to be manually added to the essentials config. Things like a backpack can carry these "emergancy" items anyways, no need for a custom kit.
The essentials for this and the amount of work to make this happen isn't worth it. If you want your emergency rations, ration your kits out into a backpack or chest. We also do have a market/mining world that can be used in times of need. Locked