Best thing to do with towns

Discussion in 'General Discussion' started by bwink66, Jan 4, 2015.

  1. bwink66

    bwink66 Builder
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    Hey I was just wondering if you make more money by making your town a farm and selling perms, or selling plots. If you have anything else just put it down below
     
  2. Monchy93

    Monchy93 Builder
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    Making a farm is a lot of work and time, but will get a lot of money rather than town with plots. Personally, I own 3-4 towns. I used to sell 10x10 plots for 500$ 20x20 for 1,000. The thing is only builders are interested in plots, which makes it harder to sell because they don't have money. I then decided to give out free 10x10, 500$ for 15x15, etc.
     
    #2 Monchy93, Jan 4, 2015
    Last edited: Jan 4, 2015
  3. bwink66

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  4. duckymomo2012

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    If I were in your position, I'd make a 1/2 farm, 1/4 shops, and 1/4 housing town. This is good because farm=workers=money and possible residents=people wanting to buy a store=more money=more towns=more nations
    And boom then you become Eco legend :p
     
  5. bwink66

    bwink66 Builder
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  6. Avaina1918

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    Assuming it's a 200x200 town, make a 100x200 farm, 100x100 plot area with some 20x20s but mostly 10x10s and 15x15s, and a 100x100 prebuilt area with 15x15s and 20x20s and some 30x30 houses. Be sure to put the spawn in the center and include a main market in the spawn. What this does is creates jobs (the farm), a place to spend money created by the job (the market), starter homes and move-up homes (plot and prebuilt areas). Boom! You created an economy.
     
  7. BigB_Man

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    I agree that you should have a fair size farm and a spot for houses and stores and also some extra little fun things that will make more members want to come to your town :) Also, Gratz on President!
     
  8. bwink66

    bwink66 Builder
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    Thank you :D
     
  9. BigB_Man

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    No Problem :D
     
  10. Jacob43365

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    I am doing sorta the same thing with my town except each area is going to be a separate town instead of just 100x100
     
  11. duckymomo2012

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    If you need a farmer or a builder, contact me in game or pm me on forums. I'd do most work free of charge, just boosting that herbalism level :)
     
  12. Ceebrett

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    or make a 200x200 farm, and then build another level above it for housing.
     
  13. BigB_Man

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    Problem with that is that you have to place a second layer... A solution to that would be I guess to maybe rent and eff 7 for a certain amount of time and mine out some space underground to build a farm...
     
  14. Ceebrett

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    yeah you are right it is a bit of work to put the upper layer on (i did mine with stonebrick then grassblocks) the results are awesome though.. would love to do a bedrock to sky farm oneday.
     
  15. BigB_Man

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    Me to... Me to my friend...
     
  16. jmichael214

    jmichael214 Back Again, Apparently
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    One cautionary note from personal experience ... while having a town farm actually inside a new town can be a great way to help players make money, a really big one creates a huge unintended consequence -- LAG. When a lot of players are using a big farm ... now, I am not a computer person, so this explanation is a bad one based on how others have explained it to me:

    Once a crop is harvested, each harvested square starts generating ticks. With each tick, there is a chance that the crop will grow, and once it's full-grown, it will stop generating them and sit there quietly. We had a 32x64, six-story farm in the middle of Lancaster town, back when it was just one town, and when the crops were all growing at once, all of a sudden any player trying to play within a certain distance would experience horrible lag. Picture each growing crop as a light blinking on and off, using computer resources every time it does, then multiply that times 32 times 64 times 6. Some players on weaker computers would literally just grind to a halt and one player even bought a plot at the far end of town because he couldn't go near the farm without ruining his gameplay. I just never noticed it, because there are problems a big farm can create on the player end that the server can't solve - and my computer could handle it reasonably well without catching on fire. Others weren't so lucky.

    Our eventual solution was to buy a whole separate defunct town, level it, build the town farm there and access it by portal. What we lose in terms of how quickly the crops grow, we more than made up for by making Lancaster functional again.

    Just a thought to those planning big farms inside a town. Been there, done that, had to drastically alter our plans.
     
    #16 jmichael214, Jan 6, 2015
    Last edited: Jan 6, 2015
  17. bwink66

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    Thank you for informing me :D