Minecraft Username: Videowiz92 Brief Description: Pets don't stack (just spawns 2 separate pets) and rider pet names are messed up Instructions: 1a: have 2 different types of pets 1b: spawn stacked pets with /pet <type1> <type2> 1c: pets spawn separated and never stack2a: have 2 different types of pets 2b: spawn stacked pets with custom names with /pet <type1>;<name1> <type2>;<name2> 2c: move away from pets and pet's name that's supposed to be riding the other pet is reset 2d: change rider pet's name back with /pet name rider <name> and repeat step 2c, still happens3a: have 2 different types of pets 3b: spawn stacked pets with custom names with /pet <type1>;<name1> <type2>;<name2> 3c: secondary pet takes name of primary pet 3d: secondary pet can be named with /pet name rider <name> but then is reset from step 2c How many times did you recreate this bug?: +10 times Result: different results explained in instructions 1. Pets don't stack 2. Secondary rider pet names reset when player moves away from initial spawn area 3. Secondary rider pet takes name of primary pet Expected Result: 1. Pets stack 2. Secondary rider pet name doesn't get reset when you move away 3. Being able to name secondary rider pet with /pet <type1>;<name1> <type2>;<name2> Evidence:
Pet stacking is fixed but now pets won't teleport to your location if you move too far (have to be walking, fly and they will just walk to you.) Also when the pet fails to teleport to you, it will still reset the secondary pet's name on teleport. Still cannot spawn a secondary pet prenamed with /pet <type1>;<name1> <type2>;<name2>. /pet name rider <name> is a workaround until the pet tries to teleport. Perhaps stacked entities cannot teleport at all, I believe it's built into Minecraft to be like that.