In Game Name: JdawgerWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Remove jungle templesWhat are you suggesting: If possible, make it so jungle temples cannot spawn naturally in the mining world, or at the very least make it so naturally generating pistons do not work.Why is this a good addition for EcoCityCraft?: These naturally spawning pistons actually work with a redstone signal, so one can make an auto farm or something from it. By implementing this suggestion, naturally spawning pistons won’t spawn, or if they do, they won’t work for anyone.Other information: Yesterday, I found a temple, but didn’t think to remove the pistons. I did test the redstone, and the pistons did work. If it is a bug, then I can report it, but I don’t think it is a bug. Plugin or custom addition: One suggestion per form: I Understand.
While I understand the purpose behind this suggestion, You get i think 2 pistons with a jungle temple, even if one wanted to make an autofarm with this, tbh it would not be an effective one. This has also been a thing since these temples have come out (at least id assume so) and has not yet once become an issue. This isnt a big enough reason (for me) to completely remove these temples from the map and you'd likely have to do that to remove the pistons. I can get behind disabling their use however I believe that the reason we cant use pistons on ECC is simply because they cannot be placed, if they could they may be usable.
Unless you have proof of concept automation/exploit, why bother with this? But if you did have those things you could surely report them as an exploit and get a gift card... -1 for changes due to a non-issue
This has been a thing for ages and poses no issues. Besides, if you actually think you found an exploit, send it via forum PM instead of posting a public suggestion about it next time, please.