There seems to be an imbalance of EXP per hit for McMMO Combat Strands compared to other McMMO strands. I'd firstly like to start off, I believe that these exp rates per hit are extremely low to begin with. They need to be raised for 3 main reasons: 1.There are hardly ANY people pvp-ing as we don't have factions or a main pvp map/initiative. 2. In a typical fight, how many hits can you land? Not many. 3. For these PVP strands to be usefulll, and to actually deal some decent damage, you have to be in high ranks such as 500 levels+ (Side note, you can say that you could level off of mobs, but without spawners, it is hard to come by)
I can back this up. You get way too little experience. As for #3, you can't even get any exp from spawners.
I went on one mining trip underground and got from level 1 unarmed to level like 22 or something in an hour or two... It's fine o.o
It's just as difficult for you to get 'good' upgrades on just about everything else... Try mining? It's pretty much useless until like level 100, and even then, it's not much of a difference... It's not supposed to take a day, it's supposed to take lots of time. It should take me about 24 hours of mining for that huge of an upgrade... one heart more of damage per hit? You do know how big of a difference that is, right? That's a HUGE difference. four hits: 6 hearts. Normal amount of damage: 2, you will be killing things three times faster...
When someone is wearing diamond armor, that difference is puny and almost un-noticeable. Lets send you another comparison: Axes - Level 500+do an extra 2 hearts. LEVEL 500, thats ridiculous. It would take you almost a week to achieve this. EXP max goes up per level, and it is extremely hard to level up combat for the reasons I stated above. This strand really needs a buff, as it doesn't benefit the user to also making money at the same time.
It benefits the user to making experience. Experience has several people buying it all over the place. There are shops that people have set up where experience is pretty much that shops currency. Some other places buy it for money. You can make huge profits off of this if you know what you are doing. And also, like I said, tell me this: Have you attempted to level anything else up? Or just combat? Go farm a giant pumpkin farm for about 5 hours and tell me what happens. It's not meant to be fast, or give good things early on, another thing I already said: Just 1 heart more damage per hit is a huge difference. Diamond axe with 2 hearts more per hit = two to three hits to kill something (Just like a diamond sword) If you think it's not worth it, think about the other things you get as well, not just that one. You get the bonus of having a new tool to use as a sword just in case, and more because you also get more time on your ability. A sword may seem more worth it to level up at this point, but think a little harder. An axe is meant to be for fast paced battles here, and a sword for longer ones. It depends on what you like. I prefer unarmed myself, it has the ability to disarm people. This is the defensive side. My disarm ability is still less than 1% I believe, if not just slightly higher. That's fine, any more than that with how much time I've spent is insane...
I have spent hours and hours upon farming, I am lvl 70. It is fair. Want to know why? Because a 7% double drop chance is ridiculous. And regarding your 'experience' claims regarding combat... what are 2 hearts of damage going to do? Change a blaze kill from 3 hits to 2 hits? It barely changes anything compared to things like double drop. You should go to the pvp arena, ask some people if they want to fight. I challenge you to attempt leveling up swords/axes and look for some people to fight with in the PVP arena. We should be rewarded earlier for our efforts. Combat is the weakest strand, with the least rewards which in a small way or not at all increase our effectiveness in the economy. It needs buffs, I'm not going to continue, I don't want to start a giant flame war.
I was using axes earlier, almost non-stop killing mobs from nighttime. It took me an hour (three nights) to get to level 6 Axes. That is way, way too slow, for non-stop killing. That included non-stop neutral mob killing during the day. With fly, and even godmode. I wanted to see how long it could take with my benefits - it takes way too long. Imagine doing what I was doing without godmode and fly. Imagine how long it would take to even get level 50 Axes. Axes at least need a boost. The ability you get at level 500 is a 2-second use, with a cooldown. You do a little bit of AoE, likely with a long cool-down. Probably not much worth it in the end. Levelig Axes is mostly pointless. Why have it added if no one will even level it up? There is someone at level 70+ with Axes right now. I have no idea how long they spent leveling it up, but they either have tons of enchanted armor and axes, potions, and/or spawners to use. It still probably took them a long time. I don't know how the other combat skills are, but I'm guessing they are very similar. It just isn't worth it. I know we aren't a PVP server, but combat doesn't NEED to be PVP. What if I want to farm animals for selling food? Or go into the Nether and be able to defend myself while I have fun in the dark world? Or to farm things in there, too...
Have you tried killing things in a dark cave? There are a lot more mobs down there. Anyway, sure, axes maybe. But like I said, unarmed at level 22 or so in an hour. Rezon is suggesting the whole combat thing needs buffed.
Well, we already have skull splitter, which is pretty useless actually, only last 2 seconds. And highest level atm is 62 and its me xD Also: Axes are quite underpowered compared to swords, as they aren't even meant to be a pvp item. This means, lower base damage until lvl 500, and no enchantments. Axes themself, need some exp buffs in order to match themselves up to swords.
Doesn't matter. I was killing non-stop. There were tons of mobs, for whatever reason. Either few players online, no one around me, etc. In fact, I was way out in the new areas, where few people were. Tons and tons of mobs were spawning.. More than I ever see in a dark cave, lol. What about bows? I don't hear many people talking about using them... Are they underpowered, too, or just not favorable because of a level required for a skill move? And yeah, I think axes need a buff. Just to make them more favorable. Would be nice to see some more variety in weapons. :/ Seeing everyone run around with swords or fists leaves less challenge and fun in PVP.
Oh, something I forgot to mention. One thing that is something to note: No McMMO skill should be easier to level up than any other. This is to prevent people from leveling that up just to be on /mctop. If it's as hard to level up as you guys say, then yes, it does indeed need a buff. Also, about the archery. Is it 'easy' to level up? Because arrows are not something easy to obtain. It probably also takes longer to gain EXP (Takes longer to fire the bow). These reasons may be the case with people not trying to level that up.
I totally agree with you guys. In comparison to gathering skills (especially mining), it takes it seems 100x longer just to gain a level FAIRLY (No pvp exploits or mob spawners). No one even cares about top level it seems, I just want the skill for the abilities, not to be the best.
The reason I like this server over others with mcmmo is because of the slow rate of leveling the different abilities. There is a sense of achievement to getting a level and also to see yourself in comparison to others who have made the grind. WoW stopped being as fun when they started you at a high level or had you leveling up every other mob you hit until you were a high level, its about the journey not the end destination. I have been trying to level bows and it is brutally hard, thats ok with me though. From mob scarcity, arrows taking me time to acquire, and low xp for the mobs I do manage to hit with my bow. On the bright side the ignition seems to cook the meat of about half the passive mobs I kill (coal conservation). I would be against raising xp or if you do raising it only a very small amount. If you raise it to much and people fly up the skill levels, I doubt they would be interested in having them reset because it feels like it was a mistake in making it to easy. Also and this is key, AT HIGH SKILL LEVEL COMBAT SKILLS MAKE YOU KILL PEOPLE EVEN IN DIAMOND ARMOR IN A COUPLE HITS. People getting 2 shot in pvp by someone with an axe are going to be pretty angry about the skill and system. On servers where people do not have to try had to level it they all max out the axe ability for its buff and crit chance and then pvp becomes a game of whoever gets hit first dies first because the second hit ends it. So a second of lag and you are toast if the other player had a better connection.
We should be able to get exp from mobs spawned from spawners because it would make this leveling possible, also i think axes should be slightly buffed. /my input
Most likely a "No." Reason being - PvP has always been the same as it was BEFORE McMMO. The fact that the skills to give a user advantage over another player (in a quicker amount of time to level up) - Would only increase the gap between users who start out fresh and those who have been on the server for awhile. Why does this matter and not Mining/Excavation and other skills? Reason being, it's PvP - It's when a user interacts with another user. If all the veterans had a crazy high PvP skill, this would either: a) Force new users to stop PvPing as they'd complain it's "too" unfair - granted, you guys ALREADY have enchanted items/armors or diamond armor/weapons. b) Force users to just build their own PvP town, but is most likely not going to be the case -- PvP should be relatively balanced. The fact that you guys already have veteran-advantages such as the enchanted items and more durable armors, should be enough. I prefer the slow leveling, as it evens out the playing field out a bit more.