Denied [All Main Servers Suggestion] XP in nether/end

Discussion in 'Suggestions' started by Freake8, Jul 3, 2020.

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  1. Freake8

    Freake8 Builder
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    What part of EcoCityCraft is this suggestion for:
    All Main Servers
    Short title for your suggestion:
    XP in nether/end
    What are you suggesting:
    We should be getting xp in nether and end just like in the mining world.
    Why is this a good addition for EcoCityCraft?:
    Both nether and end world do reset every month just like mining world, so by that i think i can say they are considered mining worlds as well, and since they (especially nether) offers mobs (pigmen, and mainly blazes) as well as quartz ore and in the upcoming update also the gold ore thingy, we should be getting XPs from those, because it's very annoying having to silk touch all the ores, bringing them to mining world and breaking them all over again there.
    Other information:

    Plugin or custom addition:

    One suggestion per form:
    I Understand.
     
  2. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    I will state that this is easily the most suggested change in ECC history, and always gets denied.

    For my opinion, I’m voting -1. This will make quartz mining way too OP, and future 1.16 gold mining OP from the get go.
     
  3. Pab_Jr

    Pab_Jr Former Staff Member
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    Tbh this could have effects on the xp market (downward) because all of a sudden you don’t have to transfer ores. I personally do not mind having to go to mining or honestly just mining it and saying screw the xp(as many others I know also do)
    I just don’t see a need.
    -1
     
  4. OConner1279

    OConner1279 President
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    -1, nether quartz ore gives an average of 3.5 exp. This would increase ECD yields up to 45% and further deflate the nether star market. It would also devalue silk touch as an enchantment. The whole point of an economy server is to make braiding money difficult, not fostering convenience.

    ‘Perhaps a star or god tier tool could be added to do this?
     
  5. Freake8

    Freake8 Builder
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    Well I think it's possible to reduce the XP gained to 2, just like everything else.
     
  6. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    -1
    even if you reduce the take the whole point of limiting the xp gain locations was to control the cost and proliferation of xp allowing it to be a commodity market.
     
  7. Fr0zenTiger

    Fr0zenTiger Mayor
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    -1 too op the nether is supposed to be hard
     
  8. Freake8

    Freake8 Builder
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    How exactly does getting XP from killing mobs and mining quartz make nether easy?
     
  9. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    iirc, mobs drop Exp in the nether. It’s just ores that don’t. As for what he said, I have no idea what he means. The nether isn’t supposed to be hard. In fact, if you have the fly feature for nether and PyroPlus (immunity to fire and lava damage), then nether is just as easy as the mining world, which is why adding ore Exp would make quartz mining ridiculously good, like economy breaking good, and I don’t want quartz to get nerfed.
     
  10. zwunder

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    -1 I prefer having just one world for XP. This just invites issues in the XP market because quartz in the nether is super easily mined quickly and would flood the market with easy XP.
     
  11. andrewkm

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    Denied based on above discussion.
     
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