In Game Name: Freake8What part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: XP in nether/endWhat are you suggesting: We should be getting xp in nether and end just like in the mining world.Why is this a good addition for EcoCityCraft?: Both nether and end world do reset every month just like mining world, so by that i think i can say they are considered mining worlds as well, and since they (especially nether) offers mobs (pigmen, and mainly blazes) as well as quartz ore and in the upcoming update also the gold ore thingy, we should be getting XPs from those, because it's very annoying having to silk touch all the ores, bringing them to mining world and breaking them all over again there.Other information: Plugin or custom addition: One suggestion per form: I Understand.
I will state that this is easily the most suggested change in ECC history, and always gets denied. For my opinion, I’m voting -1. This will make quartz mining way too OP, and future 1.16 gold mining OP from the get go.
Tbh this could have effects on the xp market (downward) because all of a sudden you don’t have to transfer ores. I personally do not mind having to go to mining or honestly just mining it and saying screw the xp(as many others I know also do) I just don’t see a need. -1
-1, nether quartz ore gives an average of 3.5 exp. This would increase ECD yields up to 45% and further deflate the nether star market. It would also devalue silk touch as an enchantment. The whole point of an economy server is to make braiding money difficult, not fostering convenience. ‘Perhaps a star or god tier tool could be added to do this?
-1 even if you reduce the take the whole point of limiting the xp gain locations was to control the cost and proliferation of xp allowing it to be a commodity market.
iirc, mobs drop Exp in the nether. It’s just ores that don’t. As for what he said, I have no idea what he means. The nether isn’t supposed to be hard. In fact, if you have the fly feature for nether and PyroPlus (immunity to fire and lava damage), then nether is just as easy as the mining world, which is why adding ore Exp would make quartz mining ridiculously good, like economy breaking good, and I don’t want quartz to get nerfed.
-1 I prefer having just one world for XP. This just invites issues in the XP market because quartz in the nether is super easily mined quickly and would flood the market with easy XP.